This article is review of Robert Halperin's 2006 book "Critical Issues in Afterschool Programming," which presents four monographs that examine issues central to the development of the field: the role of afterschool programs in supporting literacy development and fostering the physical well-being of children, the challenge of building a system of afterschool education, and the question of appropriate expectations.
Growing public and policy interest in the use of afterschool time has led to a need for research methods that allow investigators and stakeholders to examine and refine program models and activities. The case study method offers promise for afterschool research, but case study models must be refined in order to adequately study afterschool programming, which is characterized by collaboration among numerous stakeholders. “The Four Cs”—collaboration, communication, content, and coherence—provide one such framework. This method allows researchers who study afterschool education to respect its
Afterschool Matters talked with Sylvia Lyles, Ph.D., program director of the Academic Improvement Programs Group in the Office of Elementary and Secondary Education at the U.S. Department of Education in Washington, DC., about providing high-quality learning experiences for children and youth.
Principal involvement is a critical component of schoolbased afterschool programming. A logic model of six potential roles principals can play in afterschool programs offers a basis for consensus between principals and afterschool coordinators on this vital issue.
Afterschool Matters interviews Kennise Farrington, a September 2009 senior at John Bowne High School in Queens, out-of-school time rowing in Meadow Lake, Queens.
This article follows the New York State Afterschool Network (NYSAN) as it develops a framework for program quality and related assessment tools. It suggests ways in which this framework can be useful to afterschool practitioners, technical assistance professionals, intermediaries, and policymakers nationwide.
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Jennifer Siaca
resourceresearchProfessional Development, Conferences, and Networks
Although cooperative, interorganizational networks have become a common mechanism for delivery of public services, evaluating their effectiveness is extremely complex and has generally been neglected. To help resolve this problem, we discuss the evaluation of networks of community-based, mostly publicly funded health, human service, and public welfare organizations. Consistent with pressures to perform effectively from a broad range of key stakeholders, we argue that networks must be evaluated at three levels of analysis: community, network, and organization/participant levels. While the three
Interactive technologies are employed in museums to enhance the visitors' experience and help them learn in more authentic ways. Great amounts of time and money and many man-hours of hard work have been spent. But do such systems indeed achieve their goals? Do they contribute to a greater user experience (UX) and learning effectiveness? In this paper we describe the use of the "Walls of Nicosia" a 3D multi-touch table installed at the Leventis Municipal Museum in Nicosia, Cyprus. Two groups of students actively participated in this empirical study (they attended the 5th year class at
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Panagiotis ZahariasDespina MichaelYiorgos Chrysanthou
The article focuses on the creation and development of an interactive science museum by middle level students as part of informal science education in the U.S. The said project which primarily targets fifth-grade students aimed at maximizing the active engagement of a learner during his or her experience. It also promotes the minimization of lecture-laden instruction while maximizing an experience-based learning system. The project which is adopted in the late part of 2006 help students to review and synthesize information, collaborate with peers, and specialize science topics.