Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science of soundscape ecology analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led interactive giant-screen theater show, group activities, and websites. All components are designed with both sighted and visually impaired students in mind. Multimedia
The impact of four half-hour science programs aired on commercial children's radio was assessed by Dr. Barbara Flagg of Multimedia Research in a causal-comparative between-groups study with prebroadcast and postbroadcast questionnaires. Of 253 fourth graders, 34% listened to one or more shows of the Kinetic City Super Crew series. Significantly more girls listened than boys. Listeners and Non-listeners did not differ on background variables of ethnic status, science attitudes, science reading and television viewing, and participation in seven of eight common at-home science activities
The BJC SportsWorks exhibition, a collaboration between the Saint Louis Science Center and BJC HealthCare, ran from June 2, 2006, through March 25, 2007, in the Science Center's Montgomery Bank Exploradome. The overall goal for the exhibition was to stimulate visitors to lead healthier lives by creating an engaging, fun, and memorable educational experience. The purpose of this summative evaluation is to assess the overall impact of the exhibition and to provide recommendations for future potential installations, with a focus on the visitor experience in the exhibition. Key issues examined in
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Elisa IsraelKaty LoftonPenny CraneSaint Louis Science Center
The Learning Places evaluation went beyond the traditional approach of determining how well the project met its goals. In addition to that approach, we identified grounded theory. Five areas of theory and related hypotheses emerged: STEM learning, agents of change, teens as designers, community partner engagement and national collaboration. Each is described in detail in the full report, along with findings related to each of the project goals.