This is a handout from the session "NASA in the Community: Diverse solutions to engaging families/educators" at the 2014 ASTC Conference held in Raleigh, NC. It includes presentation slides and related reference materials about NASA-funded informal education projects.
This is a handout from the session "Creating Successful Partnerships Between Informal and Formal Science Education" at the 2014 ASTC Conference held in Raleigh, NC. The session discussed several models of collaboration between the formal and informal sectors.
This report provides background information about the Flathead Watershed, the people responsible for funding the project and an depth description of Phase I, the Delphi Survey. The report includes participant information, methodology, data acquisition and findings.
These slides were presented at an interagency meeting to discuss games and informal learning. It describes the Federal Games Guild (FGG) the White House Game Jam.
This presentation at an interagency meeting to discuss informal STEM programming. The presentation discusses the Games for Learning initiative through the Department of Education's Small Business Innovation Program (SBIR).
This catalog details the extent of NASA’s game portfolio, so that others developing new games are able to build upon the lessons learned from the past. Enclosed herein are details on fourteen individual games that have been created by or for NASA as well as two collections of hosted Flash games. Each entry has information about the game, including a screen shot, point of contact (if available), and a link to the game’s site. The games are identified by genre, NASA content or contribution, and intended audience or Entertainment Software Review Board (ESRB) rating.
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TEAM MEMBERS:
Daniel Laughlin
resourceresearchProfessional Development, Conferences, and Networks
This presentation was part of the session "A Scientist Walks into a Bar: Humor in STEM Education" at the 2014 ASTC Conference in Raleigh, NC. The session explored strategies to leverage laughter for learning based on the latest brain research coupled with with personal experiences.
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TEAM MEMBERS:
Jen Lokey
resourceresearchProfessional Development, Conferences, and Networks
This presentation was part of the "Twist and Shout: Using physical movement in STEM education" session at the 2014 ASTC Conference in Raleigh, NC. The session shared, showcased, and compiled creative new ways to incorporate physicality into the learning process.
This report highlights advances in neuroscience with potential implications for education and lifelong learning. The report authors, including neuroscientists, cognitive psychologists and education specialists, agree that if applied properly, the impacts of neuroscience could be highly beneficial in schools and beyond. The report argues that our growing understanding of how we learn should play a much greater role in education policy and should also feature in teacher training. The report also discusses the challenges and limitations of applying neuroscience in the classroom and in learning
This is a handout from a session presented at the 2008 ASTC Conference. Advances in neuroscience are revealing biological pathways underlying emotion, attention, and memory. How can this research be integrated with educational pedagogy to enhance free-choice learning? Join experts from neuroscience, education, and museums to explore practical ways in which new insights about the brain can be applied to creating museum experiences.
This report from the National Research Council explores how learning changes the physical structure of the brain, how existing knowledge affects what people notice and how they learn, the amazing learning potential of infants, and the relationship between classroom learning and learning in everyday settings such as community and the workplace. It identifies learning needs and opportunities for teachers and provides a realistic look at the role of technology in education.