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resource research Media and Technology
This paper details a long-term evolving effort to provide evaluation instruction designed to address specific information needs for selected target groups from a centralized location within a networked environment. Additionally, this paper examines a content design process that focuses on user-centered data-appropriate evaluation methods where the content of the instructional system is comprehensive, organized, and presented for use by library researchers and practitioners in a variety of library settings and situational contexts. Specific examples of web-based evaluation instructional systems
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TEAM MEMBERS: John Snead Charles McClure John Bertot Paul Jaeger
resource research Media and Technology
This paper describes an approach to familiarizing individuals with modern scientific processes through the facilitation of informal learning experiences in and around the museum. Several methods for development of such exhibits and exhibit content are presented. These experiences are discussed and later implemented in the context of the Adler Planetarium and Astronomy Museum in Chicago, IL. The exploration functions as an educational guideline by which museum exhibits may be developed in order to familiarize a more general audience with processes behind scientific research and to make science
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TEAM MEMBERS: Daniela Rosner
resource research Public Programs
In mid-2007, the Sciencenter's executive director, Charlie Trautmann, traveled to Europe to survey a wide variety of science museums, centers, and other informal educational organizations and learn how they communicate the subjects of sustainability and global warming to the public. His report includes a new tool, called the "Museum Sustainability Index," which museums can use to assess their own progress in both becoming more sustainable organizations and communicating the science of sustainability to the public.
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TEAM MEMBERS: Charles Trautman
resource research Public Programs
The purpose of this paper is to examine the role of laboratory-based science from a perspective that synthesizes developments in (1) science studies, e.g., history, philosophy and sociology of science and (2) the learning sciences, e.g., cognitive science, philosophy of mind, educational psychology, social psychology, computer sciences, linguistics, and (3) educational research focusing on the design of learning environments that promote dynamic assessments. Taken together these three domains have reshaped our thinking about the role inquiry, and in turn the laboratory, has in science
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TEAM MEMBERS: Richard Duschl
resource research Informal/Formal Connections
To begin, this paper describes the climate in science education in the United States, and describes and defines formative assessment. Next, Black & Wiliam’s review and two other important empirical studies will be summarized. Then, a framework characterizing different forms of formative assessment is presented. Non-empirical studies are organized according to this continuum. Finally, the paper describes limitations in the implementation of formative assessment in K-8 science, and summarizes assessment practices that show promise for improving student learning. The important contribution of the
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TEAM MEMBERS: Erin Furtak
resource research Media and Technology
The media are the most pervasive disseminators of informal science education in this country. Watching commercial and non-commercial television will provide you with information on alligators or zygotes, bio-fuels or stem cells, polar bears or hurricanes. Radio, too, provides discussions of genetics and global warming and birds and stars. Often radio and television will cover science issues with a contextual overlay of politics or morality, so viewers and listeners can sense how they and their community relate to it. But for excitement, going to the theater to see an IMAX movie will take you
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TEAM MEMBERS: Saul Rockman Kristin Bass Jennifer Borse
resource research Media and Technology
Technological literacy is essential to ensure lifelong engagement in rapidly changing societies. Three factors that affect learning in later adulthood are age-related declines in processing new information, changes in motivation and reprioritization of emotional wellbeing over new learning, and the ways in which beliefs and stereotypes influence motivation and learning.
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TEAM MEMBERS: Casey Lindberg Edwin Carstensen Laura Cartsensen
resource research Media and Technology
In 2006, the National Research Council initiated a study on Learning Science in Informal Environments. The purpose of the study is to synthesize a range of relevant literatures and recommend strategic directions for future research in the area. In the course of working on this study the Committee has found one of its challenges to be the identification and assessment of evaluation studies of informal science programs, in particular those which have probed science learning outcomes. To that end they commissioned the Institute for Learning Innovation to produce a paper that would help them
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TEAM MEMBERS: Institute for Learning Innovation
resource research Media and Technology
This paper lays out a theory of (re-)generative learning to explain how families and communities socialize young learners into thinking like scientists and mathematicians. Cultural communities and their families orient their young in varied ways toward the language, behaviors, and self-theories about the future presupposed in the learning of science and mathematics. Certain socialization processes and norms correspond closely with those that scientists and artists use in laboratories, studios, and rehearsals. Certain norms of politeness and patterns of language differ significantly from habits
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TEAM MEMBERS: Shirley Heath
resource research Public Programs
What makes “making”—the next generation of inventing and do-it-yourself—worth paying attention to? In this report, we explore the three categories of makers, the ecosystem growing around those categories, the role technology plays in this ecosystem, and, finally, how business can take advantage of the opportunities this movement represents.
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TEAM MEMBERS: John Hagel John Seely Brown Dleesha Kulasooriya
resource research Media and Technology
Through the Digital Media in Everyday Life research initiative, The Museum of Science and Industry, Chicago seeks to better understand our audience and their relationship to technology and digital media in order to inform the development of our own digital initiatives. Our definition of “audience” is necessarily broad, and includes visitors to the Museum as well as users of all our online, mobile, and social media experiences. Therefore it is not only important for us to understand what mobile devices visitors might bring into the Museum, but also how users behave online and in social networks
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TEAM MEMBERS: Steven Beasley Annie Conway
resource evaluation Public Programs
Knowledge of Climate Change Among Science & Technology Museum Visitors reports results from a national study of what the American public understands about how the climate system works, and the causes, impacts and potential solutions to global warming. This report describes how knowledge of climate change varies across Science and Technology Museum visitors. Using a straight grading scale, 38% of both occasional and frequent museum visitors received a passing grade (A, B, or C), compared to 19% of non-visitors. While knowledge levels vary across the groups, these results also indicate that
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TEAM MEMBERS: Anthony Leiserowitz Nicholas Smith