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resource research Media and Technology
In this commentary we are concerned with what mainstream science communication has neglected through cultural narrowness and ambient racism: other practitioners, missing audiences, unvalued knowledge, unrecognised practices. We explore examples from First Nations Peoples in the lands now known as Australia, from Griots in West Africa and from People's Science Movements in India to help us reimagine science communication. To develop meaningfully inclusive approaches to science communication, we argue there is an urgent need for the ‘mainstream’ to recognise, value and learn from science
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TEAM MEMBERS: Summer May Finlay Sujatha Raman Elizabeth Rasekoala Vanessa Mignan emily dawson Liz Neeley Yong Lindy Orthea
resource evaluation Exhibitions
Middle Ground, funded by the National Science Foundation, was an outdoor public installation developed by the Exploratorium and located in the Civic Center. This installation focused on the social science of how people think about others, particularly the cognitive basis for biases, judgements, and stereotypes, as well as more pro-social behavior and ways of connecting with others. Garibay Group is currently conducting a summative evaluation. As data are still being collected and analyzed, this report presents select preliminary results about installation-specific outcomes.
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TEAM MEMBERS: Cecilia Garibay
resource research Public Programs
Do you want to implement projects and develop strong collaborations in diverse or “underserved” communities? This workbook is a product of research conducted by community-based organizations and the Cornell Lab of Ornithology over three years, focused on how to create equitable partnerships between informal science institutions and community-based organizations in underrepresented communities. The objective is to improve equity, diversity, and inclusion in STEM (Science, Technology, Engineering, and Mathematics). The research comes from questions asked by community researchers to more than 30
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TEAM MEMBERS: Marilu Lopez Fretts
resource research Exhibitions
Accessible Design for Multitouch Tables, Large Displays, and Interactive Experiences focuses primarily on access for individuals in wheelchairs or those of short stature who may have reach, roll-up, or related mobility limitations. Building upon existing standards, this paper presents both “broad” and “strict” interpretations for accessible design on multitouch tables and describes a range of approaches for incorporating them into new experiences.
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resource evaluation Media and Technology
Through Project BUILD, a STAR Library Network (STAR Net) program funded by the National Science Foundation, the American Society of Civil Engineers (ASCE) and the Space Science Institute’s National Center for Interactive Learning (NCIL) offered the virtual Dream, Build, Create program which consisted of (1) the award-winning documentary Dream Big: Engineering Our World and (2) five live-streamed panels of diverse engineers (Dream Teams) who shared their stories of what it means to be an engineer. The external evaluation, conducted by Education Development Center (EDC), aimed to examine how
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resource project Media and Technology
This Smart and Connected Community (SCC) project will partner with two rural communities to develop STEMports, an innovative Science, Technology, Engineering and Mathematics (STEM) learning game for workforce development. The game's activities will take players on localized Augmented Reality (AR) missions to both engage in STEM learning challenges and discover emerging STEM careers in their community, specifically highlighting innovations in the fields of sustainable agriculture and aquaculture, forest products, and renewable energy. Community Advisory Teams (CATs) and co-design teams, including youth, representatives from the targeted emerging STEM economies, and decision-makers will partner with project staff to co-design STEMports that reflect the interests, cultural contexts, and envisioned STEM industries of the future for each community.

The project will: (a) design and pilot an AR game for community STEM workforce development; (b) develop and adapt a community engagement process that optimizes community networking for co-designing the gaming application and online community; and (c) advance a scalable process for wider applications of STEMports. This project is a collaboration between the Maine Mathematics and Science Alliance and the Field Day Lab at the University of Wisconsin-Madison to both build and research the co-designing of a SCC based within an AR environment. The project will contribute knowledge to the informal STEM learning, community development, and education technology fields in four major ways:


Deepening the understanding of how innovative technological tools support rural community STEM knowledge building as well as STEM identity and workforce interest.
Identifying design principles for co-designing the STEMports community related to the technological design process.
Developing social network approaches and analytics to better understand the social dimensions and community connections fostered by the STEMport community.
Understanding how participants' online and offline interactions with individuals and experiences builds networks and knowledge within a SCC.


With the scaling of use by an ever-growing community of players, STEMports will provide a new AR-based genre of public participation in STEM and collective decision making. The research findings will add to the emerging literature on community-wide education, innovative education technologies, informal STEM learning (especially place-based learning and STEM ecosystems), and participatory design research.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Scott Byrd Sue Allen Gary Lewis Ruth Kermish-Allen David Gagnon
resource project Media and Technology
Production of a mobile-optimized website, a walking tour, and a museum exhibition exploring the history of underground and submerged sites in downtown San Francisco and the Bay.

