National Canal Museum (NCM) contracted with Randi Korn & Associates, Inc. (RK&A) to evaluate three National Science Foundation-funded exhibitions: Engineering America, Towpath Town, and Waterworks. All three exhibitions were designed to facilitate multi-generational learning of science within an historical context using a variety of interactive and hands-on learning activities, a unique approach for this history museum. The exhibitions' target audience was broadly defined as families, including visitors 6 years of age and older. To examine visitors' experiences and the exhibitions' impact, RK
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Randi Korn & Associates, Inc.National Canal Museum
Chicago Children's Museum (CCM) contracted with Randi Korn & Associates, Inc. (RK&A) to evaluate Skyline a National Science Foundation-funded exhibition designed to facilitate family learning of Science, Technology, Engineering, and Math (STEM) concepts relevant to building stable structures. RK&A conducted all three phases of evaluation for Skyline front-end, formative, and summative; select findings from the summative evaluation are presented here. Skyline's target audience is families with children between the ages of 5 and 10 years of age. RK&A conducted 100 observations of children in the
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Randi Korn & Associates, Inc.Chicago Children's Museum
With the support of a Wallace Excellence Award, the Isabella Stewart Gardner Museum (the Gardner) contracted with Randi Korn & Associates, Inc. (RK&A) to study its young adult visitors. The study is part of an initiative to engage young adults between 18 and 34 years old, and to create conditions for a compelling experience at the Gardner that will foster continuing relationships with the Museum. Data for this study were collected from in-depth interviews with 55 groups of young adult visitors (184 individuals) between 18 and 43 years of age. After the interview, each participant completed
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Randi Korn & Associates, Inc.Isabella Stewart Gardner Museum
Sugar from the Sun was managed by the Garfield Park Conservatory Alliance (GPCA) and funded, in part, by the National Science Foundation. For this project, a 6,400 square foot living exhibition was built at Garfield Park Conservatory. This exhibition, comprised of five sections, depicted plants' production of sugar from water, air, and sunlight. The exhibition also featured a printed Exhibit Guide and hands-on activities. This study used a naturalistic inquiry methodology. The research question for this study was, As visitors engage with the immersive environments and interpretive messages in
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Eric GyllenhaalGarfield Park Conservatory Alliance
The Museum of Science and Industry (MSI) in Chicago, Illinois partnered with Randi Korn & Associates, Inc. (RK&A) to evaluate its exhibition Explore: Blue Planet-Red Planet. A front-end evaluation was undertaken to help MSI staff find common ground between the proposed content and interpretation of the exhibition and potential visitors. Data were collected in May 2008 from drop-in visitors at MSI and consist of 35 in-depth interviews with 105 people.
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Randi KornMuseum of Science and Industry
The Space Science Institute (SSI) contracted with Randi Korn & Associates, Inc. (RK&A) to evaluate its traveling exhibition Giant Worlds. The evaluation documents the scope of Giant Worlds' impact and effectiveness for its target audience, children 8 to 13 years. Other specific objectives were to investigate how children interact with visitors and staff, to understand whether children felt like scientists or explorers, and to understand the extent to which children learned the exhibition's big ideas, such as giant planets were instrumental in the formation of Earth. Data were collected from
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Randi Korn & Associates, Inc.Space Science Institute
How People Make Things is an exhibition that helps families talk together and learn about the making of everyday objects. The goal of the project was to create a learning environment that mediates difficult manufacturing concepts for parents, and scaffolds the development of family conversations about the processes of making both inside and outside the museum. A visit to the exhibition would be deemed successful if visitors demonstrated changes in what they knew and how they talked about objects and manufacturing processes. A model of change describing how families might build such an
This report highlights the findings from Inverness Research's summative study of the TEAMS III Collaborative. In particular, it highlights the lessons learned from a study to incorporate research on how to design exhibits that promote more effective conversations into the exhibit development process.
Touch-sensitive devices are becoming more and more common. Many people use touch interaction, especially on handheld devices like iPhones or other mobile phones. But the question is, do people really understand the different gestures, i.e., do they know which gesture is the correct one for the intended action and do they know how to transfer the gestures to bigger devices and surfaces? This paper reports the results of usability tests which were carried out in semi public space to explore peoples’ ability to find gestures to navigate on a virtual globe. The globe is presented on a multi-touch
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Jim SpadacciniMarkus JokischThomas BartoschekAngela Schwering
resourceresearchProfessional Development, Conferences, and Networks
Museums are shifting from being object and collection centered, towards a focus on space, affect and audience by producing multi-dimensional spatial non-lineal experiences. Interactivity is used unquestionably to verify this shift. Through the findings of a case study the ‘High Arctic’, a temporary exhibition at the National Maritime Museum, the paper will discuss how the museum interprets and practices the notion of interactivity. Through examining the multiplicity of museum with the focus being on process, the possibility of opening and creating new models of experience can be evaluated
Most tabletop research presents findings from lab-based user studies, focusing on specific interaction techniques. This means we still know little about how these new interfaces perform in real life settings and how users appropriate them. This paper presents findings from a field study of an existing interactive table in a museum of natural history. Visitors were found to employ a wide variety of gestures for interacting; different interface elements invited different types of gesture. The analysis highlights challenges and design conflicts in the design of tabletop interfaces for public
Classic article from the Journal of Visitor Behavior (1994) which discusses different approaches to exhibit design. The author cites considerable historical research, including one of the earliest visitor studies from 1935 about how visitors engage with exhibits. Very thorough analysis and critique of quantitative and qualitative evaluation techniques and when to apply them during exhibit design. Useful for exhibit design teams and anyone involved with designing exhibits for museums and galleries.