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resource evaluation Media and Technology
For the NSF ISE QUEST Regional Hub Collaborative project, KQED's QUEST series Executive Producer Sue Ellen McCann assembled teams from six public media organizations around the country. The project was founded on two deceptively straightforward goals: the adaptation of a successful multi-media production model and the creation of a content-sharing collaborative. Yet, when one dissects the elements required to achieve these goals, a complex set of questions emerges. These questions uncover how and why public media organizations create 21st Century STEM content, and the answers to these complex
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TEAM MEMBERS: Elizabeth Bandy Saul Rockman Shirin Panahandeh KQED
resource evaluation Public Programs
Science Cafes are a popular venue for engaging adults in dialogue on issues at the nexus of science and society. A few Cafe programs have been designed specifically for teens. One such program, with a focus on youth leadership and promoting life skills in youth, Cafe Scientifique New Mexico, was the subject of a summative evaluation in the Spring 2010. The summative evaluation used a quasi-experimental design with matched control-treatment groups (N=383) to study the impact of the program on 1) attitudes towards science, scientists, and science careers and 2) Positive Youth Development (PYD)
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TEAM MEMBERS: Susan Foutz Jessica Luke Science Education Solutions
resource evaluation Public Programs
This front-end study aimed to capture baseline information about students' science interests and skills in support of the development of a new program called the Koshland Youth Research Lab. Specifically, the evaluation was driven by the following questions: 1) What are students' current attitudes and interests toward four selected science topics: adolescent sleep needs, teen sexuality and risky behaviors, water quality in your community, and adolescent health and nutrition? 2) What are students' current knowledge and skills with regard to scientific research methods and research design? Data
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TEAM MEMBERS: Jes A. Koepfler Marian Koshland Science Museum
resource evaluation Public Programs
In order to better understand how visitors to science and natural history museums connect to ideas around Indigenous knowledge and Western science, the Cosmic Serpent evaluation team (Institute for Learning Innovation and Native Pathways) conducted front-end audience research focused on audience perceptions and attitudes towards Indigenous ways of knowing and Western science in informal science settings.A total of 121 exit interviews were conducted with visitors to the New Mexico Museum of Natural History and Science in Albuquerque, NM, and to the Oregon Museum of Science and Industry in
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TEAM MEMBERS: Jill Stein Shelly Valdez Tammy Messick University of California-Berkeley Indigenous Education Institute
resource evaluation Public Programs
The Nurture Nature Foundation’s Flood Forum project, funded by a two-year National Science Foundation (NSF) planning grant effective August 1, 2009, explored innovative means to promote science learning by and for local communities. The NSF planning grant allowed Nurture Nature Foundation (NNF) to develop a model of outreach for science centers that engages rural and underserved audiences in public dialogue on the science underlying an issue of high public concern—frequent flooding in Pennsylvania’s Lehigh Valley. Building on a public forum model used by other science centers such as the
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TEAM MEMBERS: Alice Apley Nurture Nature Foundation
resource evaluation Media and Technology
This formative evaluation gathered feedback from fourth graders in response to characters and stories proposed for further development. The general goals for the formative evaluation were To determine appeal of the proposed animated characters, given drawings and verbal descriptions, To assess reactions to the cast and storylines, given two short audiotapes with black and white illustrations, To evaluate comprehension of the storylines, To estimate viewers' interest in participating in the problem solving activity, To compare appeal of the two stories, To explore viewers' impressions of what
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
This formative evaluation gathered feedback from third and fourth graders in response to the Cyberchase pilot episode, The Poddleville Case, which focused on pattern problem solving. The general goals for the research were To evaluate appeal of the program as a whole as well as specific program elements like the team of kids; To establish age appropriateness; To estimate motivational impact by looking at student interest in trying to solve similar pattern problems and interest in seeing another show in the series; To explore comprehension of the main plot events; To determine what viewers felt
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET Valerie Knight-Williams
resource evaluation Media and Technology
This formative evaluation gathered feedback from third and fourth graders in response to two stories proposed for further development. The general goals for the formative evaluation were To assess reactions to the storylines, given two short audiotapes with color illustrations; To evaluate difficulty level and comprehension of the problem solving activities. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
This formative evaluation gathered feedback from third graders in response to a Leica reel, which is a filmed storyboard with dialogue. The 22 minute video focused on using surveys to gather, organize and analyze data. The research goals were to assess viewers' comprehension of the survey process as presented in the video; their understanding of what a survey is; their perception of being able to do a survey themselves and their interest in doing a survey. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
During the scripting phase of production, Cyberchase producers obtained peer reviews of draft scripts from mathematics educators and teachers. This report is a responsive evaluation of the common themes that emerged from 55 reviews of 26 scripts by 25 experts, focusing on script appeal, content presentation and informal learning approach. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action
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TEAM MEMBERS: Sara Guciardo Thirteen/WNET
resource evaluation Media and Technology
A pilot study of five episodes in the Cyberchase series was conducted in late Fall 2001. The study was designed to assess the broad educational value, impact and appeal of the series, and to pilot the approach and instrumentation for a more extensive study in the spring of 2002. The study included more than 450 children and 20 teachers. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase
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TEAM MEMBERS: Rockman et al Thirteen/WNET
resource evaluation Media and Technology
A pilot study of five episodes in the Cyberchase series was conducted in late Fall 2001. The study was designed to assess the broad educational value, impact and appeal of the series, and to pilot the approach and instrumentation for a more extensive study in the spring of 2002. The study included more than 450 children and 20 teachers. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase
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TEAM MEMBERS: Rockman et al Thirteen/WNET