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resource research Public Programs
This researcher analyzed parent-child attention-directing interactions observed in a museum. The questions addressed were as follows: Do certain exhibit types elicit more attentional behaviors than others? Do frequencies of attentional behaviors vary as a function of age of children (family type)? Do frequencies attentional behaviors vary as a function of sex of parent-child dyads (dyad type)? Data for 56 families on 13 types of attentional behaviors were collected and analyzed, utilizing a 4 (exhibit type) x 3 (family type) x 4 (dyad type) analysis of variance (ANOVA) with repeated measures
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TEAM MEMBERS: Lynn Dierking
resource evaluation Exhibitions
The United States Botanic Garden (USBG) contracted Randi Korn & Associates, Inc. (RK&A) to study visitors’ experiences in the current West Gallery exhibition. However, after an initial meeting, USBG recognized that any changes to the West Gallery should be intentional and done in the context of staff’s aspirations for the whole Garden experience; thus, the study evolved into a more holistic endeavor with two main goals: (1) collect data about visitors’ experiences in the West Gallery exhibition to inform redesign of the Gallery; and (2) study visitors’ experiences in the whole Garden in the
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TEAM MEMBERS: United States Botanic Garden Randi Korn Emily Skidmore Emily Craig Roslyn Esperon
resource research Public Programs
This article begins with two examples that demonstrate adult interactions with young learners during conversations in informal learning environments. Family visits to informal learning environments provide opportunities to learn together, interact, engage in conversations, and learn more about one another. This article explores family learning in informal environments and suggests ways for parents to guide young learners in conversations to make sense of exhibit and program content. Parents can maximize learning and draw children into equitable learning conversations through the strategies
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TEAM MEMBERS: Kelly Riedinger
resource research Public Programs
Garibay Group worked with CLO staff to conduct front‐end research with targeted Latino communities. The goal of this research was to gain an in‐depth understanding of partner communities, including both Latino families living in these communities and of organizational partners. Specifically, research focused on understanding Latino families’ cultural values and norms regarding leisure choices, attitudes toward science, use of technology, and responses to and interested in citizen science.
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TEAM MEMBERS: Cecilia Garabay Cornell Lab of Ornithology
resource evaluation Media and Technology
This report was completed by the Program Evaluation Research Group at Endicott College in October 2013. It describes the outcomes and impacts of a four-year, NSF-funded project called Go Botany: Integrated Tools to Advance Botanical Learning (grant number 0840186). Go Botany focuses on fostering increased interest in and knowledge of botany among youth and adults in New England. This was being done through the creation of an online flora for the region, along with the development of related tools, including PlantShare, and a user-friendly interface for ‘smartphones’. In January 2012, the PI
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TEAM MEMBERS: Judah Leblang New England Wild Flower Society
resource research Public Programs
This research proposed a revised theory of how collective environmental identity is associated with engagement with the advancement of pro‐environmental behaviors. The research comprised three activities that examined the experiences of three groups of people who claim zoo visiting as an important part of their life‐story: conservation biologists who describe zoo experiences as having significant formative role in their childhood development of environmental values; parents who prioritize zoo visits as an important cultural experiences for their children; and active zoo volunteers. This
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TEAM MEMBERS: Wildlife Conservation Society John Fraser
resource research Exhibitions
This article overviews a study in which 31 mother-child pairs were observed in two different museum settings--traditional exhibits and family-oriented exhibits--and the mothers' behavior was recorded. Experimenters reported that mothers used higher-level verbal teaching to children in the traditional setting than in the child- or family-oriented setting.
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TEAM MEMBERS: California State University, Los Angeles Leah Melber
resource evaluation Exhibitions
This report presents a project overview and findings from a formative evaluation of the Ready, Set, School prototype exhibit space at Marbles Kids Museum in Raleigh, NC. This study was conducted by museum staff in consultation with Randi Korn & Associates in May 2013.
