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resource project Public Programs
Children's Hospital Oakland Research Institute (CHORI), in collaboration with the Hall of Health, a hands-on health museum, proposes a three-year Phase I SEPA project entitled "Health and Biomedical Science for a Diverse Community." The project entails development of a novel, interactive biomedical science curriculum for 4th and 5th grade students in low socioeconomic environments. Complementary to the curriculum, a hands-on exhibit on social and genetic factors in health will be developed to enhance learning by students and families. The curriculum and exhibit will be pilot tested with students from two elementary schools in Oakland, California. The curriculum--which will specifically address minority health issues such as asthma, obesity, diabetes, and heart disease--will include four five-lesson instructional units for 4th grade, and four five-lesson instructional units for 5th grade. In addition to classroom activities, the project will include workshops for teachers, family health and biomedical science nights, field trips to the Hall of Health, and an annual health and biomedical science festival for families. The project will involve clinical as well as basic science investigators, patients and families, and high school and college students. It will draw on the talents of teachers and health educators from the Oakland Unified School District, directors of SEPA projects at the Exploratorium in San Francisco and Lawrence Hall of Science in Berkeley, faculty at San Francisco State University and the University of California at Berkeley, and employees of LeapFrog, Inc., a company located in Emeryville, California, that makes interactive educational products. The ultimate goals of the project are to make science interesting and relevant to children who come from ethnically diverse, low socio-economic environments, to help them and their parents understand the relationship between science and health, and to foster their interest in science so that they may consider future opportunities in careers related to biomedical science. All project activities will undergo front-end, formative, and summative evaluation.
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TEAM MEMBERS: Bertram Lubin Lucille Day
resource research Media and Technology
Field trips to science museums can provide students with educational experiences, particularly when museum programs emphasize scientific inquiry skill building over content knowledge acquisition. We describe the creation and study of 2 programs designed to significantly enhance students' inquiry skills at any interactive science museum exhibit without the need for advanced preparation by teachers or chaperones. The programs, called Inquiry Games, utilized educational principles from the learning sciences and from visitor studies of museum field trips. A randomized experimental design compared
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TEAM MEMBERS: Exploratorium Josh Gutwill Sue Allen
resource research Exhibitions
Some of the most intriguing science museum exhibits start with a counter-intuitive outcome, a result that runs counter to visitors' expectations. Although counter-intuitive events often succeed in captivating visitors, they rarely lead to visitor-driven inquiry. The author argues that this is primarily due to two factors: first, for the counter-intuitive effect to be presented reliably and repeatedly, the visitor's interaction must be limited to a narrow set of options. Without multiple options for visitors to explore, extended inquiry is nearly impossible. Second, counter-intuitive outcomes
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TEAM MEMBERS: Josh Gutwill
resource research Media and Technology
A team of researchers and practitioners developed a museum program to coach families in the skills of scientific inquiry at interactive exhibits. The program was inspired by the increasing focus on scientific inquiry in schools and the growing number of open-ended exhibit designs in science museums. The development process involved major decisions in two arenas: which inquiry skills to teach, and what pedagogical strategies to use to teach them. After many rounds of refinement based on evaluation with families, the final program, called Inquiry Games, improved visitors' inquiry behavior in
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TEAM MEMBERS: Exploratorium Sue Allen Josh Gutwill
resource project Media and Technology
The Massachusetts Linking Experiences and Pathways Follow-on (M-LEAP2) is a three-year longitudinal empirical research study that is examining prospectively how early formal and informal STEM education experiences are related to gender-based differences in STEM achievement-related choices in middle and high school. M-LEAP2 serves as a complement to - and extension of - a prior NSF-funded study, M-LEAP, which was a largely quantitative research study that followed overlapping cohorts of 3rd - 6th grade female and male students for three years. M-LEAP surveyed over 1,600 students, 627 student-parent pairs, and 134 second parents in 8 diverse public schools across Massachusetts. In contrast, M-LEAP2 is a heavily qualitative three-year study using in-depth interviews with a diverse range of 72 of these students and their families to study how formal and informal science experiences shape the students' science-related beliefs, interests, and aspirations as they progress though middle and high school.
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TEAM MEMBERS: Goodman Research Group, Inc. Victor van den Bergh Irene Goodman Karen Gareis Danielle Smith
resource research Exhibitions
Informal science educators are seeking ways to support scientific reasoning. This study of touch tanks at four different museums found that, although the exhibits were not designed to do so, they supported families in engaging in scientific reasoning practices. Specifically, they engaged family members in making claims, seeking evidence, devising tests, seeking information, testing claims, and challenging claims made by others.
