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resource project Public Programs
The Wayne State University Math Corps is a mathematics enrichment and mentoring program that operates during summers and on Saturdays. The curriculum and the teach pedagogies in this informal learning program have documented success of supporting youths' mathematics learning as well as raising achievement levels in school. Through rigorous research and evaluation, this project seeks to analyze and understand the nature, extent, and reasons for Math Corps' success with youth learning in Detroit as well as the processes of program replication in three sites: Cleveland, OH; Utica, NY; and Philadelphia, PA. As such, this project will deepen understandings of program replication and of addressing the needs of youth in economically-challenged communities in order to promote mathematics learning.

The project's research studies will assess the multiple factors that make Math Corps successful with youth in Detroit and document the implementation of the program to the three replication sites. Research methods include discourse analyses, surveys, interviews, and pre/post-tests. The project will also conduct a retrospective evaluation of Math Corps based on quantitative datasets regarding both near-term and long-term youth outcomes.

This projects is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understandings of, the design and development of STEM learning in informal environments.
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TEAM MEMBERS: Steve Kahn Stephen Chrisomalis Todd Kubica Carol Philips-Bey Francisca Richter
resource research Media and Technology
In this chapter we present the ways in which institutional cultural differences impact the development and implementation of learning activities in informal settings. Five university-based centers for the study of chemistry worked with informal learning professionals to re-envision educational and public outreach activities about science. The projects were part of a broader effort to catalyze new thinking and innovation in informal education and chemistry centers. The set of projects illustrates the broad possibilities for informal learning settings, with projects targeting diverse audiences
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resource evaluation Media and Technology
Roots of Wisdom (also known as Generations of Knowledge; NSF-DRL #1010559) is a project funded by the National Science Foundation that aims to engage Native and non-Native youth (ages 11-14) and their families in Traditional Ecological Knowledge (TEK) and western science within culturally relevant contexts that present both worldviews as valuable, complementary ways of knowing, understanding, and caring for the natural world. The Oregon Museum of Science and Industry (OMSI) and its partner organizations, The Indigenous Education Institute (IEI), The National Museum of the American Indian (NMAI
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resource research Public Programs
There is broad consensus in the international scientific community that the world is facing a biodiversity crisis — the accelerated loss of life on Earth brought about by human activity. Threats to biodiversity have been variously classified by different authors (Diamond 1989, Laverty and Sterling 2004, Brook et al. 2008), but typically include ecosystem loss and fragmentation, unsustainable use, invasive species, pollution, and climate change. Across the globe, traditional and indigenous cultures are affected by many of the same threats affecting biological diversity, including the
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TEAM MEMBERS: Nora Bynum Eleanor Sterling Brian Weeks Andres Gomez Kimberley Roosenberg Erin Vintinner Felicity Arengo Meg Domroese Richard Pearson
resource project Public Programs
The goal of the Hawaii Science Career Inspiration grant (HiSCI) is to enhance science education resources and training available to teachers and students in disadvantaged communities of Hawaii in order to ensure a maximally large and diverse workforce to meet the nation’s biomedical, behavioural and clinical research needs. The HiSCI Program will build on the knowledge gained from two past SEPA grants and the University of Hawaii Center for Cardiovascular Research and leverage resources from all corners of the state to accomplish four specific aims:

1) Increase student interest and exposure to health science careers by providing multiple science exposure opportunities and mentoring along the primary, intermediate, and secondary school experiences for at least 300 students a year and a printed and web-based STEM career resource guide and career posters to alert students, counsellors and teachers to all available opportunities;

2) Provide professional development for 20 middle and high school teachers a year, to include scientific content and foster an understanding of the scientific research process, in addition to medical students mentoring intermediate and high school students;

3) Listen, respond to, and connect the science teacher community in Hawaii by holding innovative listening groups for teachers across the state; and

