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resource research Media and Technology
The explosion in mobile apps in the last few years has meant that many new astronomy applications have become available. This catalog is a first attempt to make a list of those of particular interest to astronomy educators. For each mobile app, we give the title, then the developer (in parentheses), the web address for downloading it, and a brief description. Please note that we do not list the devices (or operating systems) each app is available for, since this is changing very fast as developers catch up with the increasing popularity of a variety of smart phones and tablets. At the end, you
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TEAM MEMBERS: Andrew Fraknoi
resource research Public Programs
This report from the 2013 Maker Impact Summit proposes ways in which the future economic and social landscape will be shaped by the Maker Movement.
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TEAM MEMBERS: Maggie Wool
resource research Media and Technology
Parents and children are rapidly adopting mobile technologies, yet designs for mobile devices that serve a communication function to connect parents to children's out-of-school time activities are limited. As a result, our team designed the Digital Postcard Maker so that children attending summer camps can create digital photographs to send home to their parents. These digital postcards help to connect children's home life with out-of-school learning experiences and also support 21st Century Skills' media literacy practices. The research design included two iterations of a design-based
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TEAM MEMBERS: Heather Zimmerman Christopher Gamrat Simon Hooper
resource research Public Programs
The article provides information for the development of a partnership between traditional science classrooms and Informal Science Institutions (ISIs). Topics include popular forms of ISIs, such as zoos, libraries, and government agencies, guidance for choosing an ISI to partner with, and implementing ISI resources in the classroom. Suggestions for steps to take before, during, and after arranging a school field trip to an ISI are also provided.
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TEAM MEMBERS: Lori Walsh William Straits
resource research Public Programs
The article provides information regarding a community service-learning project concerning the Boulder Creek stream performed by a fifth grade class in Donnelly, Idaho. Topics include the participation of students from the University of Idaho McCall Outdoor Science School (MOSS), the development of the IdaH2O Master Water Stewards citizen science project, and the involvement of the community in the student-led restoration project.
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TEAM MEMBERS: Jennifer Schon Karla Eitel Deirdre Bingaman Brant Miller Rebecca Rittenberg
resource research Public Programs
The article provides information and suggestions for coordinating a Family Science Day, an informal science event for science, technology, engineering, and mathematics (STEM) education. Suggestions include integrating art into STEM experiments to create STEAM projects, securing content experts for the event, and creating a manageable timeline.
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TEAM MEMBERS: Sara McCubbins Bethany Thomas Michael Vetere
resource research Public Programs
The author expresses his opinion on the benefits of informal science resources and introduces article topics in this issue, which include school partnerships with local scientists, collaborations with community partners, and family science events.
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TEAM MEMBERS: David Heil
resource research Public Programs
Educational makerspaces (EM) and maker education (ME) have the potential to revolutionize the way we approach teaching and learning. The maker movement in education is built upon the foundation of constructionism, which is the philosophy of hands-on learning through building things. Constructionism, in turn, is the application of constructivist learning principles to a hands-on learning environment. Thus maker education is a branch of constructivist philosophy that views learning as a highly personal endeavor requiring the student, rather than the teacher, to initiate the learning process. In
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TEAM MEMBERS: R. Steven Kurti Debby Kurti Laura Fleming
resource research Professional Development, Conferences, and Networks
The theme of ICLS 2014 is “Learning and Becoming in Practice.” By focusing on learning and becoming, we aim to foreground the ways that learning entails becoming a certain kind of person. By focusing on learning and becoming in practice, we aim to foreground the ways that learning processes are situated within different kinds of practices. Three kinds of practices encompass a range of contexts and processes in which people learn: by engaging in the epistemic practices of disciplines, by participating in sociocultural practices, and by engaging in design. Two additional practices we highlight
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TEAM MEMBERS: Joseph Polman
resource research Public Programs
In 2007, Carnegie Corporation of New York joined with the Institute for Advanced Study to create a commission, comprised of some of our nation’s most distinguished mathematicians, scientists, educators, scholars, business leaders, and public officials, to assess not only the current state of math and science education in the U.S. but also how to enhance the capacity of our schools and universities to generate innovative strategies across all fields that will increase access to high-quality education for every student in every classroom.
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TEAM MEMBERS: Carnegie Corporation and the Institute for Advanced Study
resource research Media and Technology
Schools do not define education, and they are not the only institutions in which learning takes place. After-school programs, music lessons, Scouts, summer camps, on-the-job training, and home activities all offer out-of-school educational experiences. In Learning at Not-School, Julian Sefton-Green explores studies and scholarly research on out-of-school learning, investigating just what it is that is distinctive about the quality of learning in these “not-school” settings. Sefton-Green focuses on those organizations and institutions that have developed parallel to public schooling and have
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TEAM MEMBERS: The MacArthur Foundation Julian Sefton-Green
resource research Public Programs
Learning involves change in knowledge and understanding; capabilities and skills; ways of thinking–-values, feelings and attitudes; and/or ways of acting-–behaviors. It is a lifelong process that occurs in many different environments. Learning is often described as formal learning (such as that occurring in schools, colleges, and universities) and informal learning (that occurs everywhere else). Although the learning process is the same, there are qualitative differences between formal and informal learning contexts that hinge on the degree of choice participants have to engage in learning
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