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TEAM MEMBERS: Kerri Wingert
resource evaluation Media and Technology
The overall objective of this planning project was to examine the potential effectiveness of the Signing Science Pictionary (SSP) in increasing the ability of parents and their deaf and hard of hearing children to engage in informal science learning. To achieve this objective, research and development included four goals. 1) Design several SSP-based activities to help family members engage in informal science learning. 2) Examine the potential effectiveness of the SSP in increasing family member’s signed science vocabulary. 3) Find out about the potential effectiveness of the SSP in
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TEAM MEMBERS: TERC Inc Judy Vesel
resource project Public Programs
This project brings real scientific research into the public domain by establishing a research laboratory in a museum setting where visitors not only enroll in the study, they help shape it through their work as citizen scientists. Findings from the study will increase the public understanding of how genetic research translates into meaningful personal information that can be used to better understand personal health risks and opportunities. In a community-based participatory research laboratory, school-aged children and their families will participate in an authentic research project on the genetics of taste. In a series of simple but highly specific taste tests, participants will learn which gene variations they possess and how these variations influence how they taste foods. Taste function has been increasingly linked to human health, in that variability in taste sensation correlates with, and may in part be causal for, major health problems, including cardiovascular disease and obesity. Interactive exhibit components will inform participants about the scientific process, the principles of genetics, the human genome project and genetic variation. Teaching the public about their genetic profile and its influence on taste may have a positive impact on major health threats such as cardiovascular disease and obesity. The data collected from museum visitors who choose to enroll in the study will be sent to the museum's academic partners for further analysis and inclusion in their ongoing research analysis and publications. This laboratory experience not only engages and educates the public, but also advances the research enterprise and offers a vivid model for how to translate research into the public domain.
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TEAM MEMBERS: Bridget Coughlin
resource project Public Programs
This project will introduce students ages 8-14, including underserved students; their teachers and families; and the general public to three biomedical research areas inspired by NIH's Roadmap for Medical Research: biological pathways, bioinformatics and nanomedicine. These areas are unfamiliar to many adults and are not introduced in science curricula. Using the metaphor of a hardware store (i.e., building materials, tools, parts, home repair projects), the project will introduce families, students and teachers to three ideas: (1) The body maintains and repairs itself at the molecular, cell, tissue, organ and system levels; (2) Biomedical researchers are uncovering new complexities at the molecular level that can increase our understanding of how the body works; and (3) Developments in nanomedicine can lead to discoveries and treatments. In a hardware store theater and workshop space and in a virtual hardware store, the project will develop and present demonstrations and basic- and intermediate-level labs (for 2nd- and 6th-grade students or families); train museum staff and interns to present the programs; offer orientation workshops to teachers from Title I schools; develop a teacher's guide; conduct outreach in middle schools; engage scientists to talk about their work and help them communicate with the public; and create a manual of materials and activities for other science centers. The evaluation plan will include formative research on activities and assessment of how well repair metaphors facilitate understanding of clinical issues. A team of scientists, museum staff, science teachers, and biology and medical students will guide the development of education components.
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TEAM MEMBERS: Laura Martin
resource evaluation Public Programs
As part of a grant from the National Science Foundation, the National Federation of the Blind (NFB) is conducting regional STEM workshops, entitled NFB STEM2U, for blind youth [youth], grades 3 – 6. During this first regional workshop in Baltimore, the NFB operated three different programs simultaneously: one program for youth, a second program for their parents/caregivers, and a third program for a group of teachers who work with visually impaired students. A fourth program, for Port Discovery museum staff, was conducted earlier to prepare the museum staff to assist with the youth program
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TEAM MEMBERS: National Federation of the Blind Mary Ann Wojton Joe E Heimlich
resource evaluation Media and Technology
With this 3-year project, TERC and the Museum of Science (MoS) Boston are studying how family and school visitors integrate iPod Touch versions of the Signing Science Pictionary (SSP), Signing Science Dictionary (SSD), and Signing Math Dictionary (SMD) into their museum experience and the impact of dictionary use. This report focuses on school visitors. Each dictionary includes more than 700 standards-based science or mathematics terms. The SSP (funded in part by grants from the Shapiro Family Foundation and the U. S. Department of Education, Grant #H327A080040) is intended for children ages 5
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TEAM MEMBERS: TERC Inc Judy Vesel Bill Nave Tara Robillard
resource evaluation Media and Technology
With this 3-year project, TERC and the Museum of Science (MoS) Boston are studying how family and school visitors integrate iPod Touch versions of the Signing Science Pictionary (SSP), Signing Science Dictionary (SSD), and Signing Math Dictionary (SMD) into their museum experience and the impact of dictionary use. This report focuses on family visitors. Each dictionary includes more than 700 standards-based science or mathematics terms. The SSP (funded in part by grants from the Shapiro Family Foundation and the U. S. Department of Education, Grant #H327A080040) is intended for children ages 5
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TEAM MEMBERS: TERC Inc Judy Vesel Bill Nave Tara Robillard