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resource project Media and Technology
Geometry Playground created by The Exploratorium, playground designers Landscape Architecture, Inc., the Science Museum of Minnesota, Brooklyn Children's Museum, Sciencenter-Ithaca, and Science Works-Ashland is a 4,500-square foot traveling exhibition that includes immersive, table-top hands-on and electronic game elements on spatial and mathematical learning (Shape Garden, Surface City and Pattern Jungle); outdoor versions of selected exhibits from the full exhibition for public and school playgrounds and museums; and a Web site optimized for Web-enabled mobile phones.
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TEAM MEMBERS: Thomas Rockwell Josh Gutwill Catherine McCarthy
resource project Media and Technology
The Scientific Reasoning Research Institute at the University of Massachusetts, Amherst will conduct a feasibility study for engaging museum visitors in data analysis through this planning grant. Intellectual Merit: This project builds on the extensive prior work of the PI in developing Tinkerplots software for middle school students. At the same time, it potentially takes advantage of the many museum exhibitions that include various kinds of data but provide no mechanisms for visitors to analyze the data and draw conclusions. This project makes the connection by seeking to demonstrate the proof of concept for the transfer of this data analysis program from the formal to the informal setting. Broader Impact: This project will purposefully test three very different settings -- Museum of Science, Boston, MA; Naismith Basketball Hall of Fame, Springfield, MA; and Missouri Botanical Garden, St. Louis, MO -- to explore the advantages and limitations of this approach in those learning environments. If successful, the software could have very wide application.
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TEAM MEMBERS: Clifford Konold
resource project Media and Technology
The University of Florida, in collaboration with the Florida Museum of Natural History and Institute of Food and Agricultural Sciences Extension, National 4-H, Association of Zoos and Aquariums, Jacksonville Zoo and Gardens, and the Institute for Learning Innovation will implement Call the Wild, a proof-of-concept project to investigate the educational outcomes of promoting understanding of the nature of science (NOS) through visitor engagement in outdoor exhibits that incorporate mobile technology to further focus attention and deliver unique content. The project will explore: (1) zoo visitor ownership of cell phones, use of the different cell phone features, and likelihood to access interactive content and activities through their phone; (2) the potential of wildlife viewing experiences and technology applications for engaging visitors in learning about NOS; and (3) the potential to measure visitor understanding of NOS related to zoo experiences. This project seeks to advance our understanding of the educational impacts of mobile telephony in informal learning environments such as zoos.
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TEAM MEMBERS: Betty Dunckel Paul Boyle Joy Jordan Janet Daniels
resource project Public Programs
The WCS/Bronx Zoo, in partnership with the United States Coalition for the Decade of Education for Sustainable Development (USCDESD), will host a two-day summit targeting professional educators working for institutions that maintain living collections (such as zoos, aquariums and botanical gardens). The goal of the summit is to provide an opportunity for sharing of best practices and development of strategies and recommendations that these institutions can utilize in supporting the UN Decade of Education for Sustainable Development (DESD). A key focus will be the fundamental role science has played and will continue to play in finding solutions to the challenges of sustainable development. The summit will involve staff from approximately 50 institutions across the nation and will result in a Recommendations Document and set of Action Plans that will guide the work of the participants, and the field, in the creation of science education programming focusing on sustainable development and the Decade.
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TEAM MEMBERS: Annette Berkovits Tom Naiman
resource project Public Programs
The American Association of Botanical Gardens and Arboreta (AAGBA) requests a 24-month conference grant for a professional development workshop, "Starting Right: Team Building and Project Planning," to be presented at all six of the AAGBA regional meetings. The emphasis of this worshop is on the critical early planning stages of an informal learning project. In order to increase the professional capacity of those working in botanical gardens and arboreta, the primary goals for this workshop are to enhance the ability of institutionally-based teams to work together and to define clear goals and objectives for a project on which they are working.
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TEAM MEMBERS: Pamela Allenstein Carla Pastore
resource project Public Programs
The American Association of Botanical Gardens and Arboreta (AABGA) is requesting support for the upcoming World Congress to be held in Ashville, NC, June 25-30, 2000. They intend to develop a theme, "Reaching Out: Informal Learning in Botanical Gardens," in order to enhance informal learning in botanical gardens across the nation. The theme will be addressed through plenary addresses, conference sessions, workshops and tours. A conference publication and a web site will extend the impact of this theme beyond the conference.