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TEAM MEMBERS: Hardin Engelhardt
resource evaluation Media and Technology
Produced by National Geographic Kids and Cricket Moon Media with support from the National Science Foundation, Marine Missions is a free iPad touch screen application for preschoolers. The app is hosted by Jacques, a hermit crab character who guides pre-readers through six ocean missions and the building of a fantasy sea creature. Players steer Jacques’ boat to three green markers to clean up polluted spots in the ocean and three orange markers to complete different water current challenges in which players rescue Jacques’ tools from a whirlpool, run past blowholes, and surf on tidal bores
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resource evaluation Public Programs
Over a period of three weeks in October 2012, Marbles Kids Museum conducted focus groups to support the development of a new school readiness-focused exhibit space and programming. Focus groups included parents of children ages 3-5, preschool and early elementary school educators, and staff from community organizations involved in early childhood education in Wake County, NC. Focus groups addressed the following questions: (1) What does school readiness mean to you? (2) What do you envision or expect in a school readiness exhibit space? (3) What school readiness program possibilities can you
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TEAM MEMBERS: Hardin Engelhardt
resource project Public Programs
Indianapolis / City as Living Laboratory (I/CaLL) is a city-wide civic collaboration engaging in cross-sector research that builds on prior research in informal science learning in public settings. It extends research in place-based and service learning traditions, and uses the city itself as an informal science learning (ISL) environment for Science and Engineering for Environmental Sustainability learning outcomes. This project is creating place-based science learning experiences as part of public spaces in Indianapolis and establishes the next generation of urban science museums that increase opportunities for learning. The project will develop a self-sustaining program for art/science collaborations as they inaugurate city-sanctioned changeable installations at I/CaLL sites. Data from the project will be used to inform ISL professionals at museums throughout the community and around the country. Thousands of volunteers and their families will help create I/CaLL spaces, engage with communities, and serve as research participants connecting with science learning through site development. The unprecedented scale of this project provides a full measure of informal science service learning at a city scale, offering data that can change how science learning is measured, how people from all walks of life develop science literacy as part of their social public experience, and embodying the concept of the city as a living science learning lab. Broader impacts include the development of the city as an informal science learning environment that will become a new standard for thinking about what cities as cultural units can become as we build a resilient Science and Engineering culture for Environmental Sustainability.
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TEAM MEMBERS: timothy carter Gabriel Filippelli Mary Miss John Fraser
resource project Public Programs
Our goal is to demonstrate an educational model fully commensurate with the demands of the 21st Century workforce, and more specifically, with the emerging “green-tech” economy. We recognize a pressing need creating more sustainable solutions for the (human) built-environment and of stabilizing economic patterns that uphold sustainable systems. to prepare citizens for the challenges of The ASCEND model is designed to encourage these societal shifts, but at the same time, it is an attempt to put theory into practice - activating educational practices aligned with research on human development and cognition. For some time now strong recommendations for apprenticeship learning have emphasized the function of legitimate peripheral participation – the possibility of which becomes more prevalent in robust communities of practice. As compared to top-down approaches (typical of formal education settings) these "learning communities" are seen as being more closely aligned with our natural propensities for learning and cognition. ASCEND represents a design-experiment -an attempt to learn how we can create and sustain opportunities for apprenticeship learning in an interdisciplinary arena at the leading edge of technical innovation. In addition, the ASCEND model introduces and examines the efficacy of “digital storytelling” as an alternative to more traditional forms of apprenticeship learning and as a means to engage and advance this and future generations in STEM. A further goal is to develop innovative measures of assessment commensurate with this new model of apprenticeship learning. Finally ASCEND explore how informal learning organizations (museums, libraries, preserves etc.) can use digital storytelling to develop community-driven programs inclusive of at-risk youth and other hard to reach audiences.
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TEAM MEMBERS: Michael Isaacson Doris Ash Jeffrey Bury Irene Lusztig Tamara Ball