Temple University's Center for Reimagining Children's Learning and Education, the University of Delaware, and Johns Hopkins University are collaborating with the Children's Museum of Manhattan and several other children's museums, science centers, and researchers around the U.S. to conduct a two-day workshop to review and expand the research base on the role of play in children's learning of STEM. The workshop is associated with a larger, multi-faceted initiative called the Ultimate Block Party (UBP), whose mission is to make a case for and conduct activities on the science of learning and the importance of play in children's lives and their development of 21st century skills. Associated with the workshop, UBP activities in 2010 include a major event on October 3 in Central Park, New York City, whose purpose is to provide families with engaging activities that emphasize how the science of learning supports the critical role of playful learning in children's education. The workshop participants will include both researchers and practitioners who will share knowledge about children's learning in informal settings and strategize on how to maximize the kind of scientific learning that takes place in free-choice learning environments. A particular emphasis will be on sparking curiosity about STEM by children from all socio-economic and ethnic groups. On the second day, participants will also contribute to the event in Central Park by observing and commenting on the event, its impact on attendees, and possible improvements for future events in New York and around the country. The process includes an evaluation of the workshop and the production of a workshop report. Dissemination will be both to academic research and informal science education communities.
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TEAM MEMBERS:
Kathy Hirsh-PasekRobert Golinkoff
resourceprojectProfessional Development, Conferences, and Networks
Chemistry in the Community (ChemCom) was designed to provide an attractive, open access route for all high school students to the realm of relevant and useful chemical phenomena. What began as a dream a few years ago is now a well-developed high school program brought about by the concerted efforts of high school teachers, college and university professors, and industrial chemists and financed by the National Science Foundation and the American Chemical Society. This three-year project is designed as a partnership to support the dissemination of the Chemcom curriculum. Specially selected teachers will be educated so that they can become resource teachers who will conduct ChemCom inservice workshops throughout the country. These resource teachers are expected to represent as many as 150 school systems and will reach as many as 2,000 teachers with their inservice programs. The project also includes a series of networking activities entitled "An Evening with ChemCom, the establishment of a computer network, and the production of a newsletter. The evaluation will focus on the effectiveness of this particular model for implementing curriculum change. The total cost sharing (ACS, Publisher, School Systems) is expected to be almost five times the NSF request.
The Science Museum of Minnesota would like to create a network of partnerships between the museum and small community-based science organizations (CBSOs). CBSOs will receive professional development workshops to increase their capacity to produce high quality exhibits and publications and offer effective science programming. A team from each science organization will participate in a 12-hour skills development workshop to cover such topics as exhibit development, audience research, science communication and program development. A workshop "tool kit" will capture the essence of the training workshops and be made available to other museums. Each team will develop a small traveling exhibit and supporting materials. Annual Science Summit programs will showcase the CBSOs to the general public, museum visitors and students, while a CBSO Roundtable will invite the participants to explore collaborations and programming strategies. An online database will be created and a complimentary printed resource guide of all local CBSOs will be available to the public. The model will be tested at two small science centers, the Kirby Science Discovery Center in Sioux Falls, SD, and at the Headwaters Science Center in Bemidji, MN. It is anticipated that 72 organizations and 450 CBSO staff members will be served by this project, in addition to over 5,000 members of the general public.
The Meadowlands Environmental Center, reaching 60,000 members of the public annually, will develop test and implement the "Marsh Access" program." This project will identify and test appropriate assistive technologies and programmatic approaches engaging 5,000 adults from specific disability groups in outdoor field-based experiences in order to better support their engagement, to foster their interest in science and to improve their scientific literacy. One hundred professionals will participate in conferences and professional development around the implementation of these programmatic approaches and will create plans to implement similar programming in outdoor settings across the nation. Utilizing an accessible outdoor garden and trail in the marshes of the New Jersey Meadowlands, Ramapo College in partnership with the New Jersey Meadowlands Commission, Recording for the Blind and Dyslexic, Spectrum for Living and the Adler Aphasia Center will identify and prototype kiosks and educational programming. Evaluation and program development will focus on identifying specific tools and approaches for engaging people with visual, hearing, mobility, mental/cognitive and age related disabilities. Data will be collected through observations, surveys and focus groups during a field testing process with groups of individuals from partner agencies over the three years of the program. Deliverables include two programmatic modules focusing on the science, natural history and ecology of the meadowlands, two multi media kiosks at points along the outdoor trail, a set of assistive technologies for use by public audiences in both facilitated and non facilitated experiences, and a set of program materials available to the public outlining the process and findings of the program.
