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resource research Exhibitions
A hypermedia simulation, Sickle Cell Counselor, has been developed to anchor instruction for museum visitors using the task of advising couples about the decision to have children when there is a substantial genetic risk of sickle cell disease. A visitor can perform simulated laboratory tests and ask questions via interactive video. The anchored instruction model is closely related to cognitive apprenticeship theory. Patterns of interaction between the user, simulating the role of a genetic counselor, and the program are illustrated through an annotated example. The genetic counseling role
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TEAM MEMBERS: Benjamin Bell
resource research Exhibitions
One issue of interest to practitioners and researchers in science centres concerns what meanings visitors are making from their interactions with exhibits and how they make sense of these experiences. The research reported in this study is an exploratory attempt, therefore, to investigate this process by using video clips and still photographs of schoolchildren’s interactions with science centre exhibits. These stimuli were used to facilitate reflection about those interactions in follow‐up interviews. The data for this study were 63 small group interviews with UK primary school children (129
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TEAM MEMBERS: Jennifer DeWitt Jonathan Osborne
resource research Exhibitions
This article explores analogy as a communicative tool used by parents to relate children's past experiences to unfamiliar concepts. Two studies explored how similarity comparisons and relational analogies were used in parent-child conversations about science topics. In Study 1, 98 family groups including 4- to 9- year-olds explored two science museum exhibits. Parents suggested comparisons and overtly mapped analogical relations. In Study 2, 48 parents helped first- and third-grade children understand a homework-like question about infections. Parents suggested relational analogies and overtly
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TEAM MEMBERS: Araceli Valle Maureen Callanan
resource research Exhibitions
This article offers findings from a learning sciences-informed evaluation of a nanoscience and nanotechnology exhibition called Nano-Aventura (NanoAdventure), based on four interactive-collaborative games and two narrated videos. This traveling exhibition was developed in Brazil by the Museu Exploratório de Ciências for children and teenagers (ages 9 to 14), but it was also open to the general public. We report findings from a mixed-methods study incorporating questionnaires completed by visiting school children (n=814) and the general public (n=338) and interviews with school visitors (n=23)
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TEAM MEMBERS: Museu Exploratorio de Ciencias Sandra Murriello Marcelo Knobel
resource research Exhibitions
Design-Based Research (DBR) has been a tool of the learning sciences since the early 1990s, used as a way to improve and study learning environments. Using an iterative process of design with the goal of refining theories of learning, researchers and educators now use DBR seek to identify how to make a learning environment work. They then draw theories from the research findings that can be shared with a larger community. In this way, knowledge of design principles accumulates within a community for the improvement of learning outcomes. With few exceptions, including some after-school clubs
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TEAM MEMBERS: Molly Reisman
resource evaluation Media and Technology
This report summarizes findings from an evaluation of the NSF-funded project: Two Eyes, 3D. Through collaborations with two museums, the project sought to develop and test learning outcomes for stereoscopic (3D) resources. More specifically, the external evaluation—conducted by Rockman Et Al—sought to determine the perceived value of using stereoscopic technology within museums and planetariums, uncover best practices for implementation of stereoscopic resources, and further explore best practices for research partnerships within museum settings.
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TEAM MEMBERS: American Association of Variable Star Observrs Jennifer Borland
resource research Media and Technology
Silence of the Lands enables participants to annotate and map the soundscape of wild and urban natural environments. Participants can record and collect ambient sounds, create and share individual and collective cartographies, and use them as conversation pieces of a social dialogue on natural quiet. The result is a virtual museum in which natural quiet is transformed into a living and affective geography that changes over time according to participants' perceptions and interpretations of their natural environment.
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TEAM MEMBERS: Elissa Giaccardi
resource research Public Programs
What meaning visitors make from their interactions with science center exhibits— and how they do so — is an issue of enduring interest in the field of learning in informal contexts. In order to explore what resources schoolchildren bring to bear in making meaning, this study used video clips taken during school trips to prompt reflection in stimulated recall interviews. The results indicated that students utilized their existing science understandings to interpret and explain their interactions with exhibits. Such findings provide evidence for the educative value of the experience as well as
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TEAM MEMBERS: Jennifer DeWitt
resource research Exhibitions
In this paper we present a way to study science learning on a discursive level in a teaching activity designed for a museum of natural history. We used here an analysis of practical epistemologies. The method, which allows a description of students' meaning making in socially shared practices, has been used previously to analyze learning in various school practices. The data presented in this study proceeded from a videotaped activity of the educational program for student teachers at the Swedish Museum of Natural History in Stockholm. The activity utilizes a variety of dioramas with preserved
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TEAM MEMBERS: Swedish Museum of Natural History Jesus Piqueras Karim Hamza Susanna Edvall
resource research Public Programs
The concept of engagement across the learning sciences and in museums draws from research on visitor interests, motivations, and behaviors. Such involvement by museum visitors reveals institutional and field expectations about museum efficacy and demonstrated impact. However, engagement is a concept with different uses and interpretations across institutions and fields. If we are going to talk about visitor engagement in museums specifically, it is incumbent on museum educators to understand and address the values that are associated with this idea. What does engagement look like and sound
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TEAM MEMBERS: Indiana University Children's Museum of Indianapolis Elizabeth Wood Barbara Wolf
resource research Public Programs
This paper explores the shifting values and fragilities of museum biological specimens as they have recently become enrolled in the Barcoding of Life Initiative (BOLI); a global techno-scientific project which seeks to provide the 'barcode' to 'anyone anywhere' as a ubiquitous species naming device for all species on the planet. The reliance of BOLI upon museum collections for the industrialized high throughput sequencing necessary to rapidly accumulate DNA barcodes, I argue, positions museum specimens in a newly configured relationship with a 'global populace' assumed to require instantaneous
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TEAM MEMBERS: Rebecca Ellis
resource research Exhibitions
By way of introducing this special issue of Museum and Society, 'Constructing nature behind glass', this paper first surveys the literature devoted to analyses of natural history objects and collections. Such work is to be found in interesting places - not only in museum studies, history of science, and professional museum literature, but also in visual studies, anthropology and cultural geography. After exploiting this writing for different perspectives on the cultural and practical construction of museum nature, this paper moves on to consider one popular topic, taxidermy. The ambiguous
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TEAM MEMBERS: Samuel Alberti