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resource research Media and Technology
Computer Science (CS) education at the middle school level using educational games has seen recent growth and shown promising results. Typically these games teach the craft of programming and not the perspectives required for computational thinking, such as abstraction and algorithm design, characteristic of a CS curriculum. This research presents a game designed to teach computational thinking via the problem of minimum spanning trees to middle school students, a set of evaluation instruments, and the results of an experimental pilot study. Results show a moderate increase in minimum spanning
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TEAM MEMBERS: Britton Horn Hilery Chao Christopher Clark Amy Stahl Gillian Smith Oskar Strom Casper Harteveld
resource research Media and Technology
Games that help players develop an understanding of computer science concepts are a promising alternative to the current emphasis on programming. This workshop will introduce participants to digital and analog games that demonstrate how CS concepts can be integrated with game play and engaging story contexts. Relevant issues such as the use of player data for assessment of learning, the role of narrative in educational games, and the challenges of identifying appropriate concepts for game-based learning will also be addressed.
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TEAM MEMBERS: Elisabeth Gee Kelly Tran Earl Aguilera Casper Harteveld Gillian Smith Yetunde Folajimi Carolee Stewart-Gardiner Stephanie Eordanidis Gail Carmichael
resource research Media and Technology
Computer science and its related fields are rapidly growing. However, there is a significant and rising shortage of women in this career domain. To combat this shortage, we explored the potential of coupling analog and digital games teaching computer science concepts to educate, interest, and engage female youth. For our purposes we created and used an analog and digital game both teaching the same computer science principle, image representation, in an after school program setting with middle school-aged females. Assessments were completed by the girls before and after the analog game version
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TEAM MEMBERS: Stephanie Eordanids Elisabeth Gee Gail Carmichael
resource research Public Programs
Since 2009 Vetenskap & Allmänhet (Public & Science, VA) coordinates an annual mass experiment as part of ForskarFredag — the Swedish events on the European Researchers' Night. Through the experiments, thousands of Swedish students from preschool to upper secondary school have contributed to the development of scientific knowledge on, for example, the acoustic environment in classrooms, children's and adolescents' perception of hazardous environments and the development of autumn leaves in deciduous trees. The aim is to stimulate scientific literacy and an interest in science while generating
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TEAM MEMBERS: Dick Kasperowski Fredrik Brouneus
resource research Informal/Formal Connections
In the past 25 years school-university partnerships have undergone a transition from ad hoc to strategic partnerships. Over the previous two-and-a-half-years we have worked in partnership with teachers and pupils from the Denbigh Teaching School Alliance in Milton Keynes, UK. Our aims have been to encourage the Open University and local schools in Milton Keynes to value, recognise and support school-university engagement with research, and to create a culture of reflective practice. Through our work we have noted a lack of suitable planning tools that work for researchers, teachers and pupils
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TEAM MEMBERS: Richard Holliman Gareth Davies
resource research Professional Development, Conferences, and Networks
The 2nd annual conference of the ad hoc group Science Communication was dedicated to research on risk and uncertainty as important challenges for the present practice of science communication. The review firstly offers a short portrait of the ad hoc group Science Communicaiton as a newly established network of communication scholars and secondly reconstructs the course of the highliy spirited debate during the conference in Jena.
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TEAM MEMBERS: Corinna Luthje
resource research Public Programs
The cultural phenomenon of ‘science festivals’ is ever expanding throughout the world, as universities, city and regional governments, and science engagement professionals alike embrace the concept of a focused ‘celebration’ of science. In the past however science festivals have been criticized for neglecting underrepresented audiences. This special issue explores the extent to which current science festivals have managed to engage with diverse publics, and identifies the key challenges facing the future of science festivals, most notably the need for deeper research into the impacts of
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TEAM MEMBERS: Karen Bultitude
resource research Public Programs
U.S. strength in science, technology, engineering, and mathematics (STEM) disciplines has formed the basis of innovations, technologies, and industries that have spurred the nation’s economic growth throughout the last 150 years. Universities are essential to the creation and transfer of new knowledge that drives innovation. This knowledge moves out of the university and into broader society in several ways – through highly skilled graduates (i.e. human capital); academic publications; and the creation of new products, industries, and companies via the commercialization of scientific
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TEAM MEMBERS: National Academies of Sciences, Engineering, and Medicine
resource research Public Programs
Sharing scientific knowledge in conflict zones may not sound like a priority. Still science communicators can contribute to address social issues by inviting people to experience research practice, engaging them in scientific questioning and constructive dialog.
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TEAM MEMBERS: Leila Perie Livio Riboli-Sasco Claire Ribrault
resource research Public Programs
In this essay, Erica Halverson and Kimberly Sheridan provide the context for research on the maker movement as they consider the emerging role of making in education. The authors describe the theoretical roots of the movement and draw connections to related research on formal and informal education. They present points of tension between making and formal education practices as they come into contact with one another, exploring whether the newness attributed to the maker movement is really all that new and reflecting on its potential pedagogical impacts on teaching and learning.
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resource research Public Programs
On November 2-3, 2015, the American Society for Engineering Education (ASEE), with funding from the National Science Foundation (NSF), hosted the 2015 NSF Maker Summit, in the Washington, D.C. metro area. Planned in response to a Call to Action issued by the White House after the June 2014 White House Maker Faire, the summit was attended by more than 50 individuals representing five different segments of the Maker community. Its goals were to forge connections across the Maker Movement, envision the future of Making for engineering and education communities, and identify how Makerspaces can be
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TEAM MEMBERS: Stacy Gregory Alexandra Longo Rocio Chavela Guerra Ray Phillips Ashok Agrawal Nathan Kahl Mark Matthews Jennifer Pocock
resource research Professional Development, Conferences, and Networks
This guide offers a comprehensive overview of NISE Network programming, including development by a multi-organization team, implementation by hundreds of partners nationwide, and impact on public audiences. It offers a practical introduction to the approaches, methods, and tools the Network uses to ensure our programs provide effective learning opportunities.
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TEAM MEMBERS: Rae Ostman