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TEAM MEMBERS: Carla Pastore
resource research Exhibitions
In this article, Jane Clark Chermayeff recalls a trip to Angkor, the UNESCO World Heritage site in northwest Cambodia and home to two archaeological sites being conserved by the World Monuments Fund. Chermayeff shares her experience in Angkor as she and a team of conservators attempted to deal with the challenge of dealing with hordes of visitors each day and importance of communication and interpretation as an aid toward site conservation. Included are five recommendations for facing similar challenges in heritage preservation.
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TEAM MEMBERS: Jane Clark Chermayeff Julia Rousakis
resource research Public Programs
This article highlights some of the diverse ways that different types of museums use place-based education to further their missions and benefit their audiences. Authors include Janet Petitpas, Assistant Director of the Bay Area Discovery Museum, Maggie Russell-Ciardi, Education Coordinator for the Lower East Side Tenement Museum, Lori Salles, Exhibit Manager at the Turtle Bay Exploration Park, and Mary Jo Sutton, Director of Exhibitions at the Bay Area Discovery Museum.
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TEAM MEMBERS: Janet Petitpas Maggie Russell-Ciardi Lori Salles Mary Jo Sutton
resource project Exhibitions
University of New Mexico (UNM) and Arizona State University (ASU) created a paved 3-km walking trail along the south rim of the Grand Canyon in partnership with the National Park Service. The "Trail of Time" is marked as a time line corresponding to Earth history, along with interpretive wayside exhibits. This place-based geoscience exhibition using Grand Canyon as an immersive environment is designed to help visitors gain an understanding of the magnitude of geologic time, as well as key processes and events in the geologic evolution of the region.
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TEAM MEMBERS: Karl Karlstrom Laura Crossey Steven Semken Rebecca Mathews Frus
resource research Exhibitions
Visiting a zoo or aquarium is not only fun, but can also have a positive impact on visitors' knowledge and attitudes regarding animals and the environment. The biggest challenge, however, is for these institutions to strategically provide opportunities for cognitive and affective learning while simultaneously facilitating enjoyment and fun. Recent studies in zoos and aquaria have examined various factors that can influence learning such as engaging visitors' emotions or connecting with visitors' prior knowledge and interests. The intent of the current study was to further this line of
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TEAM MEMBERS: Jerry F. Luebke Jennifer Matiasek
resource research Media and Technology
This document is a “think piece” about why and how informal science, technology, engineering, and math (STEM) education institutions could be placing amusing, novel experiences in people’s paths to create memorable STEM experiences embedded in their everyday lives. The report focuses on what we learned about creating interactive STEM exhibits in public spaces outside of a science center. That said, the content can inform hands-on learning experiences on other topics, as well, within the limits outlined.
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TEAM MEMBERS: Oregon Museum of Science and Industry Kyrie Thompson Kellett Marilyn Johnson Marcie Benne Chris Cardiel Barry Walther Mary Soots Scott Pattison
resource project Exhibitions
The four New England museums of the Environmental Exhibit Lab (EEC) set out in the Fall of 2011 to create a replicable model of collaborative professional development for small museums. At small institutions, impending deadlines, budget and staffing limitations, and professional isolation all too often get in the way of true innovation. The goal of Exhibit Lab was to help staff who, though conversant with current museum theory, sometimes struggle to apply that theory to their daily work, or to disseminate these ideas through an institution. Exhibit Lab relied on a carefully crafted mix of meetings, workshops and staff exchanges, a combination of outside experts and peer-to-peer mentoring, to foster a community of practitioners, engaged in collaborative learning-by-doing. In short, the participants created a "virtual department" in which we came to rely as quickly on our peers in a partner museum as quickly as we would to a co-worker down the hall had we worked in a larger museum. The Exhibit Lab project focused on the work of the Exhibit and Program/Education staffs, but we feel that the project model holds lessons for other museum departments, and for museums outside the Children's and Science museum sphere.
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TEAM MEMBERS: Worcester Natural History Society dba EcoTarium Betsy Loring Alexander Goldowsky Suzanne Olson Chris Sullivan Phelan Fretz Julie Silverman Neil Gordon Denise LeBlanc Joseph P. Cox