Goodman Research Group, Inc. (GRG), a Cambridge-based research firm specializing in the evaluation of educational programs, conducted the summative evaluation of StarTalk. The overall focus was to examine how well the joint presentation of science and humor reaches a public audience, including an audience not typically exposed to informal science learning, and how well it engages and informs them, such that they are motivated to continue learning more. Primary evaluation research questions included: 1. To what extent does exposure to StarTalk lead to increased interest in and knowledge of
Produced by National Geographic Television and funded in part by the National Science Foundation (NSF), Alien Deep is a multi-platform media project designed to increase public literacy about: the fundamental principles and concepts underlying ocean systems and functions, the importance and challenges of oceanographic research and exploration, and the impact of the ocean on humanity and humanity’s impact on the ocean. The centerpiece of the project is a five-part mini-series that premiered on the National Geographic Channel in 2012. In addition to the five episodes, which were also made
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TEAM MEMBERS:
Knight Williams Inc.Valerie Knight-WilliamsDivan WilliamsRachel TeelEric AndersonGabriel Simmons
This Communicating Research to Public Audiences (CRPA) project is for promoting public understanding of and engagement with STEM by developing and implementing technology and formats for interactive exhibitions at the interface of underwater robotics and marine science. This program envisions the use of BRUCE (Bioinspired Robotic Underwater Carangiform Exhibit) featuring a shoal of ROSAs (Remotely Operated Swimming Avatars) at the River Project to engage the local New York City community and echo to the broader U.S. non-technical audience in marine science and technology. More specifically, this program is expected to put kids and adults behind the wheel of miniature robotic fish that can swim alone, school in groups, and compete against each other under the remote control of the audience. To further attract youngsters to the exhibit, an application for an iDevice, that is, an iPhone, iPad, or iPod Touch, for controlling the robotic fish while seeing through its eyes will be developed. This is a cooperative venture between New York University Polytechnic School of Engineering, New York University Steinhardt School of Culture, Education, and Human Development, and the River Project.
The project will conduct a mapping study to describe the contexts, characteristics and practices of a national sample of science-focused Out-of-School Time (OST) programs. The study targets OST programs for middle- and high-school-aged youth, including after-school programs, camps, workshops, internships, and other models. While millions of dollars are invested in these programs, and tens of thousands of students participate , as a community, we have no truly comprehensive view of the wide variety of formats, audiences, and approaches that are represented by the many active programs. Where, when, and by whom are these science-rich programs conducted? What types of experiences do they offer to what kinds of students, with what goals? What organizational and experiential factors affect the outcomes for these youth? Ultimately, we wish to understand how these differences in program design are related to youth outcomes such as STEM learning, attitudes and interest, and their later career and educational choices. To answer these questions, we are gathering data through documents, interviews, and the online MOST-Science Questionnaire.
The Astronomical Society of the Pacific (ASP) and its collaborators are conducting a set of research and development activities focusing on early childhood astronomy in the first field-wide effort to increase the capacity of informal science education (ISE) institutions to effectively engage their youngest visitors (ages 3 - 5) in astronomy. Leading the project is an Action Research Group comprised of the ASP; experts in cognitive development, early childhood, and astronomy learning progressions from UC Santa Cruz, Cal Poly San Luis Obispo, and Penn State; and the Lawrence Hall of Science at UC Berkeley, Children's Discovery Museum of San Jose, and San Luis Obispo Children's Museum as sites for research, field testing, and implementation. The project will identify critical areas of focus for early childhood astronomy and will test the hypothesis that early astronomy learning is not only possible but may contribute to a more sophisticated understanding of the domain. A key question is: How can the ISE field scaffold children's early curiosity and ideas about astronomy to position them for greater understanding and interest in the topic? The results of the research and the materials that are created for educators will receive broad distribution nationally.
