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resource project Media and Technology
The Adler Planetarium, Johns Hopkins University, and Southern Illinois University-Edwardsville are investigating the potential of online citizen science projects to broaden the pool of volunteers who participate in analysis and investigation of digital data and to deepen volunteers' engagement in scientific inquiry. The Investigating Audience Engagement with Citizen Science project is administering surveys and conducting case studies to identify factors that lead volunteers to engage in the astronomy-focused Galaxy Zoo project and its Zooniverse extensions. The project is (1) identifying volunteers' motivations for joining and staying involved, (2) determining factors that influence volunteers' movement from lower to higher levels of involvement, and (3) designing features that influence volunteer involvement. The project's research findings will help informal science educators and scientists refine existing citizen science programs and develop new ones that maximize volunteer engagement, improve the user experience, and build a more scientifically literate public.
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TEAM MEMBERS: Jordan Raddick
resource project Public Programs
The Cyberlearning and Future Learning Technologies Program funds efforts that support envisioning the future of learning technologies and advance what we know about how people learn in technology-rich environments. In this Cyberlearning EAGER project, the project team is developing foundations for using "paper mechatronics" as a learning technology. Paper mechatronics makes possible a craft-oriented approach to engineering and computing education that integrates key concepts from mechanical engineering, electrical engineering, control systems, and computer programming, while using paper as the primary material for learner design, exploration, and inquiry. In this approach, learners will design foldable paper components and assemblies; program motors, sensors and controls; test their ideas iteratively; and share their designs on a website. This paper-based modeling approach to learning concepts in and practices of mechanical engineering, electrical engineering, control systems, and computer programming ultimately aims to make it possible for all learners to have exposure to and the opportunity to participate in creative engineering, design, and computer programming.

The approach to learning through designing and making through paper mechatronics is made possible by a convergence of many different technological factors -- the array of small computers, sensors, and actuators that are becoming available at low cost and a size that children can use; availability of a wide variety of manipulable conductive materials (threads, paints, fabrics); low-cost and precise desktop and laser cutters for paper and similar materials; a wide variety of novel paper-like materials; and new ways of interacting with the computer. The approach has its foundations in Papert's constructionism and in the current maker movement, but it has potential beyond constructionism itself, both in practice and with respect to what can potentially be learned about learning and development in in context of its use.
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TEAM MEMBERS: Sherry Hsi Michael Eisenberg
resource project Exhibitions
The Museum of Science, Boston will prototype several exhibit elements to be included in the Charles River Gallery, a new 3,000-square-foot exhibition gallery atop the Charles River Dam that explores the connection between the science of the natural world and that of the engineered world. The exhibits will be fabricated using the concepts of universal design in an ongoing effort to make the museum's offerings available to the greatest number of people, regardless of age, background, and ability. Through a combination of surveys and observational studies, museum staff will evaluate the effectiveness of proposed gallery components and use the results to improve visitor experience and comprehension of the new exhibit themes. The prototyping activities will also allow the museum to investigate how cross-disciplinary studies enable better understanding of human interaction in complex environments.
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TEAM MEMBERS: Christine Reich
resource project Media and Technology
The Strybing Arboretum and Botanical Gardens will link and integrate its digital geographic information system (GIS) to its plant collections database, making possible the creation of GIS-derived applications that will ultimately impact all areas of the museum's operations. Following the system integration, the institution will develop applications and train staff members on how to develop GIS-derived applications tailored to enhance the learning experiences of visitors and program participants. The integrated database will serve as a resource that will positively impact learning experiences for the gardeners who maintain the plant collections, visitors to the garden, participants in education programs, and people accessing information online. The project will also help demonstrate the potential of spatial data to benefit collections-management activities and public programming.
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TEAM MEMBERS: Steve Gensler
resource project Public Programs
Poets House will plan for a national project that will combine scientific knowledge with the expressive art of poetry. The planning project will lay the groundwork for a five to six city national program that will offer 1) public poetry-and-science programs at libraries and natural history museums; 2) poetry enhanced exhibits at natural history museums and libraries; and 3) self-directed learning through poetry and science resources at public libraries. The planning project will bring together experts in science, natural history museums, libraries, and poetry to share information; test-pilot public programs on both the East and West coasts, including a poetry-enhanced tour of natural history exhibits at the Oakland Museum; and determine the content, protocols and strategy for implementing a multi-city national program.
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TEAM MEMBERS: Lee Briccetti
resource project Public Programs
The Free Library of Philadelphia Foundation will create on-the-floor makerspaces in libraries in underserved neighborhoods in North Philadelphia. These spaces will help local residents of all ages to gain access to technology and participatory education, and encourage creative applications and collaborative projects. Mentors will guide multigenerational community members as they create cross-disciplinary, interest-driven electronic art projects; build interest and knowledge in STEAM (Science, Technology, Engineering, Art, and Mathematics), and use tools and skills to create and share artifacts that reflect their identities and communities. Through the act of making, participants of all ages will have the opportunity to design meaningful digital and physical objects that capture the richness and diversity of their neighborhoods. These place-based, interest-driven, and mentor-guided makerspaces will provide a replicable, scalable model for libraries and museums nationally.
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TEAM MEMBERS: Siobhan Reardon
resource project Public Programs
This University of Wisconsin System will conduct research to understand how the Madison Public Library (MPL) is building a production-oriented approach to literacy and learning through their maker-focused program, the Bubbler. On a national level, this project speaks to educational research communities, professionals, members of informal learning institutions, and organizers of designed makerspaces. At the local level, it addresses underserved populations in the Madison area and MPL in evaluating and developing the Bubbler. Findings will be shared through conference presentations, journal articles, and networks of library professionals.
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TEAM MEMBERS: Rebekah Willett
resource project Media and Technology
The Richmond Public Library will create The Richmond Digital Health Literacy Project to provide low-income residents with tools and skills needed to access online information to improve their health. Participants will learn how to gain access to digital reference materials, e-books, mobile library offerings, and other resources. The project will bring together groups of participants around the topic of health information to develop customized online health curricula, provide training to 180 low-income residents in digital health literacy, and supply free broadband and wireless antennae to public computer centers. These activities will enable participants to develop skills and access relevant digital content to improve the health and the overall quality of life of Richmond residents.
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TEAM MEMBERS: Katy Curl