Evidence from the data collected on the Midwest Wild Weather Project indicates that the teachers are very excited about its potential for increasing their students' science literacy and understanding of the scientific process, as well as increasing their knowledge of the weather and exciting them about science in general. Students are very focused, enthusiastic and excited when interacting with the exhibits and universally pleased with their exploration and explainer experiences. MWW is also effectively reaching the intended underserved and underrepresented students across the nine sites are
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Gregory AloiaSciTech Hands On Museum
The Parents Involved/Pigeons Everywhere (PIPE) project is a collaboration between KCTE-Community Television of Southern California, The American Association for the Advancement of Science, and the Cornell Laboratory of Ornithology. They are developing a three-year model project to engage parents in science education with their children through Project PigeonWatch, a citizen-science program run by Cornell University. The PIPE project will develop videos and written materials for use in a series of parent workshops designed for libraries and community science centers. The materials and workshops will be targeted to low-income parents with children in grades three through five and will be tested at 27 pilot sites around the country. A PIPE leader's Web Site will link all of the pilot sites. At the end of the pilot stage, the video and print materials will be widely available and the applicants will produce a publication that indicates strategies for using and building on PIPE and will provide assistance to new sites that wish to implement the program.
The World Wildlife Fund will develop Windows on the Wild - Exploring Biodiversity. The components of this project include two editions of a 2000 sq. ft. traveling exhibit, mini-exhibition kits designed to reach small and medium-sized institutions, and complementary educational materials designed to reach the general public and families including traditionally underserved audiences, students, and educators. With this project WWF intends to raise awareness and interest in biodiversity - its importance and its decline; raise awareness of the nature and role of scientific research in investigating and protecting biodiversity; raise awareness of, interest in, and understanding of the impacts of personal choices on biodiversity; and motivate and empower individuals to get involved in biodiversity issues. The exhibits will include a centerpiece theater introduction surrounded by five sections presenting activities and information related to the themes: What is Biodiversity? How Do We Find Out? Why is it Important? Why Is It at Risk? and How Can We Get Involved? Ancillary materials form the general public will include A Family Biodiversity Discovery Notebook, a take-home booklet, a brochure format for host institutions to use highlighting local events, among others. Complementary materials linking the exhibit to formal education activities include Educator's Info, and Windows on the Wild Biodiversity Educational Materials, as well as information about workshop and institutes.
KCTS, Seattle's PBS affiliate, is producing a series of three one-hour prime-time science education television specials starring Bill Nye. The specials will be aimed at a family audience and will be designed to promote informal science learning through an entertaining presentation of science in everyday life. Topics currently being considered for the specials are The Science of Sports, The Science of Learning, and The Science of the Future, thought other topics, such as Pseudo Science, also are being considered. Each program will maintain the entertainment values of enthusiasm for science so prominent in the Bill Nye the Science Guy series but will have a strong narrative element and air of suspense as Bill embarks on a journey of discovery, greater depth of content and presentation, and longer uninterrupted segments. The programs will be supported by a multi-pronged outreach program to reach parents and children through local PBS stations and science museums, community organizations serving disadvantaged populations and, possibly, a tie-in with a national chain of quick family restaurants. Many of the same team that created Bill Nye the Science Guy will work on this project including Bill Nye; Elizabeth Brock, Executive Producer; and Erren Gottlieb and James McKenna, producers. The production team will work with fourteen scientists and science educators who will advise the project on presentation and outreach. This group also will review and comment on all scripts and drafts of outreach material.