What's the BIG Idea? will infuse STEM content and concepts into librarians' practice in order to establish the public library as the site of ongoing, developmentally appropriate, standards-based STEM programming for young children and their families. This project will facilitate the infusion of STEM content and concepts into all aspects of library service -- programming, collections development, displays, newsletters, and bibliographies. Science educators and advisors will review and critique the project's STEM content. Building on prior NSF-funded projects, an experienced team of STEM developers and trainers will provide librarians with the content, skills and processes needed to stimulate innovative STEM thinking. Vermont Center for the Book (VCB) will train and equip librarians from three different library systems -- Houston, Texas, the Clinton-Essex-Franklin Library System in New York and statewide in Delaware. The strategic impact of this project is ongoing STEM programming for children and families in large, small, urban and rural libraries. VCB will investigate these questions, among others: How can the public library become a STEM learning center? What information, knowledge, training and materials do librarians need to infuse appropriate science and mathematics language and process skills into their practice and programming? Who are the community partners who can augment that effort? How can the answers to these questions be disseminated nationally? Innovation stems from: 1) STEM content to incorporate into their current practice and 2) skills and processes to create their own STEM programming. In addition, the results will be transferable to a wide range of libraries throughout the nation. The Intellectual Merit lies in augmenting librarians' current expertise so that they can incorporate STEM content and materials into all aspects of the library, a universal community resource. The Broader Impact lies in creating a body of content and approaches to programming that librarians all over the country can use to infuse mathematics and science language and content into their interactions with peers, children, families and the community. This will allow inquiry into what and how new informal STEM knowledge and practice can be effectively introduced into a variety of library settings.
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TEAM MEMBERS:
Sally AndersonGregory DeFrancis
resourceprojectProfessional Development, Conferences, and Networks
Informal learning in math, science, and technology is an increasingly important vehicle for educating the public. Throughout their lifetime, the average citizen will spend a much greater amount of time in informal learning environments than in school. For these efforts to continue without benefit of understanding, the dynamics of what makes informal learning experiences work, is a waste of valuable funding resources. Research Communications Ltd. (RCL) proposes an effort to investigate what has been learned about informal learning in math, science, and technology and to develop some directions for future research in this important area. The first step in the process would be to review the existing literature in the three primary areas of informal education for math, science, and technology: television/radio, community projects, and science museums and technology centers with a focus on evaluation studies that have shown what strategies have worked and those that have not. The outcome of this effort would be a comprehensive publication of what is currently known about informal learning research in math, science and technology.
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TEAM MEMBERS:
Valerie CraneTom Birk
resourceprojectProfessional Development, Conferences, and Networks
The Exploratorium will develop an exhibit "Memory: A Biological Cognitive and Cultural Exploration" along with various complementary components. The primary objective of this project is to increase the public's awareness of the extent, importance, and nature of their everyday rememberings. Exploratorium staff will use an approach to memory, and cognition in general, that considers culture and cultural differences as essential to people's thinking and behavior. The exhibit area will be about 2000 sq ft in size and will consist of ten to twelve new activities and six revised interactive, interdisciplinary exhibits. Here visitors will have the opportunity to interact with the exhibits, researchers, scientists, artists, and other visitors, to explore the nature of memory and its effect on their lives. The exhibits will give visitors direct, experiential insight into the workings of their memories. Other major components of the project include multimedia presentations, printed materials, demonstrations, film programs and a symposium. A publication Memory and Perception will be a supplemental guide that can be used by teachers and students at the secondary level. It will address appropriate themes in the Science Framework for California Public Schools. Museum professionals, researchers, teachers, and evaluators will be invited to participate in a one- week symposium on Cognition in Science Centers. The purpose of the symposium is to develop a conceptual and practical model of what presenting cognition in an informal education setting means. A report will be published and broadly disseminated by professional museum organizations. It is estimated that the project will reach approximately 629,000 visitors annually which includes 69,000 students and 550 teachers.