The Exploratorium seeks support for the production and distribution of San Francisco's Buried History, a project that uses digital technology to engage the public in a physical and virtual exploration of the urban history of Downtown San Francisco. Specifically, Buried History uses a mobile-optimized web site, a walking tour, and accompanying museum exhibit to explore seventeen underground sites that provide fascinating clues as to how the landscape was used and altered over time, as well as to how past inhabitants of the area lived, worked and died. The project will prompt the public to become curious about the rich historical and cultural information right beneath their feet, and the story that information tells of how and why human activity transformed the landscape of San Francisco. In doing so, Buried History will engage users in adopting a more nuanced sense of place—encouraging its audience to learn from historical insights while developing perspectives on contemporary issues.
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TEAM MEMBERS: Robert Rothfarb
resource project Media and Technology
Implementation of a permanent exhibition, on-line content, educational materials, and public programs exploring the history and cultural impact of video games.

Through the design, fabrication, and implementation of a 24,000-sq. ft. permanent, long-term gallery—tentatively entitled Digital Worlds—The Strong National Museum of Play will explore and share the history, influence, and experience of video games as they relate to culture, storytelling, human development, and the broader evolution of play. This gallery, the centerpiece of a transformational museum expansion, will include complementary and cohesive interactive exhibit spaces that showcase the history of video games through: (1) display of rare and unique historical artifacts; (2) use of multiple media formats that allow guests to discover the history of video games and their impact on society and culture; and (3) inclusion of one-of-a-kind interactive experiences that bring the history, art, and narrative structures of video games to life.
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TEAM MEMBERS: Jon-Paul Dyson
resource project Exhibitions
Implementation of a traveling exhibition on the evolution of hierarchy in prehistoric southeastern Europe.

The Field Museum requests support from the National Endowment for the Humanities for the implementation of a traveling exhibition—tentatively titled First Kings of Europe: The Emergence of Hierarchy in the Prehistoric Balkans—about the evolution of hierarchy in prehistoric southeastern Europe. Featuring some of the most compelling archaeological finds from the Neolithic period, Copper Age, Bronze Age, and Iron Age, First Kings will tell the story of how small, autonomous, farming communities of the Neolithic evolved into centralized, hierarchical, and bureaucratic states during the Iron Age, approximately 8,000-2,500 years ago.
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TEAM MEMBERS: William Arthur Parkinson
resource project Exhibitions
NYBG seeks an Implementation Grant for the exhibition, Roberto Burle Marx: Modern Nature of Brazil (June 8-September 29, 2019), the exhibition’s travel to two additional venues, and a two-year public humanities position. Burle Marx is one of the most significant Brazilian artists of the 20th century and his work has had a lasting impact on landscape design around the world. This project will explore the deep connections between Burle Marx’s fine art and landscape architecture practice and his commitment to the celebration and preservation of native Brazilian plants. It will be the first show to combine a large-scale horticultural tribute to Burle Marx’s Brazilian modernist landscape design work with a curated exhibition showcasing his significant fine art works. The exhibition will also include smaller exhibitions on Brazilian plants and the Sitio Burle Marx. It will be complemented by self-guided tours, a mobile guide, and public and children’s education programs.
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TEAM MEMBERS: Joanna Groarke
resource project Media and Technology
Production of an augmented reality app for the Cahokia Mounds historic site and a complementary website.

This project is to produce an augmented reality application for Cahokia Mounds State Historic Site. This experience will enable visitors to see structures, people, and other features of this ancient site through the lens of their smartphone or tablet. There will be extra audio and vision opportunities loaded to the experience as well as a complementary website. The website will include curriculum for school use. Cahokia Mounds State Historic Site is a UNESCO World Heritage and US National Historic Landmark. This project will greatly enhance the visitor's experience and bring awareness of the site.
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TEAM MEMBERS: Jack Kerber
resource project Exhibitions
The goal of exhibition is to share the history of the Spiro culture from its humble beginnings to its rise as one of the premier cultural sites in all of North America. The Spiro people, and their Mississippian peers, are nearly forgotten in the pages of North American history, yet they created one of the most exceptional societies in all of the Americas. This exhibition explores the archaeological and historical data connecting the Spiro site to other communities throughout North and Central America, discusses the Spiroan community and religious activities, and highlights the enduring legacy of Native Americans today who are descended from Mississippian cultural groups. This 200-object exhibition will include a publication, symposium, and website, all of which was developed in collaboration with the Caddo Nation, the Wichita and Affiliated Tribes, and scholars from over a dozen universities and museums from across the United States.
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TEAM MEMBERS: Eric Singleton