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resource evaluation Media and Technology
The Science Museum of Minnesota conducted a study to find out how many visitors stopped at the Science on a Sphere (SOS) exhibit during their visit to the museum, visitors' prior knowledge of SOS, and why a visitor might chose not to visit SOS. A total of 189 visitors were interviewed. Findings included: - Groups of adults and children were more likely to visit SOS than groups composed of adults only. - Most visitors just happened across the exhibit during their visit rather than sought it out. - Of the visitors who did not stop at SOS, few were familiar with the exhibit. - Both visitors who
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TEAM MEMBERS: Amy Grack Nelson Beth Janetski
resource evaluation Media and Technology
In May of 2006, Science on a Sphere (SOS) was set up in a permanent exhibit space at the Science Museum of Minnesota. With the new installation of the Sphere, came the addition of a variety of features that were not included in the initial front-end study. These new features included an expanded playlist, new audio for some of the visualizations, accompanying labels projected on the wall describing the visualization, indication on the labels of what image will be playing next, and seating for visitors so they can sit and view the sphere. The new master playlist was composed of three smaller
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TEAM MEMBERS: Amy Grack Nelson
resource evaluation Media and Technology
During January 2007, the Science Museum of Minnesota carried out a study to gather visitor feedback on a variety of potential interpretive features of Science on a Sphere. Visitor preferences related to the use of interpretive labels and graphics directly on the Sphere and the speed in which visualizations rotate were studied. A total of 51 visitors were interviewed. Key findings include: 1. Three quarters of visitors preferred descriptive labels to be directly on the Sphere. 2. If labels were projected on the Sphere, almost all the visitors wanted them to disappear after a period of time. 3
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TEAM MEMBERS: Amy Grack Nelson Levi Weinhagen
resource evaluation Media and Technology
Dinosaurs Alive is a global adventure of science and discovery featuring the earliest dinosaurs of the Triassic Period and those of the Cretaceous "reincarnated" life-sized for the giant IMAX screen. Audiences will journey with some of the world's preeminent paleontologists as they uncover evidence that the descendants of dinosaurs still walk (or fly) among us. From the exotic, trackless expanses and sand dunes of Mongolia's Gobi Desert to the dramatic sandstone buttes of New Mexico, the film follows American Museum of Natural History paleontologists as they explore some of the greatest
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TEAM MEMBERS: Alice Apley, Ph.D. Kim Streitburger Jenny Scala Maryland Science Center
resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG) conducted summative evaluation of the Journey to Planet Earth: The State of the Ocean's Animals project. GRG has served as external evaluator for Journey to Planet Earth since 1999. Journey to Planet Earth is a PBS series that explores the fragile relationship between people and the world they inhabit. The most recent evaluation included two components: 1) a viewer study of the Ocean's Animals episode in the series (hosted and narrated by Matt Damon), and 2) an evaluation of the outreach initiative that complemented the series. The broad goal of the
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TEAM MEMBERS: Marianne McPherson Elizabeth Bachrach Irene F Goodman Screenscope, Inc. American Association for the Advancement of Science
resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG) conducted front-end evaluation of New Earth Explorers, a four-part science documentary series developed by Earth Images Foundation. The project's goal was to create a series that would target prime time PBS viewers with an aim to present information about earth science and relevant current research in a way that is engaging for viewers. In addition to the series, the project intended to develop related outreach with the intent of increasing STEM learning and promoting an understanding and appreciation of the earth sciences as an interesting field and
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TEAM MEMBERS: Elizabeth Bachrach Katie Franich Irene F Goodman Earth Images Foundation
resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG) conducted summative evaluation of Origins of the Universe, the 4-part NOVA miniseries. The Origins series chronicled the history of the earth's formation, how the universe evolved to permit the emergence of life on earth, the likelihood that there is life beyond earth, and the tools and techniques scientists use to study the universe. In June 2007, Thomas Levenson, MIT professor and Executive Producer of the series, won the inaugural Walter P. Kistler Science Documentary Film Award for his work on Origins. An extensive outreach campaign accompanied the series
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TEAM MEMBERS: Jennifer Beck Jennie Murack Unicorn Projects, Inc. Irene F Goodman
resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG) conducted a summative evaluation of the second season of NOVA scienceNOW, the PBS series that explores cutting-edge scientific and technological innovation in real time. (GRG also served as the external evaluator for NOVA scienceNOW during Season One). In addition to the television series, WGBH-TV developed a companion website, a series of high school classroom activities, and a Science Cafe outreach initiative, designed to discuss, in non-academic environments, the latest developments in science. The Season Two evaluation included: 1) a viewer study
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TEAM MEMBERS: Karen Peterman Emilee Pressman Irene F Goodman WGBH
resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG) conducted a summative evaluation of the first season of NOVA scienceNOW, the PBS series that explores cutting-edge scientific and technological innovation in real time. The evaluation included two primary components: 1) an evaluation of the television series, and 2) an evaluation of the outreach, which consisted of a companion website and a series of Science Cafes hosted around the country. GRG's evaluation was designed to assess the project's effectiveness in meeting its overall goal of engaging a variety of audiences more deeply with scientific research in
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resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG) conducted front-end evaluation and Alpha testing for the Harvard-Smithsonian Center for Astrophysics of EarthScope Panorama, an interactive Earth science game for middle school youth. The front-end evaluation focused on the prospective content, format, and platform of the game, with the broad goal of assessing four different game prototypes in a population of middle school students. The specific objectives of the evaluation were to document and assess what students already know about EarthScope-related themes and content, what geoscience questions they have
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TEAM MEMBERS: Marianne E. McPherson Laura Houseman Irene F Goodman Harvard-Smithsonian Center for Astrophysics Smithsonian Astrophysical Observatory
resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG) conducted a comprehensive multi-method external evaluation of the Design Squad PBS television series and its outreach initiative. Design Squad is a live-action reality television series for 9-12 years-olds that aims to provide hands-on experiences and positive images of engineering through design competitions. The broad evaluation goals were to: 1) assess the extent to which children's knowledge, interest, and awareness of engineering increased as a result of watching the Design Squad series, 2) document the implementation of the community events resulting
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TEAM MEMBERS: Peggy Vaughan Elizabeth Bachrach Margaret Tiedemann Irene F Goodman WGBH
resource evaluation Media and Technology
Produced by Thirteen/WNET New York and Nelvana International, the Award-winning series CYBERCHASE is the only mathematics series for children on American television. Designed for kids ages 8 to 12 and packed with mystery, humor, and action, each episode delivers positive messages about math by teaching concepts in a fun way that kids can understand. To inform the design of a planned major study of children's learning from multiple media (using materials from the mathematics series Cyberchase), a small-scale, quasi-experimental pilot study was conducted with 47 children in the third and fourth
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TEAM MEMBERS: Shalom Fisch Thirteen/WNET