The Museum of Life and Science will use this planning grant to bring together zoo, botanical garden, and science center professionals to a) assess the feasibility of an "interactive zoo," b) identify animals species that exhibit behaviors in a zoo environment that provide natural opportunities for related interactive exhibits, and c) generate a White Paper reviewing relevant exhibits in zoos and science centers and proposing design criteria for the interactive exhibits. The planning activities include: the development of a "White Paper" that will include a review of key research findings in developmental psychology and visitor behavior as they apply to playgrounds, zoos, and interactive exhibit environments, an overview of relevant exhibit techniques and technologies, and case studies of existing exhibits; a 2-day meeting to discuss the issues; and travel to exemplary museums, zoos, aquaria, and botanical gardens. These results will be used in the development of interactive exhibits in an outdoor setting included in the museum's Master Plan 2000. They have proposed the analogy of a field research station in their approach to learning in an outdoor setting. They envision three thematic "field stations": "Down to Earth," "Watery Worlds," and "Catch the Wind." The specific exhibit plans will be finalized after the completion of the planning grant. Although the Museum of Life and Science will be the primary beneficiary of this planning activity, the background information gathered, the issues discussed, and the critical appraisals will be relevant to other museums with and interested in developing exhibits in an out-of-door setting. The results will be broadly disseminated by means of publications and presentations at professional meetings.
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TEAM MEMBERS:
Thomas Krakauer
resourceprojectProfessional Development, Conferences, and Networks
Under the Small Grants for Exploratory Research Guidelines, the Association of Science-Technology Centers under the direction of Wendy Pollock and in cooperation with Lynn Dierking of Science Learning, Inc. will examine the literature, current methodology, and value of front-end studies in planning informal learning projects. The project "Front-End Studies: A Guidebook for Science Museums" will result in a publication available to a broad audience of practitioners developing informal learning programs. The objective of this work is to provide a resource that will encourage more extensive and fruitful use of front-end studies. Dissemination of results and abstracts of front-end study reports will also be posted on the ASTC Home Page. Research in science learning makes it clear that it is important for those who provide learning opportunities to begin with an understanding of what learners know, what they don't know, what misconceptions they may have, and what they are interested in learning. The more that the program design team understands about the learner, the stronger the learning activity. Unfortunately, not all informal educators realize the value of front-end studies and incorporate them in their program development protocols. The value of this research is to provide methodological guidance and research resources, along with clearly developed arguments, for practitioners interest in improving the conceptualization of the science learning activities.
The Louisville Science Center will develop "The World We Create", a 13,000 sq. ft. exhibit which will transform their second floor to an active learning environment where visitors can explore the simplest element of the creative process to the most sophisticated networks available to our society. The activities will be organized into five core exhibit areas: New Way Tunnel, Think Tank, Inventor's Garage, Chemistry Kitchen, and Tech World and will reinforce educational reform activities in math, science, problem- solving, team cooperation, and decision making. In addition to the large number of interactives, there is a substantial technology/telecommunications component known as the Tech Forum. This will serve at the home site for the Kentucky TeleLinking Network (KTLN). The educational objectives of the exhibit were developed under the guidance of prominent formal educators in the state and they address both the education reform goals of the state and national science and math standards. The exhibit has also been developed with direct participation of a number of private sector partners. It is an impressive community effort. The exhibit is scheduled to open in March, 1997.
The project conducts action research to learn more about how different groups use technology in meaningful ways, develops approaches that significantly increase access for underrepresented groups, and proposes ways in which technology might be modified or redesigned to engage, address, and represent diverse populations. The project targets children and young people from groups underrepresented with technology, informal and formal educators, community groups and organizations, researchers, policymakers and funders, industry, and the public. Products include: a report on the state of access of underrepresented groups to technology; case studies; guides to increasing community access to technology; guidelines about how to be critical viewers, users, and makers of technology; report on the issues involved in producing diverse and equitable technology design; exemplars and ideas for diversifying technology design; suggestions for software publishers and industry; commissioned papers on issues of access and design for particular underrepresented groups; an agenda for action; and interactive World Wide Web site; and a popular press book that synthesizes the knowledge gained through this project.
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TEAM MEMBERS:
ellen wahlYolanda GeorgeEric JollyLaura JeffersAndres Henriquez
The goal of the CAISE Policy Study Inquiry Group (PSIG) was to inventory and comment on policies which affect the capacity of informal science education to have an impact. The issues discussed in this white paper are intended to spark conversation and awaken us to the policy contexts around us.
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TEAM MEMBERS:
Center for Advancement of Informal Science Education (CAISE)Lisa Craig BrissonAlan FriedmanSaskia TraillArthur EisenkraftIra FlatowJeffrey KirschMaritza MacdonaldEric MarshallEllen McCallieTrevor NesbitRebecca Nesbit ProsinoCharles PetitJerry SchubelDan WhartonSteven WilliamsJoe Witte