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resource project Public Programs
The Seeing Scientifically project will research a new way of supporting museum visitor experiences so they can have authentic scientific observation of live microscopic specimens. By adapting existing computational imaging techniques from current biological research, the project aims to encourage and support visitors in observing scientifically, that is, in asking productive questions, interpreting image-rich information, and making inferences from visual evidence that increasingly characterizes current biological research. The scaffolding (e.g., visual cues or information supporting learning) will consist of a system of virtual guides and prompts that are responsive to what visitors see. The scaffolding prompts will be overlaid on a real time, high-density image of a live sample that the visitor is investigating with a research grade microscope. Project research will contribute early knowledge on ways to scaffold informal learners in the practice of authentic scientific observation with the complex, dynamic visual evidence that scientists themselves see using the equipment and techniques they use. Project research and resources will be widely disseminated to learning science researchers, informal science practitioners, and other interested audiences through publications, conference presentations and sharing of resources via the NSF-supported informalscience.org website and other relevant websites. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The project will prototype an innovative microscope exhibit that scaffolds visitors in scientific observation of live specimens and their biological processes. The overarching hypothesis is that scientific observation of real-time visual phenomena can deeply engage learners with the content, tools and practices of modern science, which increasingly rely on image-based data. Through three rounds of iterative prototype development and evaluation, the project will generate early findings for the following related questions: (1) what are promising ways of scaffolding observation of live specimens at an unmediated exhibit; (2) How can computational imaging techniques be integrated into a microscope exhibit to engage and scaffold learners to ask productive questions, interpret what they see, and make evidence-based inferences from complex, dynamic images. Data will be collected and analyzed by coding think-aloud interviews with visitors concerning their interest in and description of the biological phenomenon observed; coding of think aloud transcripts of visitor questions types and answers, relevant features noted, inferences and scaffold use; and statistical comparison of holding time, questions asked, answers, inferences, and scaffold use. Project findings will seed more rigorous research on the combination of scaffolding and computational imaging techniques effective for supporting scientific observation in image-rich areas of science.
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TEAM MEMBERS: Kristina Yu Kevin Eliceiri Joyce Ma
resource project Media and Technology
The overall goal of this project is to further develop and test one high-potential current health science research dissemination strategy initially prototyped as part of the SEPA Phase I development of the Museum of Science-s Current Science & Technology Center: updateable interactive digital multimedia displays on current research that can be networked to multiple locations, including science museums, libraries, and student centers. This SEPA project aims to broadly disseminate learning resources on nanomedicine research, capitalizing on the momentum provided by the new NSF-funded Nanoscale Informal Science Education Network (NISE Net), also headquartered at the Museum of Science, Boston, which has plans to place exhibits relating to nanotechnology in 100 museums by 2011. In collaboration with the NISE-Net, the SEPA-funded team will: 1) Research, write, and produce four - six multimedia stories about current nanomedicine research, including elements such as researcher profiles, interpretive animations, interactives exploring the basic science, potential for human benefit, and pathways for further inquiry, 2) Prototype an updateable and networkable software interface and a physical digital display kiosk that can serve audiences in science museums, student centers, libraries, and other public locations, 3) Evaluate the effectiveness of interface and story content and make plans for further development and distribution, and 4) Develop additional content production partnerships with research centers and media.
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TEAM MEMBERS: Carol Lynn Alpert
resource research Media and Technology
Field trips to science museums can provide students with educational experiences, particularly when museum programs emphasize scientific inquiry skill building over content knowledge acquisition. We describe the creation and study of 2 programs designed to significantly enhance students' inquiry skills at any interactive science museum exhibit without the need for advanced preparation by teachers or chaperones. The programs, called Inquiry Games, utilized educational principles from the learning sciences and from visitor studies of museum field trips. A randomized experimental design compared
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TEAM MEMBERS: Exploratorium Josh Gutwill Sue Allen
resource research Exhibitions
Some of the most intriguing science museum exhibits start with a counter-intuitive outcome, a result that runs counter to visitors' expectations. Although counter-intuitive events often succeed in captivating visitors, they rarely lead to visitor-driven inquiry. The author argues that this is primarily due to two factors: first, for the counter-intuitive effect to be presented reliably and repeatedly, the visitor's interaction must be limited to a narrow set of options. Without multiple options for visitors to explore, extended inquiry is nearly impossible. Second, counter-intuitive outcomes
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TEAM MEMBERS: Josh Gutwill
resource research Media and Technology
