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resource research Media and Technology
As the maker movement is increasingly adopted into K-12 schools, students are developing new competences in exploration and fabrication technologies. This study assesses learning with these technologies in K-12 makerspaces and FabLabs. Our study describes the iterative process of developing an assessment instrument for this new technological literacy, the Exploration and Fabrication Technologies Instrument, and presents findings from implementations at five schools in three countries. Our index is generalizable and psychometrically sound, and permits comparison between student confidence
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TEAM MEMBERS: Paulo Blikstein Zaza Kabayadondo Andrew P. Martin Deborah A. Fields
resource research Public Programs
Informal science learning (ISL) organizations that are successful at providing meaningful science, technology, engineering, arts, and mathematics (STEAM) experiences for Latino children, youth, and their families share some common traits. They have leaders and staff who believe in the importance of developing culturally relevant models and frameworks that meet the needs and acknowledge the legacy of STEAM in Latino communities. Such organizations are willing to take risks to create experiences that are culturally meaningful, garner funding and implement programs by working closely with their
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TEAM MEMBERS: Cheryl Juarez Verónika Núñez Exploratorium
resource evaluation Afterschool Programs
Concord Evaluation Group (CEG) conducted an outreach partner evaluation for Design Squad Global (DSG). DSG is produced and managed by WGBH Educational Foundation. WGBH partnered with FHI360, a nonprofit human development organizations working in 70 countries, to implement DSG around the globe. In the DSG program, children in afterschool and school clubs explored engineering through hands-on activities, such as designing and building an emergency shelter or a structure that could withstand an earthquake. Through DSG, children also had the chance to work alongside a partner club from another
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TEAM MEMBERS: Marisa Wolsky Sonja Latimore Christine Paulsen Steven Ehrenberg
resource evaluation Afterschool Programs
In 2017, Concord Evaluation Group (CEG) conducted a summative evaluation of Design Squad Global (DSG). DSG is produced and managed by WGBH Educational Foundation. WGBH partnered with FHI 360, a nonprofit human development organizations working in 70 countries, to implement DSG around the globe. In the DSG program, children in afterschool and school clubs explored engineering through hands-on activities, such as designing and building an emergency shelter or a structure that could withstand an earthquake. Through DSG, children also had the chance to work alongside a partner club from another
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TEAM MEMBERS: Christine Paulsen Marisa Wolsky Sonja Latimore Steven Ehrenberg
resource research Public Programs
This article introduces a special issue focused on investigating the role of learners’ self-identification with disciplinary endeavors (e.g., science-related investigations, interpretations of historical events) in relation to the design of and their participation in learning environments. Over the past decade there has been a growing body of research focused on how learners’ ideas about themselves as social actors in activities mediate participation within and across learning environments and how the development of learners’ disciplinary identities can be a productive goal of educational
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TEAM MEMBERS: Philip Bell Katie Van Horne Britte Haugan Cheng
resource research Public Programs
Out-of-school settings promise to broaden participation in science to groups that are often left out of school-based opportunities. Increasing such involvement is premised on the notion that science is intricately tied to “the social, material, and personal well-being” of individuals, groups, and nations—indicators and aspirations that are deeply linked with understandings of equity, justice, and democracy. In this essay, the authors argue that dehistoricized and depoliticized meanings of equity, and the accompanying assumptions and goals of equity-oriented research and practice, threaten to
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TEAM MEMBERS: Thomas M. Philip Flávio S. Azevedo
resource research Planetarium and Science on a Sphere
This poster, which was presented at the Association of Science and Technology Centers Annual Conference on October 22, 2017, compares and contrasts evaluation findings across components of the Beyond Spaceship Earth project at The Children's Museum of Indianapolis. The project focuses on educating families and students about life and work aboard the International Space Station and generating interest in STEM topics and careers. Project components reviewed include an exhibit, a space object theater, and workshop-style programs focused on engineering and robotics for both families and school
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TEAM MEMBERS: Claire Thoma Emmons
resource research Media and Technology
This position paper, co-authored Center for Childhood Creativity's Director Elizabeth Rood and Director of Research Helen Hadani, details the importance of exposing children ages 0-8 to science, technology, engineering, and math (STEM) experiences. The review of more than 150 empirical studies led Rood and Hadani to conclude that, despite what has been previously thought, modern research supports the understanding that children are capable of abstract thinking and STEM-learning from infancy, beginning before their first birthday. The Roots of STEM Success, authored in support of classroom
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TEAM MEMBERS: Helen Shwe Hadani Elizabeth Rood Amy Eisenmann Ruthe Foushee Garrett Jaeger Gina Jaeger Joanna Kauffmann Katie Kennedy Lisa Regalla
resource evaluation Informal/Formal Connections
In partnership with the Center for Research on Lifelong STEM Learning, we completed year one of a multi-year study on the impact of the Curiosity Machine model on students. There is a specific focus on linking dosage to impact. The constructs that were explored were: * STEM identities (e.g., how students think of themselves in science) * “Possible selves” (see STEM as a component of their own career or future learning pathways, e.g., course taking in STEM areas) * Self-efficacy (e.g., beliefs in their abilities in STEM subject areas, self-perception of confidence in STEM) * Interest in
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resource evaluation Public Programs
This study explored the effect of depth of learning (as measured in hours) on creativity, curiosity, persistence and self-efficacy. We engaged ~900 parents and 900 students across 21 sites in Washington, Chicago, Los Angeles, New York, Alabama, Virginia and the United Arab Emirates, in 5-week (10-hr) Curiosity Machine programs. Iridescent trained partners to implement the programs. Thus, this analysis was also trying to establish a baseline to measure any loss in impact from scaling our programs and moving to a “train-the-trainer” model. We analyzed 769 surveys out of which 126 were paired. On
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TEAM MEMBERS: Iridescent
resource evaluation Summer and Extended Camps
The Curiosity Summer Camp was held in the Redwoods of Huddart Park, Woodside, CA. The camp provided an opportunity for students (ages 4-10) to experience learning in ways that are not always supported by the formal school science curriculum. By focusing on the engineering design process, the children learned to iterate and come back to the same model with a different approach, resulting in development of critical thinking skills and persistence. We engaged 12 PreK-5 students in a 100-hour hands-on engineering camp. The age cohorts we assessed were: 4-5, 6-7 and 8-10. The sample size was
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TEAM MEMBERS: Iridescent
resource evaluation Museum and Science Center Programs
The 5-year longitudinal study on Iridescent's Family Science Learning model was conducted with 2,173 participants from 9 schools and museum sites in Los Angeles and New York City. Participants were underserved elementary school students and their parents. Families met once a week for 5 weeks in a row. Five families (~20 participants) came for all 5 years. Each program implementation was coordinated by Iridescent team members. The goal of this study was to: * To identify scalable methods of engaging underserved audiences in STEM. * To identify sustainable methods of supporting long-term
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TEAM MEMBERS: Elizabeth Pierson LouLou Momoh Naomi Hupert