4) Provide tools and supplies for at least twenty K-12 classrooms a year through a mini-grant process and alert teachers across the state to free resources both locally and nationally. The HiSCI Program is highly relevant to Hawaii’s public health and science infrastructure as it will provide an innovative way to gain knowledge of science training needs and will provide many of the resources to teachers and students across the state by leveraging, communicating and sharing existing resources.
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TEAM MEMBERS: Kelley Withy Rachel Boulay
resource evaluation Public Programs
With support from the Institute of Museum and Library Services, The Wild Center (TWC) engaged Insight Evaluation Services (IES) to assess the impact of specific outreach activities of the Northern New York Maple Project between September 2013 and September 2015. Data for this two-year evaluation study were collected via in-depth telephone interviews conducted with a total of 25 participants, including 16 Tupper Tappers (Tupper Lake area residents who engaged in backyard tapping to provide sap for syrup production at the museum through the Community Maple Project), four local school teachers
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TEAM MEMBERS: Kirsten Buchner
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. The United States is facing a crisis: not enough students are being trained in the areas of science, technology, engineering and mathematics (STEM) to support and foster economic growth. In response, the State University of New York (SUNY) and the New York Academy of Sciences (The Academy) are collaborating to train SUNY graduate students and post-doctoral fellows to deliver mentoring and STEM content to underserved middle-school children in afterschool programs
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TEAM MEMBERS: Johanna Duncan-Poitier Jill Lansing Phillip Ortiz Meghan Groome Kristian Breton Stephanie Wortel Mark Stewart Kristine Paulsson Robert Geer Nakesha Smith Deborah Tyksinski Elizabeth Rossi Charles Spuches Brandon Murphy Lorrie Clemo Karen Valentino Angela Kelly Joe Cimigliaro Gwendolyn Elphick Gaylen Moore
resource research Media and Technology
Computer Science (CS) education at the middle school level using educational games has seen recent growth and shown promising results. Typically these games teach the craft of programming and not the perspectives required for computational thinking, such as abstraction and algorithm design, characteristic of a CS curriculum. This research presents a game designed to teach computational thinking via the problem of minimum spanning trees to middle school students, a set of evaluation instruments, and the results of an experimental pilot study. Results show a moderate increase in minimum spanning
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TEAM MEMBERS: Britton Horn Hilery Chao Christopher Clark Amy Stahl Gillian Smith Oskar Strom Casper Harteveld
resource research Media and Technology
Computer science and its related fields are rapidly growing. However, there is a significant and rising shortage of women in this career domain. To combat this shortage, we explored the potential of coupling analog and digital games teaching computer science concepts to educate, interest, and engage female youth. For our purposes we created and used an analog and digital game both teaching the same computer science principle, image representation, in an after school program setting with middle school-aged females. Assessments were completed by the girls before and after the analog game version
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TEAM MEMBERS: Stephanie Eordanids Elisabeth Gee Gail Carmichael
resource research Public Programs
Since 2009 Vetenskap & Allmänhet (Public & Science, VA) coordinates an annual mass experiment as part of ForskarFredag — the Swedish events on the European Researchers' Night. Through the experiments, thousands of Swedish students from preschool to upper secondary school have contributed to the development of scientific knowledge on, for example, the acoustic environment in classrooms, children's and adolescents' perception of hazardous environments and the development of autumn leaves in deciduous trees. The aim is to stimulate scientific literacy and an interest in science while generating
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TEAM MEMBERS: Dick Kasperowski Fredrik Brouneus
resource research Public Programs
Whereas the evolution of snow cover across forested mountain watersheds is difficult to predict or model accurately, the presence or absence of snow cover is easily observable and these observations contribute to improved snow models. We engaged citizen scientists to collect observations of the timing of distributed snow disappearance over three snow seasons across the Pacific Northwest, U.S.A. . The primary goal of the project was to build a more spatially robust dataset documenting the influence of forest cover on the timing of snow disappearance, and public outreach was a secondary goal
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TEAM MEMBERS: Susan Dickerson-Lange Karla Eitel Leslie Dorsey Timothy Link Jessica Lundquist
resource research Informal/Formal Connections
A hybrid combination of art and science is used to communicate science in a primary school setting. The purpose of the work is to enhance student awareness of the science behind understanding the global climate system with a focus on the cryosphere. An experiment in communicating science is conducted by taking the collaborative experiences of a professional artist and scientist, which are then combined and projected onto an ostensibly everyday primary school classroom project. The tangible end result is a stand-alone contemporary art work that then is the focal point of community-based
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TEAM MEMBERS: Gabby O'Connor Craig Stevens