A team of researchers and practitioners developed a museum program to coach families in the skills of scientific inquiry at interactive exhibits. The program was inspired by the increasing focus on scientific inquiry in schools and the growing number of open-ended exhibit designs in science museums. The development process involved major decisions in two arenas: which inquiry skills to teach, and what pedagogical strategies to use to teach them. After many rounds of refinement based on evaluation with families, the final program, called Inquiry Games, improved visitors' inquiry behavior in
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TEAM MEMBERS: Exploratorium Sue Allen Josh Gutwill
resource project Public Programs
The Science Museum of Minnesota (SMM)--in collaboration with scientists at the University of Minnesota's Center for Infectious Disease Research and Policy and Academic Health Center; the Minnesota Department of Health, and the Minnesota Antibiotic Resistance Collaborative--requests a Phase 1/11five-year SEPA grant of $1,250,000 to develop a traveling museum exhibition and web site that highlight the fascinating science behind the outbreaks of emerging and re-emerging infectious diseases that are changing and shaping our way of life in the 21st century. Topics to be covered will include the emergence of new illnesses like SARS and Avian Influenza and the re-emergence of drug-resistant infections that were once curable but now can be fatal. An Infectious Disease Advisory Panel and Content Experts representing the collaborating institutions listed above and others will guide museum staff in the development of these exhibits and programs. EMERGING INFECTIOUS DISEASES will be a 1,500 square-foot special exhibition to be installed in SMM's Human Body Gallery in spring 2007. After an 18-month presentation, it will begin a tour to five medium size science centers over two years. In addition to the exhibition and its complementary web site, special programming will be targeted to reach specific audiences, including: K-12 school groups visiting the museum (a user guide with on-line pre- and post-visit activities aligned with state and National Science Education Standards); K-12 classroom teachers (Curriculum Enhancement Institutes); and outreach programs serving after-school programs for children in under-served inner-city neighborhoods. A focus on areas of ongoing research will be used to highlight how far we have come in understanding the complex world of infectious diseases and how far we must go in treatment or elimination of present day health threats.
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TEAM MEMBERS: Laurie Fink Larry Wechsler
resource project Media and Technology
With NCRR SEPA Phase I funding, the Exploratorium developed a microscope imaging station (MIS) for public use in the museum. At this facility, visitors explore living things using research-grade equipment. For visitors, microscopes and images are engagement points for learning more about basic biology, biomedical research, and human health. With SEPA Phase II funding, the Exploratorium proposes to use the infrastructure and educational approach developed in Phase I to: (1) Create a wider, more comprehensive array of biomedically relevant, image-based materials-including still and time-lapse images, movies, and teaching activities; and (2) Disseminate these to students, teachers, museum visitors, the broader public, and other science centers. The Exploratorium will collaborate with biomedical researchers to generate high-resolution images and plan public programs. Material from these collaborations will be on current biomedical topics. Planned dissemination activities include eight "Meet the Scientist and Learn about Their Research" public programs; Saturday teacher workshops; development of multimedia exhibit content for museum display; development of web content for the MIS site; creation of image-based teacher activities; inclusion of images, movies, and activities in established web-based teacher resources (as well as new resources for high-bandwidth Internet2 application). Materials will be free to other educational institutions. Using these dissemination strategies, the Exploratorium expects to attract and engage well over 1 million visitors annually.
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TEAM MEMBERS: Charles Carlson
resource project Media and Technology
The Self-Reliance Foundation (SRF) Conociendo Tu Cuerpo (Know Your Body) Hispanic Community Health Sciences Education project is an initiative designed to introduce Hispanic students and families to biomedical science and health education resources, and increase their participation levels in these fields. The educational goals of the project are to: (1) Encourage Hispanic undergraduate students to pursue careers in biomedicine and science through a mentoring program at the university level; (2) Inspire an interest in biomedical science among Hispanic elementary-age students and parents through community outreach activities; (3) Inform Hispanic parents about biomedical science education standards and academic requirements for pursuing biomedical and science related careers; and (4) Inform and inspire Hispanic students and their families about the biomedical sciences and related careers through a series of daily nationally broadcast Spanish-language radio capsules, and a nationally syndicated Spanish newspaper column. Conociendo Tu Cuerpo (Know Your Body) includes several key components: A model, Washington, D.C., area coalition of informal science, health, community, education, and media organizations that will publicize and provide hands-on health science activities at community festivals and other community settings; Hispanic undergraduate student health-science fellows to be trained and provided experience in facilitating health science activities; and nationally broadcast Spanish-language radio capsules that will cover topics in areas of biomedicine, research, education, and health-science careers. Parents and students will be able to access additional information about biomedical science opportunities and Hispanic role models in the biomedical sciences through the project's Conociendo Tu Cuerpo website and the bilingual 800 telephone help line promoted by 147 participating radio stations and 102 newspapers nationwide. The project will be supported at the national level through collaboration with the Hispanic Radio Network and the Pacific Science Center. The Washington, D.C., collaborative will include the Capital Children's Museum, local Spanish language radio stations, area universities, and health and community organizations. Development Associates, the largest American education and evaluation consulting corporation, will evaluate the project.