FUSE is a new kind of interest-driven learning experience being developed by researchers at Northwestern University with the goal of engaging pre-teens and teens in science, technology, engineering, arts/design, and mathematics (STEAM) topics while fostering the development of important 21st century skills including adaptive problem solving, creativity, self-directed learning, persistence, and grit. FUSE is now offered in-school, after-school, and on the weekends at 23 different locations in the greater Chicago area. Through FUSE, teens can "hang out, mess around and geek out" with the FUSE set of challenges, the core activities in our Studios. Each challenge uses a leveling up model from gaming and is carefully designed to engage teens in different STEAM topics and skills sets. FUSE currently has 21 challenges in areas such as robotics, electronics, biotechnology, graphic design, Android app development, 3D printing and more. New challenges are always in development. FUSE Challenges can be tackled individually or in groups. Professional scientists, engineers, advanced undergraduates, and graduate students are available as mentors and provide a real-world connection to the concepts learned and practiced through the challenges. All challenges result in digital media artifacts that are shared online for peer review, remixing, expert judging, and collaboration. We designed the FUSE program to appeal to the interests of all young people, especially those youth who are not interested in or don't think of themselves as "good at" math and science in school. FUSE challenges provide a new way to explore science, technology, engineering, arts and design, and math in a fun and relaxed way. FUSE is based on many years of research in the learning sciences by faculty in School of Education and Social Policy at Northwestern University.
In 2007, Chabot Space & Science Center, with partners LodeStar Astronomy Center and the Institute for Learning Innovation, received a National Science Foundation grant (#0610253) to develop, create, distribute, and conduct research on a full-dome planetarium show titled Tales of the Maya Skies. This physically immersive show was designed to transport viewers to ancient Maya civilizations and to push the boundaries of narrative approach in planetariums by presenting the film with a “cultural wrapper” of the Maya people and their achievements in archaeo-astronomy. The research conducted three
This book chapter describes the early evolution of Project FeederWatch, Classroom FeederWatch (which later evolved into the Lab of Ornithology's BirdSleuth), and early work to conduct citizen science online with the advent of the World Wide Web. It cites and presents data from several evaluation reports produced for the Lab's first citizen science award from the National Science Foundation, called "Public Participation in Ornithology." Contact Rick Bonney (reb5@cornell.edu) for a PDF of this chapter.
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TEAM MEMBERS:
Cornell Lab of OrnithologyRick Bonney
"Birds in the Hood" or "Aves del Barrio" builds on the Cornell Laboratory of Ornithology's (CLO) successful Project Pigeon Watch, and will result in the creation of a web-based citizen science program for urban residents. The primary target audience is urban youth, with an emphasis on those participating in programs at science centers and educational organizations in Philadelphia, Tampa, Milwaukee, Los Angeles, Chicago and New York. Participants will develop science process skills, improve their understanding of scientific processes and design research projects while collecting, submitting and retrieving data on birds found in urban habitats. The three project options include a.) mapping of pigeon and dove habitats and sightings, b.) identifying and counting gulls and c.) recording habitat and bird count data for birds in the local community. Birds in the Hood will support CLO's Urban Bird Studies initiative by contributing data on population, community and landscape level effects on birds. Support materials are web-based, bilingual and include downloadable instructions, tally sheets, exercises and results. The website will also include a web-based magazine with project results and participant contributions. A training video and full color identification posters will also be produced. The program will be piloted at five sites in year one, and then field-tested at 13 sites in year two. Regional dissemination and training will occur in year three. It is anticipated that 5,000 urban bird study groups will be in place by the end of the funding period, representing nearly 50,000 individuals.
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TEAM MEMBERS:
Rick BonneyJohn FitzpatrickMelinda LaBranche
This presentation from the January 2012 Annual Meeting of the Association for Science Teacher Education examines identity formation in middle school science, presenting informal education programs as a way to change perceptions by exposing students to real scientists. The study focuses on middle school students' science identity formations before and after their participation in summer science camps.
This presentation from the August 2011 Colloquium on P-12 STEM Education Research focuses on two summer camps for middle school students. The study examines how the two programs affect student views and perceptions of scientists and engineers, how a single gender program compares to a co-educational program, and whether there are lessons to be learned for other informal agencies regarding the activities most likely to increase minority students' persistence in science and engineering.
This portfolio contains the following reports: "Community Science Workshops: A Powerful and Feasible Model for Serving Underserved Youth. An Evaluation Brief"; "Community Science Workshops: Building a Bridge to Science for Urban Youth. A Descriptive Look at CSWs."; "What Do Community Science Workshops Do For Kids? The Benefits to Urban Youth."; and "CSWs by the Numbers: A Statistical Portrait of Community Science Workshops." Community Science Workshops are community-based non-profit programs that offer underserved youth living in low-income, high-minority neighborhoods a fun and safe way to