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resource research Public Programs
Front-line educators are arguably critical to the visitor experience at museums and science centers across the country. However, little research exists to inform staff facilitation strategies or professional development efforts. In this article, we describe the results of a qualitative study of 63 staff-family interactions in a science center, focusing particularly on the role of adult family members.We observed three distinct phases of interaction, during which adult family members acted as gatekeepers to deeper staff engagement. The results suggest that in order to successfully facilitate
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TEAM MEMBERS: Oregon State University Scott Pattison Lynn Dierking
resource research Museum and Science Center Programs
Poster on NSF grant DRL-0917496 (""A Science Education Center for the Third Age"") from the 2012 ISE PI Meeting.
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TEAM MEMBERS: Kali Lightfoot
resource research Museum and Science Center Programs
Presentation on NSF grant DRL-0639021 (""Portal to the Public"") presented at the CAISE Convening on Professional Development and Informal Science Education, February 2nd, 2012.
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TEAM MEMBERS: Meena Selvakumar
resource research Museum and Science Center Programs
Presentation on NSF grant DRL-1043060 (""STEPS - ScienceTheater Education Programming System: A Vehicle for Professional Development, Enhancing Professional Identity, and Communicating Science"") presented at the CAISE Convening on Professional Development and Informal Science Education, February 2nd, 2012.
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TEAM MEMBERS: Brad McClain
resource research Community Outreach Programs
Presentation on NSF grant DRL-0714629 (""Collaborative Research: Cosmic Serpent - Bridging Native and Western Science Learning in Informal Settings"") presented at the CAISE Convening on Professional Development and Informal Science Education, February 2nd, 2012.
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TEAM MEMBERS: Nancy Maryboy
resource research Public Programs
Museum educators have a longstanding presence in museums and play a significant role in the institutions' educational agenda. However, research on field trips to science museums has predominantly explored teachers' and students' perspectives with little acknowledgment of the museum educators who develop and implement the educational programs the students experience. This study sought to describe instruction undertaken in, and goals driving, science museums' lessons through observations of museum educators followed by conversations with them immediately afterwards. Findings showed the ways in
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TEAM MEMBERS: Lynn Tran
resource evaluation Public Programs
Conceived as part the Denver Evaluation Network, the City Value Study sought to understand whether people visiting one of the cultural institutions in the Network valued that museum. Further, participants were asked to explain, in their own words, more about why they valued that particular institution; what that museum offered themselves, their family, and their community; and what other leisure options they had considered for the day. Following these interview questions, administered by DMNS Research Assistants, each respondent completed a short, demographic questionnaire. Data collection
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TEAM MEMBERS: Laureen Trainer Denver Museum of Nature & Science
resource evaluation Public Programs
This is the second annual report of the formative evaluation of a three-year project, Community STEM Outreach, funded by the Office of Naval Research. Focus of the project is the Youth Exploring Science (YES) Program at the Saint Louis Science Center. The report addresses the following questions: "Why conduct an evaluation?", "Who are the YES teens?", "What happens in YES?", "What are the program's outputs?", "What are the program's impacts?", ""What are the different points-of-view that stakeholders have about YES?", "What areas are important to stakeholders and program success?", "What
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TEAM MEMBERS: Christine (Kit) Klein Saint Louis Science Center Carey Tisdal
resource evaluation Public Programs
Portal to the Public (PoP) is a proven, scalable guiding framework for Informal Science Educators (ISE) to engage scientists and public audiences in face-to-face interactions that promote appreciation and understanding of current scientific research and its application. The PoP approach has two important characteristics that set it apart for other efforts: PoP (1) focused exclusively on interactions between scientists and general public visitors; and (2) included professional development for the scientists interacting with the public. The three collaborating museums (Pacific Science Center
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TEAM MEMBERS: Carey Tisdal Pacific Science Center
resource evaluation Media and Technology
The Luce Foundation Center (LFC) of the Smithsonian American Art Museum (hereafter, American Art or the Museum) ran an alternate reality game (ARG) titled PHEON (http://pheon.org/, http://apps.facebook.com/playpheon/register/) from September 2010 through August 2011. The game built upon the success of the Museum's previous ARG, Ghosts of a Chance (GOAC; http://ghostsofachance.com/; Goodlander, 2009), and was intended to increase familiarity with the Museum's collections, programs, and resources; highlight connections between the Museum and its collections with peoples' lives; and attract new
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TEAM MEMBERS: Jes Koepfler Smithsonian American Art Museum
resource evaluation Public Programs
In 2001, The Franklin Institute Science Museum (TFI) received funding from the National Science Foundation to develop and implement Parent Partners in School Science (PPSS). A year project, PPSS was designed to demonstrate how a science museum can facilitate K-4 children's science learning in and out of school, working with teachers and parents from 3 urban elementary schools in Philadelphia. More specifically, three goals have informed the implementation of PPSS: 1) Promote science teaching at the elementary level; 2) Cultivate home-school collaboration in support of students' science
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TEAM MEMBERS: Jessica Luke Franklin Institute Science Museum Martha Washington Academics Plus Olney Elementary School R.B. Pollock Elementary School Susan Foutz
resource evaluation Media and Technology
Research Questions: (1) To what extent do children's and parent's interest in math and science increase as a result of exposure to one or more of the project's components? (2) To what extent do children and parents want to engage further with Mateo y Cientina after initial exposure to the cartoon through one or more of the project's components? (3) To what extent do parents and children think they've learned new concepts about math and science as a result of completing a Mateo y Cientina activity? (4) To what extent do parents and children gain confidence in their understanding of math and
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TEAM MEMBERS: Sarah Mushlin University of California Colleen Kuusinen