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TEAM MEMBERS: Robert Russell Liza Fuentes
resource project Exhibitions
Found in gravesites. Buried in the backyard. Lurking and scaring neighbors at Halloween. The stuff of legendary Hollywood horror films. But, in reality, bones are so much more. They are the living, growing framework of life. Bone Zone, a dynamic traveling exhibit to be developed by the Children's Museum of Indianapolis, will let visitors explore the mystery inside the body so long hidden by skin, fur or other outside covering. By capitalizing on the fact that visitors bring a portion of the exhibit into the gallery with them (their own bones), these visitors will learn that they too have bones and that their bones live and grow along with them. A great need for this type of exhibit exists because most people do not identify the skeleton as one of the body's major functioning systems. The cardiovascular and respiratory systems are most commonly cited. However, the skeletal system provides key functions. Visitors will learn the key functions this system fulfills as well as learn that bones are alive - most youth have the misconception that their bones are dead. The exhibit will showcase myriad human and animal bone scenarios in well-developed contexts that will help visitors understand the information presented. Interactive, hands-on activities will be highlighted in Bone Zone. Visitors will see the skeletons of other animals, and play a game where they learn the difference between bone and pseudo-bones, such as scales. In another area, visitors will observe bone cells in a microscope, see a large-scale depiction of a bone, and watch the bone cells at "work." The exciting and innovative 5,000-square-foot exhibit will be showcased at the museum beginning in 2001. The goals of the Bone Zone project are to (1) Develop an interactive, traveling exhibit about bones to promote an understanding of the skeletal system and bone-related diseases among children and the public; (2) Develop curriculum materials and workshops for teachers; and (3) Stimulate interest in health science careers.
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TEAM MEMBERS: Karol Bartlett
resource project Exhibitions
The Maryland Science Center, in cooperation with the Johns Hopkins Medical Institutions (JHMI) and the University of Maryland, Baltimore, developed and produced BodyLink, a unique health sciences update center. The group did so with support from the National Institutes of Health SEPA (Science Education Partnership Award) Program, BodyLink, which is modeled after the Maryland Science Center's praised SpaceLink space science update center, will make today's medical and health news clear and relevant for visitors, young and old. Science and technology centers have long struggled with ways to acquaint visitors with the latest and greatest discoveries in health and biomedical science, and to interpret the significance of these findings for all ages. Museums can no longer be content with presenting only basic science, and need to expand their role as public communicators of science by presenting cutting-edge research, and by interpreting and explaining this information for visitors. BodyLink is a 1,500-square foot multimedia center where visitors can discover and appreciate the wonders of cutting-edge medical research (basic research, as well as clinical research) through interactive exhibits, stunning imagery, and facilitated demonstrations in a multimedia driven programmable space. BodyLink also includes WetLab, an open-access microbiology laboratory facility that allows visitors to conduct scientific investigations using state-of-the art research technology. Visitors can extract DNA from wheat germ, test common anti-microbial products on live bacteria, and learn Gram staining techniques, among other activities. Bodying will further serve school groups, general museum visitors, and remote-learning participants through the interactive website. BodyLink also incorporates an internship program for graduate students from the Maryland Science Center's collaborating universities. These internships give the graduate students an opportunity to interact with the general public to enhance their scientific communication skills and give them first-hand experience with investigating public understanding of scientific research.
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TEAM MEMBERS: Roberta Cooks Tonya Matthews
resource research Exhibitions
Summative evaluations of museum exhibitions are generally conducted with the aims of measuring whether an exhibition met its goals, identifying areas for improvement, and assessing impact. In many cases, evaluation studies also serve to advance the field by providing lessons for funders, policy makers, or practitioners beyond the project. This report includes details from summative evaluations that included recommendations, particularly those that might be useful for lessons learned and suggestions for improvements to the exhibitions that were evaluated. Using a bottom-up method of review, the
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TEAM MEMBERS: Beverly Serrell
resource evaluation Exhibitions
This report presents findings from interviews conducted with staff from CAST and the Boston Museum of Science about their collaboration on the Engagement and Thinking in Designed Informal Science Learning (ISL) Settings project. The interview asked respondents to discuss the goals of the project and how they related to their organization’s mission, how the partnership and the project developed, each partner’s roles on the project, how the collaboration was conducted, strengths and challenges in the collaboration, the impact that the project had on each partner organization, and future plans
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TEAM MEMBERS: CAST Babette Moeller Pilar Carmina Gonzalez