NSF generously funded the Science Museum of Minnesota's exploration of whether or not the "theatrical gaming" technique could improve visitors' understanding of complex topics requiring conceptual shifts--topics like evolution. COVID disrupted our formal evaluation plans, but this report offers finding and guidance/best practices for other informal education institutions interested in developing this type of experience. Individual sections discuss our particular, three-phased project, theatrical gaming as a technique, storytelling, gaming, technology, and evaluation.
The Lineage project was a collaboration between Twin Cities Public Television and the Smithsonian’s National Museum of Natural History. The project included creation of a feature-length video program, a Virtual Reality game, and a set of hands-on activities designed for use by multigenerational audiences—all of which were incorporated as part of a series of seven Fossil Festival events at museums and other sites around the United States. This report presents findings from a set of external evaluation studies that examined impacts on families who participated in Fossil Festival events as well
This research examined the role of format in learning from the GS film, Amazon Adventure. Funded by the National Science Foundation (NSF), Amazon Adventure is an Innovations in Development project directed by Pacific Science Center in partnership with SK Films; Rutgers, The State University of New Jersey; Embodied Games; and the Howard Hughes Medical Institute’s Tangled Bank Studios. The project deliverables produced during the grant period included a giant screen film, live stage presentation for use at informal science education (ISE) institutions, and educational resources.
As part of
This poster was presented at the 2021 NSF AISL Awardee Meeting.
The project's goals are to:
Create “data-catcher” exhibits that provide exciting learning experiences about cooperation while allowing visitors to contribute to research in social science.
Build public awareness of the methods of social science.
Generate valid data for academic research.
Assess the impact of public participation in scientific research (PPSR) on visitors’ interest, engagement, and understanding.
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TEAM MEMBERS:
Josh GutwillHeike WinterheldLee CronkAthena Aktipis
This poster was presented at the 2021 NSF AISL Awardee Meeting.
This project employs youth (ages 16-21) from frontline communities to work in paid positions as purveyors of climate science, develop communication and leadership skills, and engage in timely conversations with members of the public about climate change impacts in their own communities. The youth work in small groups to develop an educational tool based in personal narrative and current climate science as a way to raise public understanding and awareness about local climate impacts. They also act as advisors and colleagues in
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Project goals:
● Develop an interactive microscopy exhibit platform
● Design the platform to work for various types of microscopic samples
● Create a platform that is accessible and extensible to small- and mid-sized ISE venues
● Better understand how to scaffold scientific observation, esp. with image recognition technologies
The overarching goal of this Research in Service to Practice project is to leverage multimodal learning analytics to develop an enriched understanding of visitor engagement in science museums. The project centers on data-rich investigations of visitor engagement with interactive tabletop exhibits about environmental science and sustainability. During free-choice learning in museums and science centers, visitor engagement shapes how learners interact with exhibits, move around the exhibit space, and form attitudes, interests, and understanding of science. Multimodal visitor analytics integrates
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TEAM MEMBERS:
James LesterJonathan RoweJames MinogueRoy Campbell
New York City is a leader in Open Data initiatives, and has a large and diverse population. This project studies informal data science learning at workshops and trainings associated with NYC’s open data ecosystem.
This poster was presented at the 2021 NSF AISL Awardee Meeting.
With support from rural communities and their libraries in the Four Corners Region in the Southwestern U.S., We are Water creates a place to meet and share stories about water, and explore and learn about water together. Designed for rural, Indigenous, and Latinx communities, stories, community voices and multiple ways of knowing are highlighted and woven throughout the exhibit and programs.
This poster was presented at the 2021 NSF AISL Awardee Meeting.
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Dinosaurs of Antarctica is a giant screen film and outreach project that documents the work of NSF-funded researchers on expeditions to Shackleton Glacier during the 2017-2018 field season. This immersive film and companion television special will bring the past to life and engage the public, and particularly students in middle grades (6-9), with polar science through appealing, entertaining media experiences and informal learning programs. The film serves as a companion for the synonymous Antarctic Dinosaurs museum exhibition
Nothing generates excitement like sound! From the iconic guitar riffs in Led Zeppelin’s famous song “Stairway to Heaven” to birds energetically singing (way too early in the morning) outside my bedroom window, nonscientists can relate to acoustics. Many of us entered the field because we love music, a passion evident at the jam sessions that accompany many meetings of the Acoustical Society of America (ASA). Science communication enables us to share that enthusiasm with nontechnical audiences.
The goal of this article is to introduce fundamental ideas in science communication and resources
In order for science media to thrive in an environment where science misinformation is prevalent -- more than ever communicators need tools to be effective in reaching audiences. Researchers in science communication have developed best-practices approaches that can be extremely useful. Connecting researchers in science communication and practitioners including science filmmakers can lead to research that is more applicable and impactful and relevant to the needs of producers, in addition to media content that is based on the latest best-practice evidence.