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William NyeJames McKennaErren GottliebBurnill ClarkRandy Brinson
The Science Museum of Minnesota (SMM) will develop Window on Catalhoyuk: An Archaeological Work in Progress. The project will include a 4,500 sq. ft. exhibit, a World Wide Web site, an exhibit cookbook for archaeology interactives developed for the exhibit, and a suite of related classroom activities. Catalhoyuk is currently the most important archaeological site in Turkey and among the most significant cultural heritage monuments in the world. It consists of two mounds located on either side of an ancient river channel. The larger mound has Early Neolithic age occupation levels (9000 and 7500 years ago) and represents one of the largest known Neolithic settlements, holding links to the beginnings of agriculture, animal domestication, and the rise of urban complexity. The smaller mound consists of more recent occupations (7500 to 5000 years ago). Together they may record nearly 10,000 years of human occupation. SMM has been a partner, along with the Turkish team, in the Catalhoyuk Research Project since its inception in 1993 and has the responsibility of developing public programs and for bringing the research findings before a worldwide audience. Unlike a traditional approach where the results of archaeological research appear years after the excavations, this project will focus on the process of archaeology giving visitors the opportunity of learning about the workings of contemporary archaeology and the nature of scientific inquiry, along with the important insight into the beginning of Mediterranean civilization. The exhibit will be updated annually for two years to reflect new results of ongoing fieldwork. The project addresses the National Science Education Standards, particularly those related to science as inquiry and to the history and nature of science.
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Donald PohlmanNatalie RuskOrrin Shane
The Hudson River Museum (HRM) will develop Hudson Riverama: An Interactive, Long-term Exhibition for Families and School Children. This will be a 2000 sq. ft. exhibit and will take the form of a trip along the Hudson River. Part I, "The Journey," will introduce seven distinct river environments from Lake Tear in the Clouds to the New York Harbor. Part II, "River People," will present human occupations and activities that are related to the river such as a shad fisherman, a municipal planner, a sewage treatment worker, and an environmental educator. The exhibit will present four fundamental, interrelated environmental concepts: ecosystems, habitats, adaptation, and human impact on the environment. Learners will immerse themselves in a habitat by "becoming" Hudson River animals and by role playing field guides, urban planners, etc. National science standards will provide a framework for the exhibit and complementary educational activities. The complementary materials will include pre- and post-visit materials for use by teachers and their students. These will include visual, auditory, tactile and kinesthetic activities that will connect the science education requirements with the exhibit. Information about the exhibit will be broadly disseminated and it is expected that other similar museums will emulate this approach. The exhibit is scheduled to open in January, 2001.
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Philip VerreCatherine Shiga-Gattullo
The Science Museum of Minnesota will develop "Exploring Time," a 4,000 square-foot traveling exhibition, related educational materials, and a public website. Exploring Time will engage visitors in experiences about the natural world that reveal their own abilities to see change over time and to help them see the world in a new way. Through the use of computers, multimedia technology, science apparatus and real objects, visitors will be able to explore the vast world of phenomena that happen too quickly or too slowly for humans to perceive. Vignettes of scientists from a broad array of disciplines will highlight currrent research, show scientists as role models for young people, and demonstrate how compressing and expanding time is a conceptual technique used in many fields of scientific endeavor. Interactive experiments that challenge human perception of time and duration will make personal for visitors their limits and compel them to ask questions scientists do: How can I know about changes that happen outside my perceptions? The exhibition will open at the Science Museum of Minnesota in October, 2001, and then tour to 12 to 15 large- and medium-sized museums around the country, reaching a projected audience of over 2.5 million.
The Museum of Science in Boston will develop exhibits and programs for visitors to use models as tools for understanding the world around them. It is the 4th stage of a six-part, long-range vision and plan that focuses on comprehending science as a way of thinking and doing. "Making Models" will serve over one million visitors per year, mostly families and school groups. The models to be featured include physical, biological, conceptual, mathematical, and computer simulation models. Four (4) specific science inquiry skills will be stressed, which are associated with making and using models: recognition of similarities, assessment of limitations, communication of ideas, and the creation of one's own models for developing personal understanding and appreciation of the world in which we live. In tandem with this new exhibit, some current exhibits and programs will be modified to meet these modeling goals. Demonstrating the application of these new exhibit techniques for other museums and science centers, and evaluating how visitors learn in this setting will also be performed, with the results disseminated on a national level. The Museum will collaborate with two (2) other nationally known sites in this development and evaluation of exhibit components, creation of new teacher development programs, and the development of models-related web resources.
