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resource research Media and Technology
This article describes a transmedia learning experience for early school-aged children. The experience represented an effort to transition a primarily television-based series to a primarily web-based series. Children watched new animation, completed online activities designed to promote STEM (science, technology, engineering, and math) exploration, and participated in (and reported on) offline activities that required them to investigate real-world phenomena. Children were expected to visit the website every weekday, for four weeks, as part of the experience. A single group pre-post test
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TEAM MEMBERS: Concord Evaluation Group Jessica Andrews Christine Paulsen
resource research Public Programs
The project, called Experimenting With Storytelling, involved working with four schools in East London and Northamptonshire, United Kingdom. Each after school session, with elementary school children and their parents, consisted of a cultural story or folktale (the ‘storytelling’ part) which had some science in it followed by an associated practical activity (the ‘experimenting’ part).
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TEAM MEMBERS: Sai Pathmanathan
resource research Public Programs
STARBASE Minnesota strives to increase the knowledge, skills, and interest of inner-city elementary school youth in science, technology, engineering, and math (STEM) for greater academic and lifelong success. This study examines the potential long-term impacts of participation, including interest and engagement in STEM, academic achievement, high school graduation, and college enrollment.
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TEAM MEMBERS: Caryn Mohr Dan Mueller
resource research Exhibitions
Visiting a zoo or aquarium is not only fun, but can also have a positive impact on visitors' knowledge and attitudes regarding animals and the environment. The biggest challenge, however, is for these institutions to strategically provide opportunities for cognitive and affective learning while simultaneously facilitating enjoyment and fun. Recent studies in zoos and aquaria have examined various factors that can influence learning such as engaging visitors' emotions or connecting with visitors' prior knowledge and interests. The intent of the current study was to further this line of
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TEAM MEMBERS: Jerry F. Luebke Jennifer Matiasek
resource project Media and Technology
Sustainable Nano is the a blog created and written by scientists at the Center for Sustainable Nanotechnology, a research center located primarily at universities in the midwest that seeks to advance technological innovations that are safe and sustainable by discovering molecular principles that govern nanoparticle-biological interactions, preparing a new and diverse generation of trans-disciplinary scientists, and engaging the general public.
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TEAM MEMBERS: Lee Bishop
resource project Professional Development, Conferences, and Networks
The New Directions in Audience Research Initiative, initially funded by IMLS in 2009, is a special initiative of the University of Washington Museology Graduate Program. New Directions aims to train graduate students in Audience Research & Evaluation within informal learning settings through laboratory style coursework that integrates the strengths of professional and peer mentoring, fieldwork, academics and client-centered experiences. Audience Research & Evaluation is an ever increasing field and one that is integral to all aspects of museum practice. Students who participate in New Directions learn the value of effectively incorporating outcomes based planning and research-based practice into their chosen area of museum practice and become advocates for evaluation within the museum field. Primary partner sites include the Woodland Park Zoo, and the Pacific Science Center who's Evaluation staff assist student teams in designing, implementing and reporting on evaluation projects within their institutions as well as other affiliated partner sites. Past affiliated partner sites include, the Burke Museum of Natural History and Culture, EMP Museum, Frye Art Museum, Henry Art Gallery, Museum of History and Industry, Northwest African American Museum, Seattle Aquarium, and the Washington Park Arboretum.
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resource project Public Programs
The Chester County intermediate Unit developed strong collaborations between school districts and informal education providers across Pennsylvania to engage thousands of students in high quality learning experiences. NASA will support these partnering institutions as they engage local teachers in professional development in high quality instruction during the school year. Requirements for both summer activities and school year activities necessitates cooperative agreements with secondary education partners to ensure fulfilling participation requirements such as reaching a large number of middle school students and teachers. The CCIU has many potential partners in the PA SoI project who have expressed interest in participating; including Carnegie-Mellon Robotics Academy, Cheyney University, Widener University, the Philadelphia School District, the Pennsylvania Department of Education and the NASTAR flight facility. With a renewed effort by the CCIU the PA Summer of Innovation Program will be implemented through the PAIU NET to provide quality STEM programming to students and STEM training to teachers while monitoring student outcomes. In Eastern PA camps will be held August 1-5 at 36 sites in the 20 participating school districts statewide. In Chester County, camp sites include Gordon Elementary School and Pope John Paul II Regional Catholic School. Additionally several NASA SoI Mini-Camps were held increasing the breath and depth of the program's impact.
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TEAM MEMBERS: Chester County Intermediate Unit John Hall
resource project Media and Technology
Educators from K-12 and higher education are collaborating on a new school of the future projects involving humanoid robots and other forms of robots and student and teacher productivity tools. We are working in the areas of STEAM Plus. (science, technology, engineering, visual and performing arts, mathematics, computer languages and foreign languages) All team members will share their action research results through a traveling exhibition to all twelve public libraries in the city of Long Beach, California. Kids Talk Radio through its Backpack Science, Journalism, and Backpack Robotics programs will create video and audio podcasts of the action research and share findings over the Internet with schools, libraries and museums around the world.
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TEAM MEMBERS: Super School Software Bob Barboza Walter Martinez
resource research Media and Technology
To effectively address problems in education, research must be shaped around a problem of practice. Reorienting research and development in this way must overcome three obstacles. First, the incentive system for university researchers must be changed to reward research on problems of practice. Second, the contexts must be created that will allow the complexity of problems of practice to be understood and addressed by interdisciplinary teams of researchers, practitioners, and education designers. And third, meaningful experimentation must become acceptable in school systems in order to develop
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TEAM MEMBERS: M. Suzanne Donovan
resource research Exhibitions
The designers of the Math Moves! exhibits have worked hard to support visitors’ qualitative, kinesthetic understanding of the topic of ratio and proportion. How did we, as designers of math exhibits in science museums, attempt to make connections for visitors between embodied understanding of mathematics and more abstract knowledge? How have they come to view what counts as mathematics?
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TEAM MEMBERS: Tracey Wright Alana Parkes
resource research Media and Technology
Project Exploration’s week-long summer Environmental Adventurers program immersed eleven Chicago Public School middle and high school students into the world of urban bees and biodiversity research. We employed a place-based approach to ground learning experiences and exploration within uniquely urban spaces. Students used mobile technology to explore the environment, document native bees, and engage in authentic fieldwork research and data analysis. Students maximized the potential of the technology in ways that forced program leaders to rethink the potential of mobile technology as an
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TEAM MEMBERS: Jameela Jafri Gabrielle Lyon Stephanie Madziar Rebecca Tonietto Project Exploration Chicago Botanic Garden Northwestern University
resource research Media and Technology
This book is an inspirational message about what is possible and practical in the name of learning through mobile media. We present stories from a diverse set of educators, a microcosm of the landscape of mobile media learning. Each author has found a way to create something new and beautiful in their own world. And though their results are exceptional, their surroundings are not. Most are not experts in high-technology, nor highly equipped. They get as far as they do by using what is at hand, in part by making use of accessible, free and open source software. To provide both a deeper look
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TEAM MEMBERS: Christopher Holden Seann Dikkers John Martin Breanne Litts