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resource research Media and Technology
Multimodal technologies are creating new experiential opportunities for exploring, tinkering, learning and interacting in the virtual world. Once combined with sensorial objects and open-ended activities in the physical world, they introduce a new genre of interactive environments called ThinkeringSpace. ThinkeringSpace is a hybrid system - made of networked and remotely accessible physical environments - that seeks to bring school-age children together to collaborate face-to-face and tinker with things, both physical and virtual, reflect upon what they do and discover, and elaborate their
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TEAM MEMBERS: Heloisa Moura Dale Fahnstrom Greg Prygrocki T.J. McLeish
resource research Media and Technology
Despite decades of research on the importance of engagement and interaction in learning experiences, programs produced for planetarium audiences are primarily passive in nature. Planetarium professionals were interviewed with regard to their goals and beliefs for planetarium experiences, specifically focusing on goals for children, and their interest with regard to a program format that integrates segments of live interaction with automated content (N=36). Planetarium professionals' goals most frequently reflect increasing content knowledge and motivating audiences to continue learning. To
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TEAM MEMBERS: Kim Small Julia Plummer
resource research Media and Technology
This study extends our understanding of the goals, beliefs, and pedagogical choices made by planetarium professionals. Interviews were conducted with planetarium professionals (N=36) to assess their goals for audiences and beliefs about the design of the learning environment. Classification of participants, according to a six-facet framework on effective learning environment design, suggests a range of perspectives on the design of the learning environment that primarily include learner-centered, motivationally-oriented, socioculturally-centered, and physically-oriented perspectives. Results
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TEAM MEMBERS: Julia Plummer Kim Small
resource research Media and Technology
This article focuses on educational enterprises outside the formal sector, such as museums, botanical gardens and interactive science centres. International research is drawn on to illuminate how design, culture, educational strategies and settings combine to affect the way in which young people respond to experiences on offer, leading to analysis of the impact of such settings in promoting learning, and the likely implications for those who staff such venues. Aikenhead's concept of the educator as 'culture broker' is developed to suggest ways in which learning might be best supported. It
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TEAM MEMBERS: Alan Peacock Nick Pratt
resource research Public Programs
This study examines the historical conditions that fostered significant reform in science education. To understand these conditions, we employ a framework drawn from the new institutionalism in organization theory to study the founding and early development of the Exploratorium—a prominent science center that greatly impacted the field of science education. We examine how the Exploratorium employed institutional resources that were available in its environment to develop a new type of organization: an interactive science center. Our findings reveal that the Exploratorium was shaped by the
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TEAM MEMBERS: Rodney Ogawa Molly Loomis Rhiannon Crain
resource research Public Programs
This paper introduces a model for using informal science education venues as contexts within which to teach the nature of science. The model was initially developed to enable university education students to teach science in elementary schools so as to be consistent with National Science Education Standards (NSES) (1996) and A Framework for K-12 Science Education: Practices, Crosscutting Concepts and Core Ideas (2011). The model has since been used in other university courses and professional development workshops for elementary, middle school, and high school teachers. Learners experience the
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TEAM MEMBERS: Barbara Spector Ruth Burkett Cyndy Leard
resource research Public Programs
Informal science education institutions (ISEIs), such as museums, aquariums, and nature centers, offer more to teachers than just field trip destinations-they have the potential to provide ideas for pedagogy, as well as support deeper development of teachers' science knowledge. Although there is extensive literature related to teacher/museum interactions within the context of the school field trip, there is limited research that examines other ways that such institutions might support classroom teachers. A growing number of studies, however, examine how incorporating such ideas of connections
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TEAM MEMBERS: James Kisiel
resource research Public Programs
To provide meaningful science experiences for students, educators need quality science experiences themselves from which to draw. Informal learning contexts, such as museums, are well positioned to provide educators with these professional development experiences. We investigated the impact museum-created professional development experiences had on 54 elementary teachers. Quantitative data were collected through an exit survey and qualitative data through survey questions and interviews. We found a significant difference between how teachers rated these workshops and how they rated other
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TEAM MEMBERS: L. Melber A. Cox-Petersen
resource research Public Programs
The article assesses professional development in the field of science through curricular and instructive methods in the museum. The National Science Education Standards, along with independent researchers, confirm and stress the importance of quality professional development for elementary science educators which can be provided by museum services and models. The study involved participants from two different elementary schools within the same urban district serving a Latino student body, which were recognized as bottom tiers in the academic performance index of California's Department of
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TEAM MEMBERS: Leah Melber
resource research Media and Technology
We investigated whether and how student performance on three types of spatial cognition tasks differs when worked with two-dimensional or stereoscopic representations. We recruited nineteen middle school students visiting a planetarium in a large Midwestern American city and analyzed their performance on a series of spatial cognition tasks in terms of response accuracy and task completion time. Results show that response accuracy did not differ between the two types of representations while task completion time was significantly greater with the stereoscopic representations. The completion
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TEAM MEMBERS: American Association of Variable Star Observers Aaron Price Lee Hee-Sun
resource research Public Programs
I respond to Pike and Dunne by exploring the utilization of citizen science in science education. Their results indicate that students fail to pursue science beyond the secondary level, in part, because of prior educational experiences with science education. Students lack motivation to pursue degrees and careers in science because they feel science is not relevant to their lives or they are simply not good at science. With this understanding, the science education community now needs to move beyond a discussion of the problem and move forward with continued discourse on possible solutions
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TEAM MEMBERS: Lynda Jenkins
resource research Media and Technology
This implementation study explores middle school, high school and community college student experiences in Globaloria, an educational pilot program of game design offered in schools within the U.S. state of West Virginia, supported by a non-profit organization based in New York City called the World Wide Workshop Foundation. This study reports on student engagement, meaning making and critique of the program, in their own words. The study's data source was a mid-program student feedback survey implemented in Pilot Year 2 (2008/2009) of the 5 year design-based research initiative, in which the
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TEAM MEMBERS: Rebecca Reynolds Idit Caperton