Skip to main content

Community Repository Search Results

resource research Exhibitions
Research in experimental and developmental psychology, cognitive science, and neuroscience, suggests that tool fluency depends on the merging of perceptual and motor aspects of its use, an achievement we call perceptuomotor integration. We investigate the development of perceptuomotor integration and its role in mathematical thinking and learning. Just as expertise in playing a piano relies on the interanimation of finger movements and perceived sounds, we argue that mathematical expertise involves the systematic interpenetration of perceptual and motor aspects of playing mathematical
DATE:
TEAM MEMBERS: Ricardo Nemirovsky Molly Kelton Bohdan Rhodehamel
resource research Public Programs
The ethnography presented by van Eijck and Roth focuses on the activities of people involved in a government funded internship program in conservation and restoration, which was offered by a 'multidisciplinary research center' through a local First Nation adult education center. The internship was designed, in partnership with a local non-profit conservation society (OceanHealth), to appeal to First Nation men and women considering career change, returning to school, or re-entering the work place. The primary aim of the internship was to 'provide authentic science for diverse student
DATE:
TEAM MEMBERS: Christine Coughlin Susan Kirch
resource research Public Programs
Learning environment studies acknowledge that learning takes place within the social realm and that social conditions contribute to the quality of both learning and experience. This can be said to be especially true for environmental learning programs. To access information about students' perceptions of their learning environment, a robust instrument for describing and measuring student perceptions of environmental education in place-based educational settings was developed and validated. Focus groups with environmental educators were formed to explore (from teachers' perspective) the factors
DATE:
TEAM MEMBERS: David Zandvliet
resource research Media and Technology
This research follows on a previous study that investigated how digitally augmented devices and knowledge building could enhance learning in a science museum. In this study, we were interested in understanding which combination of scaffolds could be used in conjunction with the unique characteristics of informal participation to increase conceptual and cognitive outcomes. Three hundred seven students from nine middle schools participated in the study. Six scaffolds were used in various combinations. The first was the digital augmentation. The next five were adaptations of knowledge-building
DATE:
TEAM MEMBERS: Susan Yoon Karen Elinich Joyce Wang Jaqueline Schooneveld Emma Anderson
resource research Media and Technology
For the purpose of clarity and consistency, the term e-learning is used throughout the paper to refer to technology-enhanced learning and information technology (IT) in teaching and learning. IT depicts computing and other IT resources. Research into e-learning has changed in focus and breadth over the last four decades as a consequence of changing technologies, and changes in educational policies and practices. Although increasing numbers of young people have access to a wide range of IT technologies during their leisure activities, little is known about this impact on their learning. Much of
DATE:
TEAM MEMBERS: M. J. Cox
resource research Media and Technology
In this article, we discuss the importance of recognizing students' technology-enhanced informal learning experiences and develop pedagogies to connect students' formal and informal learning experiences, in order to meet the demands of the knowledge society. The Mobile- Blended Collaborative Learning model is proposed as a framework to bridge the gap between formal and informal learning and blend them together to form a portable, flexible, collaborative and creative learning environment. Using this model, three categories of mobile application tools, namely tools for collaboration, tools for
DATE:
TEAM MEMBERS: K. W. Lai F. Khaddage Gerald Knezek
resource research Public Programs
How do informal learning organizations work with schools as part of a broader educational ecology? We examined this question through a comparative case study of two collaborative efforts whereby informal arts education organizations, a children's museum and a community-based organization, worked with an urban school district to redefine the provision of educational services for children and youth. Grounded conceptually in organizational theory, our study identified factors that enable and constrain collaboration across the formal-informal divide. We argue that examining the dynamics of cross
DATE:
resource research Public Programs
Designed learning environments embody conjectures about learning and instruction, and the empirical study of learning environments allows such conjectures to be refined over time. The construct of embodied conjecture is introduced as a way to demonstrate the theoretical nature of learning environment design and to frame methodological issues in studying such conjectures. An example of embodied conjecture and its history of empirical refinement are presented to provide a concrete example of how the effort to design instructional change can lead to a productive shift in view of the underlying
DATE:
TEAM MEMBERS: William Sandoval
resource research Exhibitions
This article describes the development of Human +, an exhibition designed to explore the role of technology in daily life explored through the lens of technologies for people with disabilities. Reflecting the design cycle of Participatory Action Design, Human + integrated participation from people with disabilities, both as users and as designers of technology.
DATE:
TEAM MEMBERS: Eric Siegel
resource research Exhibitions
The National Museum of the American Indian in Washington, DC--the first national museum devoted solely to the presentation and support of the indigenous cultures of the Americas--opened its doors to the public on 21 September 2004. This paper reviews the first, second, and third waves of critical response to the museum, in order to assess the strengths and weaknesses of the New Museology in an indigenous museum context. Two distinct tales emerge from these critical responses: one of Native empowerment, and one that centers on the museum's display practices that are informed by the New
DATE:
TEAM MEMBERS: Kristine Ronan
resource research Media and Technology
Researchers have now acquired so much information about how the brain learns that a new academic discipline has been born, called “educational neuroscience” or “mind, brain, and education science.” This field explores how research findings from neuroscience, education, and psychology can inform our understandings about teaching and learning, and whether they have implications for educational practice. This interdisciplinary approach ensures that recommendations for applying these findings to instructional practices have a foundation in solid scientific research. It also ensures that teachers
DATE:
TEAM MEMBERS: David Sousa
resource research Media and Technology
In this interview, author and professor R. Keith Sawyer describes the importance of and interconnections among creativity, collaboration, and the science of learning. He explains that the older paradigm of schooling from 50 years ago where rote learning was predominant is no longer relevant in a knowledge-based society. We now have to prepare students for jobs that require adaptability, flexibility, and creativity. He endorses an approach to education that fosters a deeper conceptual understanding, especially through collaborative creativity. He maintains that true innovation usually comes
DATE:
TEAM MEMBERS: Keith Sawyer