Interactive surfaces are increasingly common in museums and other informal learning environments where they are seen as a medium for promoting social engagement. However, despite their increasing prevalence, we know very little about factors that contribute to collaboration and learning around interactive surfaces. In this paper we present analyses of visitor engagement around several multi-touch tabletop science exhibits. Observations of 629 visitors were collected through two widely used techniques: video study and shadowing. We make four contributions: 1) we present an algorithm for
During the first EU-funded project EUSCE/X (European Science Communication Events / Extended), a "White Book" was developed in 2005, containing the experiences of exploring 21 European science engagement events like science festivals. The White Book has 13 chapters ranging from "purpose and philosophy" across "management", "education", "funding" to "European dimension".
In 2010 the Royal Society journal Biology Letters published an article, ‘Blackawton bees’, which caused something of a sensation: the findings, on bees’ foraging patterns, were original, but the true originality lay in the fact the experiments were in part devised, and the paper written, by a group of 8- to 10-year-old children at Blackawton Primary School in Devon (Blackawton et al., 2011).[1] The article attracted considerable media attention, troubling, as it did, the boundaries of professional science, and distinctions between scientific practice and education, not to mention the
This paper examines the approach of a major new gallery on information and communication technologies in the Science Museum, situating it in the context of current ideas around the history of technology and exploring the way the curatorial team addressed the challenges of display and interpretation. As a short discussion piece it looks at four broad questions: How has the concept of information, and more importantly an ‘Information Age’ been conceived across differing disciplines? What opportunities can user focused histories present to a gallery on information and communication technologies
The Art and Science of Acoustic Recording was a collaborative project between the Royal College of Music and the Science Museum that saw an historic orchestral recording from 1913 re-enacted by musicians, researchers and sound engineers at the Royal College of Music (RCM) in 2014. The original recording was an early attempt to capture the sound of a large orchestra without re-scoring or substituting instruments and represents a step towards phonographic realism. Using replicated recording technology, media and techniques of the period, the re-enactment recorded two movements of Beethoven’s
DATE:
TEAM MEMBERS:
Aleks KolkowskiDuncan MillerAmy Blier-Carruthers
When exchange telephony was first marketed to the British public by the early telephone companies in the late nineteenth century it was as an intuitive technology requiring no specialist knowledge or training. This has gone unquestioned in subsequent telephone historiography but, as this article demonstrates, telephone instruments and systems were not always unproblematic or easy to use. Whilst other scholars have discussed important factors in the development and uptake of telephony, such as business economics and intellectual property, this article focuses on usage, and argues that
Science centres and museums in Europe traditionally offer opportunities for public participation, such as dialogues, debates and workshops. In recent years, starting with the support of grants from the European Commission, the purpose of these initiatives is increasingly more connected with the policy making processes where science centres play a role as brokers between the public and other stakeholders. This article begins an investigation on how these two levels of participation – the participation of museums in policy, and the participation of visitors in museums – are related in seven
The paper aims to build a ground for thinking about museums’ role in society and the development of the twenty-first century learner. The first and second parts of the paper focus on the influences technological evolution and current global challenges have brought to our lives, and the consequent requirements for ‘new’ learning and skills. The third part examines how different elements of new pedagogies and approaches could reinforce the twenty-first century learner and could, moreover, inspire museums. The final part of the paper focuses on the specific contribution that museums could make by
Worldwide growth in use of mobile phones has fostered the emergence of mobile learning. Mobile technologies are used both in classrooms to support instruction (safe) and as tools that significantly change instructional activities, learner roles, and learning location (disruptive). Learners become less consumers of information and more collaborators, researchers, and publishers on-the-go (Stead, 2006). Scholarship in m-learning is scarce and lacks rigor (McNeal & van't Hooft, 2006). Even with increasing numbers of investigative studies there are still significant gaps in the literature
DATE:
TEAM MEMBERS:
Tiffany KoszalkaG.S. Ntloedibe-Kuswani
The following are interviews with people whose long-term involvement with the PISEC program has been life-changing. Most started as participants, with or without friends and family, and over time became PISEC leaders. Most of those profiled here are parents. Because PISEC programs are geared to families, these parents brought their children to events starting at a very young age. As their children grew up in PISEC, they too, became involved with the program. In some cases, children took on leadership roles of their own; in other cases, children’s interest in science activities and studies grew
DATE:
TEAM MEMBERS:
Philadelphia-Camden Informal Science Education Collaborative (PISEC)Minda BorunBarbara Martin KellyLisa Jo Rudy
The Exploratorium's Going APE project (APE=Active Prolonged Engagement) developed 30 exhibit designs to encourage visitors to become more cognitively engaged with exhibits--to use exhibits as tools for self-directed exploration, rather than as authoritative demonstrations. To do this, the staff drew on work in the fields of education, visitor research, human factors engineering, computer interface design, and interactive exhibit development at other museums. The project also integrated evaluative research into exhibit development to maximize possibilities for visitor-authored questions
What happens if we put ‘the public’ at the centre of our efforts to conceptualise, conduct and evaluate publicly engaged research? This Open University pamphlet outlines a public-centric approach to engagement you can make use of in your own settings. Drawing on insights from recent empirical research and key strands of the theoretical literature on the public the pamphlet foregrounds a set of questions you can ask at key stages of the engagement process to help you make choices about how you will engage. The public-centric approach is designed to support researchers working across all