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resource research Media and Technology
Within the UNAM (The National Autonomous University of Mexico) there is an institution, the Dirección General de Divulgación de la Ciencia (DGDC) devoted to the popularization of science through different media such as museums, exhibitions, journals, books, radio and TV programs, internet, workshops for children, demos, shows, plays, summer courses and outreach programs. Most of these products and materials are planned, designed and manufactured by a multidisciplinary team of professionals in the DGDC. Some of our most outstanding projects are: the creation and operation of two science museums
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TEAM MEMBERS: Elaine Reynoso Haynes
resource evaluation Public Programs
In Spring 2006, the Missouri Botanical Garden received a National Science Foundation grant to fund the LIONS program. LIONS trained educators from the St. Louis region, through professional development about place-based education, to deliver after school and summer programming to students grades 5 through 8. Since its inception, the LIONS program has included evaluation of program implementation and outcomes. There were dramatic changes in the scope of the program, which expanded beyond the originally targeted University City school district by adding additional schools recruited by LIONS
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TEAM MEMBERS: Rachel Becker-Klein David Chase
resource project Media and Technology
The University of Massachusetts Lowell and Machine Science Inc. propose to develop and to design an on-line learning system that enables schools and community centers to support IT-intensive engineering design programs for students in grades 7 to 12. The Internet Community of Design Engineers (iCODE) incorporates step-by-step design plans for IT-intensive, computer-controlled projects, on-line tools for programming microcontrollers, resources to facilitate on-line mentoring by university students and IT professionals, forums for sharing project ideas and engaging in collaborative troubleshooting, and tools for creating web-based project portfolios. The iCODE system will serve more than 175 students from Boston and Lowell over a three-year period. Each participating student attends 25 weekly after-school sessions, two career events, two design exhibitions/competitions, and a week-long summer camp on a University of Massachusetts campus in Boston or Lowell. Throughout the year, students have opportunities to engage in IT-intensive, hands-on activities, using microcontroller kits that have been developed and classroom-tested by University of Massachusetts-Lowell and Machine Science, Inc. About one-third of the participants stay involved for two years, with a small group returning for all three years. One main component for this project is the Handy Cricket which is a microcontroller kit that can be used for sensing, control, data collection, and automation. Programmed in Logo, the Handy Cricket provides an introduction to microcontroller-based projects, suitable for students in grades 7 to 9. Machine Science offers more advanced kits, where students build electronic circuits from their basic components and then write microcontroller code in the C programming language. Machine Science offers more advanced kits, which challenge students to build electronic circuits from their basic components and then write microcontroller code in the C programming language. Machine Science's kits are intended for students in grades 9 to 12. Microcontroller technology is an unseen but pervasive part of everyday life, integrated into virtually all automobiles, home appliances, and electronic devices. Since microcontroller projects result in physical creations, they provide an engaging context for students to develop design and programming skills. Moreover, these projects foster abilities that are critical for success in IT careers, requiring creativity, analytical thinking, and teamwork-not just basic IT skills.
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TEAM MEMBERS: Fred Martin Douglas Prime Michelle Scribner-MacLean Samuel Christy
resource evaluation Media and Technology
Internet Community of Design Engineers (iCODE) program, which took an innovative approach to structuring self-directed learning –– using a collaborative on-line environment to facilitate hands-on activities, was a three year program led by the University of Massachusetts Lowell and Machine Science Inc., Cambridge. The overall objective of this program, which involved after-school and summer sessions and was funded by NSF’’s Innovative Technology Experiences for Students and Teachers (ITEST) Program, was to increase the likelihood that participating middle school and high school students will
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TEAM MEMBERS: Rucha Londhe Colleen Manning Rachel Schechter Laura Houseman Irene Goodman
resource research Public Programs
This fact sheet presents information on the benefits of out-of-school programs and some of the issues surrounding them, including the need for professional development for practitioners and the importance of 21st century skills.
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TEAM MEMBERS: National Institute on Out-of-School Time
resource project Public Programs
WaterBotics is the underwater robotics curriculum and program that is being disseminated to four regions through a National Science Foundation grant, in collaboration with national and state partners. Its goal is to provide hands-on experiences for middle and high school age youth to engineering design, information technology tools, and science concepts, and to increase awareness and interest in engineering and IT careers. The curriculum, which can be used either in traditional classroom settings or in after-school and summer-camp situations, is problem-based, requiring teams of students to work together to design, build, test, and redesign underwater robots, or “bots” made of LEGO® and other components. Students use the NXT and LEGO Mindstorms® software to program their robots to maneuver in the water, thereby gaining valuable experience with computer programming. Teams must complete a series of increasingly sophisticated challenges which culminates with a final challenge that integrates learning from the prior challenges.
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TEAM MEMBERS: Stevens Institute of Technology Mercedes McKay Patricia Holahan
resource research Public Programs
By emphasizing work-based learning, youth programs can not only meet their youth development goals but also prepare young people for success in the knowledge economy of the 21st century.
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TEAM MEMBERS: Graham Cochran Theresa Ferrari
resource research Public Programs
This executive summary presents findings from surveys of participants in the the 2009 SciGirls summer camp.
