Skip to main content

Community Repository Search Results

resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
DATE: -
TEAM MEMBERS:
resource project Public Programs
KID Museum will develop and test a framework for working with community organizations to design learning experiences and create a facilitation guide for integrating cultural appreciation with maker-based learning. Building on its established Cultural Days programming, the museum will partner with four organizations that represent the region's largest ethnic populations. Together, they will plan, design, prototype, and refine new programs and experiences for children ages 4 to 14 and their families. The project team will adapt an IMLS-funded STEM-expert co-development model to develop and present cultural programs both at the museum and in the community. The project team will evaluate and refine the programs through visitor surveys. The museum will share the resulting framework and facilitation guide with other informal learning spaces to support the implementation of similar programs.
DATE: -
TEAM MEMBERS: Amanda Puerto Thorne
resource project Exhibitions
The Portland Children’s Museum will open a new exhibition, “Drip City,” which focuses on water as a precious natural resource that has shaped the region’s geography, weather, and culture. Following an IMLS-funded evaluation and design process, the museum will engage a local fabrication company to construct and install exhibit components that explore concepts in science, engineering, and art. The museum will also engage community members in the design and testing of associated programs that target families and children ages 0 to 7. Museum staff will evaluate all exhibit elements to ensure they are working properly, accessible as intended, and making children’s learning visible to adult audiences.
DATE: -
TEAM MEMBERS: Jennifer Fang
resource project Public Programs
The Oregon Museum of Science and Industry will inspire diverse youth and families to use 21st century skills by creating hands-on Design Challenges where visitors work together to design and test multidisciplinary sustainable solutions to real-world problems. The museum will work closely with Oregon MESA, an organization that uses human-centered Design Challenges to teach STEM, invention, and 21st Century Skills to middle and high school students historically underrepresented in STEM fields. Project deliverables will include three Design Challenges; a Design Challenge Collaboration Playbook outlining how to develop Design Challenges using human-centered design in collaboration with MESA youth, families, and staff; and A MESA-OMSI Collaboration Sustainability Plan that lays out how to continue the partnership and programs beyond the grant. The impacts on families will be explored during front-end, formative, and summative evaluation activities.
DATE: -
TEAM MEMBERS: Andrew Haight
resource project Exhibitions
Sciencenter will develop a touring exhibition, Engineer.Design.Build, to spark interest and build confidence in STEM by providing learning opportunities about the broad impact engineers have on the environment and society. The museum will partner with Cornell University's College of Engineering to develop scientific content which will be reviewed by an advisory board of representatives from the academic, business, and informal science education sectors. Partners from informal learning institutions will provide expertise on the educational content to ensure that it is accessible and engaging for the target audience of 5-11 year olds. Through a combination of focus groups, youth/guest feedback during exhibition development, and experts in girls' engagement in STEM on the advisory board, the museum will ensure that the exhibition and programming are designed to appeal to girls, and accessible to all learners. The project will include front-end, formative, and summative evaluation through observations and mediated interviews, collecting data from youth, families, and school groups.
DATE: -
TEAM MEMBERS: Michelle Kortenaar
resource research Public Programs
This is an overview of the programs hosted by the Chicago Children's Musuem (CCM) and the Evanston Public Library (EPL). There were a total of eight programs at the CCM: "Making Stringed Instruments" with Dustin, head of Tinkering School Chicago "Making Swing Sets" with Dan, a mechanical engineer "Making Fan-Powered Cars" with Jason, a mechanical engineer and co-founder of Project SYNCERE "Making Wings" with Anna, a costume engineer "Wired Up" a project involving circuits with Jason, a mechanical engineer and co-founder of Project SYNCERE "Robots and Dirt" a project using
DATE:
resource research Public Programs
This poster was presented at the American Educational Research Association Annual Meeting, Toronto, Ontario, CA in April 2019. Young children have been described as immersed in a diverse world of personal stories, with different structures and functions, through family narrative practices (Miller, Chen & Olivera, 2014). Drawing on story schema theory (Mandler, 1978) and linguistic approaches to the analysis of narrative form (Labov, 1982), personal narratives that support learning and remembering must include evaluation of actions, and emotions, to convey what is meaningful and memorable
DATE:
resource research Public Programs
This poster was presented at the American Educational Research Association Annual Meeting, Toronto, Ontario, CA in April 2019. The project's goal is to identify and document effective processes for engaging engineering experts to lead inquiry based programs in ways that advance STEM learning opportunities for children and families.
DATE:
resource project Public Programs
The EEE project focused on creating approaches for engineering experts to incorporate objects and oral narratives into family STEM programs. The engineering experts included tinkerers, mechanical, nuclear and costume engineers, with varying levels of experience and backgrounds. These experts work with the research team, Museum and Library, to create a workshop or program where children and their families can create a novel project following engineering concepts.
DATE: -
TEAM MEMBERS: David Uttal Tsivia Cohen Kim Koin Jan Bodja Laura Antolin Graciela Solis
resource project Public Programs
Pacific Science Center will expand its Science, Technology, Engineering and Math—Out-of-School Time (STEM-OST) model to new venues in the Puget Sound region to improve science literacy and increase interest in STEM careers for youth. STEM-OST brings hands-on lessons and activities in physics, engineering, astronomy, mathematics, geology, and health to elementary and middle school children in underserved communities throughout the summer months. The center will modify lessons and activities to serve students in grades K-2, align the curriculum with the Next Generation Science Standards, and increase the number of Family Science Days and Family Science Workshops offered to enhance parent involvement in STEM learning. The program will employ a tiered mentoring approach with outreach educators, teens, and education volunteers to increase interest in STEM content and provide direct links between STEM and workforce preparedness.
DATE: -
TEAM MEMBERS: Ann McMahon
resource project Public Programs
The Free Library of Philadelphia Foundation will create on-the-floor makerspaces in libraries in underserved neighborhoods in North Philadelphia. These spaces will help local residents of all ages to gain access to technology and participatory education, and encourage creative applications and collaborative projects. Mentors will guide multigenerational community members as they create cross-disciplinary, interest-driven electronic art projects; build interest and knowledge in STEAM (Science, Technology, Engineering, Art, and Mathematics), and use tools and skills to create and share artifacts that reflect their identities and communities. Through the act of making, participants of all ages will have the opportunity to design meaningful digital and physical objects that capture the richness and diversity of their neighborhoods. These place-based, interest-driven, and mentor-guided makerspaces will provide a replicable, scalable model for libraries and museums nationally.
DATE: -
TEAM MEMBERS: Siobhan Reardon