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resource evaluation Media and Technology
GRG conducted summative evaluation of Ganga, a NSF-funded six-segment series of NPR radio programs about the culture and ecology of the river Ganga in India and Bangladesh and its companion Website. Through a web-based survey, GRG assessed the study participants' knowledge gain from and the satisfaction with the series and the Website. The appendix of this report includes the online survey used in the study.
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TEAM MEMBERS: Irene Goodman Independent Broadcasting Associates, Inc.
resource evaluation Media and Technology
Independent investigator Knight Williams Research Communications conducted a summative evaluation for Sea Monsters. The evaluation consisted of three separate studies which sought to address the following broad questions: To what extent and in what ways did the film appeal to the viewers?, How did viewers react to the film's investigative storytelling and use of 3D?, How did viewers respond to the film in terms of clarity of presentation and the amount of information and science?, What were the most interesting things viewers felt they learned from the film?, What new information, ideas, and
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TEAM MEMBERS: Valerie Knight-Williams National Geographic Divan Williams Jr. Christina Meyers Ora Sraboyants
resource evaluation Exhibitions
How People Make Things is an exhibition that helps families talk together and learn about the making of everyday objects. The goal of the project was to create a learning environment that mediates difficult manufacturing concepts for parents, and scaffolds the development of family conversations about the processes of making both inside and outside the museum. A visit to the exhibition would be deemed successful if visitors demonstrated changes in what they knew and how they talked about objects and manufacturing processes. A model of change describing how families might build such an
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TEAM MEMBERS: Camellia Sanford-Dolly Children's Museum of Pittsburgh
resource evaluation Media and Technology
An evaluation of "FETCH with Ruff Ruffman" Season III television segments.
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TEAM MEMBERS: Rucha Londhe WGBH
resource evaluation Professional Development, Conferences, and Networks
This report is the executive summary to the PIE Institute Final Evaluation Report.
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TEAM MEMBERS: Mark St. John Becky Carroll Exploratorium
resource evaluation Professional Development, Conferences, and Networks
This report summarizes findings from Inverness Research's evaluation of the PIE Institute project. It outlines the project's approach and philosophy, the activities of the project and key features, and the contributions of the project to participating museum educators, their institutions, and the larger field of informal science education institutions.
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TEAM MEMBERS: Mark St. John Becky Carroll Exploratorium Jen Helms Anita Smith
resource evaluation Exhibitions
This report highlights the findings from Inverness Research's summative study of the TEAMS III Collaborative. In particular, it highlights the lessons learned from a study to incorporate research on how to design exhibits that promote more effective conversations into the exhibit development process.
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TEAM MEMBERS: Mark St. John Becky Carroll Montshire Museum of Science Jen Helms Dawn Robles Lynn Stelmah
resource evaluation Media and Technology
The Understanding Race website is informative, varied, accessible, and appealing. It speaks to people with a wide range of ages and backgrounds. It is a clear, understandable treatment of a difficult topic. The site is a rich resource for teachers who can use the content with their classes at varying levels. There is also information for scholars who wish to delve more deeply. No educational resource can please everyone, but this one comes close.
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TEAM MEMBERS: Minda Borun S2N Media American Anthropological Association
resource research Media and Technology
Creating multiple prototypes facilitates comparative reasoning, grounds team discussion, and enables situated exploration. However, current interface design tools focus on creating single artifacts. This paper introduces the Juxtapose code editor and runtime environment for designing multiple alternatives of both application logic and interface parameters. For rapidly comparing code alternatives, Juxtapose>introduces selectively parallel source editing and execution.
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TEAM MEMBERS: Björn Hartmann Loren Yu Abel Allison Yeonsoo Yang Scott R. Klemmer
resource research Media and Technology
Touch-sensitive devices are becoming more and more common. Many people use touch interaction, especially on handheld devices like iPhones or other mobile phones. But the question is, do people really understand the different gestures, i.e., do they know which gesture is the correct one for the intended action and do they know how to transfer the gestures to bigger devices and surfaces? This paper reports the results of usability tests which were carried out in semi public space to explore peoples’ ability to find gestures to navigate on a virtual globe. The globe is presented on a multi-touch
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TEAM MEMBERS: Jim Spadaccini Markus Jokisch Thomas Bartoschek Angela Schwering
resource research Media and Technology
This paper explores the interactive possibilities enabled when the barrel of a digital pen is augmented with a multi-touch sensor. We present a novel multi-touch pen (MTPen) prototype and discuss its alternate uses beyond those of a standard stylus, such as allowing new touch gestures to be performed using the index finger or thumb and detecting how users grip the device as a mechanism for mode switch-ing. We also discuss the hardware and software implemen-tation challenges in realizing our prototype, and showcase how one can combine different grips (tripod, relaxed tripod, sketch, wrap) and
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TEAM MEMBERS: Jim Spadaccini Hyunyoung Song Hrvoje Benko Francois Guimbretiere Shahram Izadi Xiang Cao Ken Hinckley
resource evaluation
Direct-touch interaction on mobile phones revolves around screens that compete for visual attention with users‟ real-world tasks and activities. This paper investigates the impact of these situational impairments on touch-screen interaction. We probe several design factors for touch-screen gestures, under various levels of environmental demands on attention, in comparison to the status-quo approach of soft buttons. We find that in the presence of environmental distractions, ges-tures can offer significant performance gains and reduced attentional load, while performing as well as soft buttons
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TEAM MEMBERS: Andrew Bragdon Eugene Nelson Yang Li Ken Hinckley