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TEAM MEMBERS: Roxanne Hughes
resource project Public Programs
Backyard Mystery is an NSF-funded curriculum, focused on diseases, pathogens and careers, using interactive paper and physical activities. Content is for middle school participants in afterschool settings, like 4-H and other similar venues. The curriculum engages student interest in genetics and genomics and in the bioSTEM workforce. The curriculum storyline is placed in a familiar setting to students--the backyard--and explores fungi, bacteria, viruses and parasites in a way that is engaging fun and informative. It can be tailored to specific audiences, e.g. participants interested in animal science will gain from focusing on the parasite panel. The curriculum is available in two forms: a combined lesson that brings all of the elements together in one session and another in which the content is broken out into three separate lessons. We would like to share this curriculum with facilitators and educators for both out-of-school time and classroom settings. It is available electronically and free to use. We only ask for users to complete a brief survey to give us feedback, which is helpful for NSF.
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TEAM MEMBERS: Barbara Alonso Peggy G. Lemaux
resource evaluation Public Programs
In 2006, the Institute for Advanced Learning and Research (IALR) received a three-year grant from the National Science Foundation's Information/Innovative Technology Experiences for Students and Teachers (ITEST) division to create the Dan River Information Technology Academy (DRITA) for under-served high school students in rural Virginia. The only program of its kind in Southern Virginia, the program was designed to provide participating students with competencies in information technology (IT) and workforce skills. In addition, the program seeks to encourage students to graduate from high
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TEAM MEMBERS: Irene Goodman Lorraine Dean Miriam Kochman Helena Pylvainen Colleen Manning Karen Peterman Institute of Advanced Learning and Research
resource project Public Programs
This comprehensive ITEST project would provide sixty middle and high school teachers with an introduction to Geographic Information System (GIS) and Global Positioning System (GPS) technologies. The project, which brings together a leadership team of educators, science researchers and experts in resource management, is based at the University of Maryland Center for Environmental Science Appalachian Laboratory, a research facility that studies stream and forest ecosystems. The program will focus on environmental applications in which teachers use probes to investigate the properties of local forest and stream ecosystems. Teachers will apply their technology experiences to creating standards based lessons aligned with local curricula. The teacher participants will be recruited from rural, underserved Appalachian communities in western Maryland and northern West Virginia. Local students will be recruited to participate in a four-day summer session that includes field-testing the proposed lessons and learning about career opportunities in information technology.
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TEAM MEMBERS: Cathlyn Merrit Davis Philip Townsend
resource project Public Programs
Led by Washington University, Making Natural Connections: An Authentic Field Research Collaboration (DRL-0739874), is a series of two field-based informal science education programs in environmental biology targeting St. Louis area teenagers. The project aims for engagement of science research institutions and career scientists in the execution of informal science education programming, bringing real and dynamic context to the science content and allowing for deep and transparent career exploration by teenage participants. Project goals include (1) providing a model for integration of informal science education into the research and restoration projects at biological field stations and nature reserves, (2) communicating current environmental biology research to audiences outside the research community, and (3) influencing the entry of pre-college students into the science career pipeline. The project is a collaborative partnership between Washington University’s Tyson Research Center and the Missouri Botanical Garden’s Shaw Nature Reserve. The Shaw Institute for Field Training (SIFT) program trains St. Louis area high school students in scientific exploration of the natural world at Shaw Nature Reserve. During a one-week training session in June, teens are introduced to a variety of Missouri ecosystems and gain skills necessary to conduct field research, including plant and animal identifications, biotic sampling and census techniques, testing of abiotic factors, and training in the use of maps, compass and GPS. During the rest of the summer and school year, teens are involved in important research and restoration activities at Shaw, Tyson Research Center and other field research sites in the St. Louis area. Fieldwork opportunities may include invasive species management, prairie reconstruction, plant and animal inventories, and prescribed burns. The Tyson Environmental Research Fellowships (TERF) program places high school students as summer interns on ecology and environmental biology research teams at Tyson Research Center. Selected teen participants have successfully completed the SIFT program and apply their field skills to ongoing research projects at Tyson and other partnering research sites. During the summer, the four-week program provides teens with exposure to a variety of field science experiences and skills. TERF teens work alongside university scientists, post-doctoral researchers, graduate students and undergraduate students. The TERF program provides a cultural apprenticeship in university-based environmental biology research and training in scientific communication. It is an advanced summer experience modeled on the undergraduate research internships offered at Tyson. During the following school year, participants work on posters and presentations for symposia at Washington University and Tyson and at community fairs, and their posters are displayed at Shaw Nature Reserve. A national dissemination workshop for informal science educators, high school biology teachers, and research scientists provides the necessary materials and background to replicate the project design in other locales. The summative evaluation will address impacts on teenage participants (engagement, cognitive and emotional support, competence, career viability, experiential learning) and professional audiences (implementation of teen program, program components, impacts on mentoring scientists). The strategic impact of this project results from the integration of teenage immersion experiences into research activities at a university-based facility. This model of informal science training activities leading into participation in authentic research may be transferable to other STEM disciplines.
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TEAM MEMBERS: Phyllis Balcerzak Peter Raven Susan Flowers Kim Medley