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resource research Public Programs
Children and their families are practicing STEAM (Science, Technology, Engineering, Arts, and Math) skills through a library program. Hand-crank generators and LED bulbs are set out on each of the tables, along with two types of dough—conductive play dough and insulating modeling clay.
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TEAM MEMBERS: Brooks Mitchell Claire Ratcliffe Keliann LaConte
resource research Informal/Formal Connections
Knowing how specific publics understand and experience science is crucial for both researchers and practitioners. As learning and meaning-making develop over time, depending on a combination of factors, creative possibilities to analyze those processes are needed to improve evaluation of science communication practices. We examine how first grade children's drawings expressed their perceptions of the Sun and explore their views of a major astronomical body within their social, cultural and personal worlds. We then examine how the observation of the Sun through a telescope led to changes in
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TEAM MEMBERS: Sara Anjos Alexandre Aibéo Anabela Carvalho
resource research Media and Technology
STEM Pathways is a collaboration between five Minnesota informal STEM (science, technology, engineering, and mathematics) education organizations—The Bakken Museum, Bell Museum of Natural History, Minnesota Zoo, STARBASE Minnesota, and The Works Museum—working with Minneapolis Public Schools (MPS) and advised by the Minnesota Department of Education. STEM Pathways (logo shown in Figure 1) aims to provide a deliberate and connected series of meaningful in-school and out-of-school STEM learning experiences to strengthen outcomes for students, build the foundation for a local ecosystem of STEM
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TEAM MEMBERS: Steven Walvig Beth Murphy Melanie Peters Abby Moore
resource research Professional Development, Conferences, and Networks
IUFM is a centre for the in-service training of teachers and the development of didactic research. IUFM contribution to the SEDEC project is essentially built on a reflexion on educational implications of the links between science and European citizenship. We are convinced that European citizenship may be developed in scientific activities in school, by the introduction of communication moments, where pupils have to express and defend their ideas, and also to understand and accept the others’ ones. We have implemented two activities using the results of the SEDEC survey on science perception
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TEAM MEMBERS: Etienne Bolmont
resource research Media and Technology
Technology has dramatically changed learning opportunities in planetaria. In this paper, Plummer and Small examine planetarium professionals’ goals for their audiences and their pedagogical choices. The findings indicate that planetarium professionals place a high value on teaching interactively to achieve their primary goal of increased science interest and learning.
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resource research Media and Technology
We examined the durability of students’ understanding of lunar phenomena one year after a combination of planetarium and classroom lessons. Children (N=16) were interviewed before and after instruction during Year 1 and then again one year later. Analysis of the interview results and instruction reveals that many students retained an understanding of some of the key constructs targeted in the program. Results also suggest that students were more likely to learn and remember challenging constructs that they actively engaged with in both the planetarium and the classroom.
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TEAM MEMBERS: Pennsylvania State University Julia Plummer Arcadia University
resource research Media and Technology
The National Science Education Standards [National Research Council (1996) National science education standards. Washington, DC: National Academy Press] recommend that students understand the apparent patterns of motion of the sun, moon and stars by the end of early elementary school. However, little information exists on students’ ability to learn these concepts. This study examines the change in students’ understanding of apparent celestial motion after attending a planetarium program using kinesthetic learning techniques. Pre- and post-interviews were conducted with participants from seven
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TEAM MEMBERS: Pennsylvania State University Julia Plummer
resource research Media and Technology
Despite decades of research on the importance of engagement and interaction in learning experiences, programs produced for planetarium audiences are primarily passive in nature. Planetarium professionals were interviewed with regard to their goals and beliefs for planetarium experiences, specifically focusing on goals for children, and their interest with regard to a program format that integrates segments of live interaction with automated content (N=36). Planetarium professionals' goals most frequently reflect increasing content knowledge and motivating audiences to continue learning. To
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TEAM MEMBERS: Kim Small Julia Plummer
resource research Public Programs
This paper discusses how museums can encourage chaperones to facilitate deeper experiences for students during field trips. The authors describe how the California Science Center's ThinkSCIENCE! Pathways field trip program addresses this issue. Pathways asks chaperones to become facilitators by using "chaperone sheets," sets of materials containing gallery-specific questions, activities, and points of interest to help chaperones engage students in discussion. This article cites findings from a rigorous formative evaluation of these chaperone sheets and the program in general.
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TEAM MEMBERS: Kimberly Burtnyk David Combs
resource evaluation Media and Technology
The purpose of this front-end evaluation study was to inform design decisions about the development of an interactive learning system focusing on Earth and planetary science. The design team was led by the Institute for Scientific Research (ISR), and the project was funded by the National Science Foundation (NSF). The aim of the Advancing Content Through Interactive Virtual Environments (ACTIVE) Project is to create an interactive learning environment that allows exploration of the solar system through several senses including touch, sound, and sight. Developers will incorporate NASA Earth and
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TEAM MEMBERS: Carey Tisdal The West Virginia High Technology Consortium Foundation
resource research Public Programs
STARBASE Minnesota strives to increase the knowledge, skills, and interest of inner-city elementary school youth in science, technology, engineering, and math (STEM) for greater academic and lifelong success. This study examines the potential long-term impacts of participation, including interest and engagement in STEM, academic achievement, high school graduation, and college enrollment.
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TEAM MEMBERS: Caryn Mohr Dan Mueller