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Douglas SmithLarry BellPaul Fontiane
The Exploratorium will design, build and travel an exhibition on human memory called "Memory: A Traveling Exhibition." This 3,000-square-foot exhibition will approach human memory from biological, cognitive, personal and cultural perspectives. "Memory: A Traveling Exhibition" will be a smaller, moveable version of a successful exhibition at the Exploratorium in 1998. A recent boom in scientific research dealing with memory has generated a corresponding need for science centers to inform the public about the nature and significance of findings. This exhibition will be designed to increase the public's awareness of the extent, importance and nature of their memories, as well as their understanding of how cognitive scientists study the mind. The exhibition will travel to science centers across the nation.
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Michael PearceKathleen McLeanJoe Hastings
The Educational Develpoment Center (EDC) and National Institute on Out-of-School Time (NIOST), in collaboration with science centers in AZ, MA, TX, NY, NC and CA, will develop and implement a science curriculum for informal audiences targeting children ages 8-12. Each science center will work with six community centers that serve youth in after-school programs. Science center staff will train after-school program leaders from the 36 community centers at monthly sessions, in addition to holding monthly events for families. Curriculum development will use interesting topics aligned with national standards and structure investigations as games using simple materials. The units will enable children to work in teams, and include follow-up, discussion and extended investigations using websites. It is anticipated that each child will complete 4-6 related investigations. While the six science centers will provide the content expertise, EDC and NIOST will develop the training and assessment program and provide additional technical support for the community centers. The result will be a model to support out-of-school programs that combines science centers and community resource people, centered around an activity-based curriculum focused on inquiry. Up to 1,000 children will be involved in field tests each summer. This proposal builds on "Design It!" (ESI 98-14765), which created an informal science curriculum focused on engineering principles.
The Exploratorium will conduct a controlled, two-year research project, titled "Finding Significance," to study how different exhibit presentation techniques affect visitors' abilities to make meaning -- or find significance -- and how such techniques impact learning. The techniques will be applied to a varied sample of five exhibits commonly found in science and children's museums. The exhibit design techniques include a) sharing scientist and exhibit developer stories, b) sharing visitor stories, and c) modeling inquiry. Although each technique shows promise at eliciting personal significance, they have yet to be rigorously tested and applied to the same set of exhibits to compare relative strengths and weaknesses. Five baseline exhibits, plus four variations of each, will be tested on groups of visitors, including adults, children and mixed groups of both.
ScienceQuest is an innovative program created by the Education Development Center that fosters an interest in science and technology among adolescents ages 10-14. This program builds on the successful "ThinkQuest" model, in which small teams of 2-3 students work with adult coaches to research subjects of interest and share their knowledge through the creation of websites. "ScienceQuest" teams focus on science topics and are housed in HUD Neighborhood Network technology centers, located in communities with HUD-assisted or insured housing residents. Participants include individuals with and without disabilities from low-income urban areas. Students select a science topic and research it using online resources, hands-on experiments and visits to museums and science centers. Coaches such as scientists, teachers, museum staff and other role models, as well as on-line scientists, provide assistance by setting goals, devising an action plan and identifying appropriate resources. The "I-Search" model, a four-step strategy used to direct student inquiry, is used to guide investigations and aid in content acquisition. Once completed, websites are mounted on the "ThinkQuest" server. Parental participation is encouraged throughout the process. "ScienceQuest" will be piloted in the greater Boston area in year one, and disseminated to 75 Neighborhood Network sites throughout the country in years two and three of the grant. Each site may have one or more teams. With more than 500 Neighborhood Networks in place, "ScienceQuest" has the potential for widespread dissemination.