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resource research Public Programs
Trauma infiltrates all of society – including museums. For guests, the trauma may lie in the context of the visit or what they bring with them from their everyday lives. Staff can develop trauma through daily interaction with stressful content or secondary trauma through interaction with traumatized guests. During the COVID19 pandemic, trauma also developed from workplace issues regarding personal health safety and job security. This is a case study about how one museum educated itself about the presence and impact of trauma through exploration of a framework developed by the Trauma Responsive
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TEAM MEMBERS: Aaron Price Leila Makdisi Gail Hutchinson Daniel Lancaster Micere Keels
resource research Public Programs
The ICBOs (Independent Community-based Organizations), a group of fifteen community representatives from communities historically excluded from the sciences, share results from eight years of community-led de-colonial participatory action research. We wrote this white paper to share our findings and recommendations with funders like the National Science Foundation. These findings, recently published in BioScience (https://doi.org/10.1093/biosci/biac001), along with preliminary results from our current research, and our lived experiences point towards a critical need to change the existing
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TEAM MEMBERS: Karen Purcell Bobby Wilson Makeda Cheatom John Annoni Tanya Schuh
resource evaluation Media and Technology
Engaging Faith-based Communities in Citizen Science through Zooniverse was an 18-month pilot initiative funded by the Alfred P. Sloan Foundation. Any opinions, findings, or recommendations expressed are those of the authors and do not necessarily reflect the views of the Sloan Foundation. The goals of this initiative were to broaden participation in citizen science (aka people-powered research) among religious and interfaith communities by establishing pathways for them to engage with science using the online Zooniverse platform, and to build positive, long-term relationships with these
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TEAM MEMBERS: Grace Wolf-Chase Katy Hinman Laura Trouille
resource evaluation Public Programs
NSF generously funded the Science Museum of Minnesota's exploration of whether or not the "theatrical gaming" technique could improve visitors' understanding of complex topics requiring conceptual shifts--topics like evolution. COVID disrupted our formal evaluation plans, but this report offers finding and guidance/best practices for other informal education institutions interested in developing this type of experience. Individual sections discuss our particular, three-phased project, theatrical gaming as a technique, storytelling, gaming, technology, and evaluation.
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TEAM MEMBERS: Liza Pryor Zdanna King Stephanie Long Trygve Nordberg
resource evaluation Media and Technology
The Lineage project was a collaboration between Twin Cities Public Television and the Smithsonian’s National Museum of Natural History. The project included creation of a feature-length video program, a Virtual Reality game, and a set of hands-on activities designed for use by multigenerational audiences—all of which were incorporated as part of a series of seven Fossil Festival events at museums and other sites around the United States. This report presents findings from a set of external evaluation studies that examined impacts on families who participated in Fossil Festival events as well
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TEAM MEMBERS: Jennifer Borland
resource research Media and Technology
This research examined the role of format in learning from the GS film, Amazon Adventure. Funded by the National Science Foundation (NSF), Amazon Adventure is an Innovations in Development project directed by Pacific Science Center in partnership with SK Films; Rutgers, The State University of New Jersey; Embodied Games; and the Howard Hughes Medical Institute’s Tangled Bank Studios. The project deliverables produced during the grant period included a giant screen film, live stage presentation for use at informal science education (ISE) institutions, and educational resources. As part of
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TEAM MEMBERS: Mary Nucci
resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. The project's goals are to: Create “data-catcher” exhibits that provide exciting learning experiences about cooperation while allowing visitors to contribute to research in social science. Build public awareness of the methods of social science. Generate valid data for academic research. Assess the impact of public participation in scientific research (PPSR) on visitors’ interest, engagement, and understanding.
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TEAM MEMBERS: Josh Gutwill Heike Winterheld Lee Cronk Athena Aktipis
resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. This project employs youth (ages 16-21) from frontline communities to work in paid positions as purveyors of climate science, develop communication and leadership skills, and engage in timely conversations with members of the public about climate change impacts in their own communities. The youth work in small groups to develop an educational tool based in personal narrative and current climate science as a way to raise public understanding and awareness about local climate impacts. They also act as advisors and colleagues in
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TEAM MEMBERS: Rebecca Riley Imme Huttmann
resource research Public Programs
New York City is a leader in Open Data initiatives, and has a large and diverse population. This project studies informal data science learning at workshops and trainings associated with NYC’s open data ecosystem. This poster was presented at the 2021 NSF AISL Awardee Meeting.
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TEAM MEMBERS: Oded Nov Camillia Matuk Graham Dove
resource research Public Programs
With support from rural communities and their libraries in the Four Corners Region in the Southwestern U.S., We are Water creates a place to meet and share stories about water, and explore and learn about water together. Designed for rural, Indigenous, and Latinx communities, stories, community voices and multiple ways of knowing are highlighted and woven throughout the exhibit and programs. This poster was presented at the 2021 NSF AISL Awardee Meeting.
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TEAM MEMBERS: Anne Gold Patricia Montano Nancy Maryboy David Begay Megan Littrell Brigitta Rongstad Kathryn Boyd Christine Okochi Keliann LaConte Claire Ratcliffe (Adams) Paul Dusenbery Brooks Mitchell Dillon Connelly Jill Stein Shelly Valdez
resource research Media and Technology
Nothing generates excitement like sound! From the iconic guitar riffs in Led Zeppelin’s famous song “Stairway to Heaven” to birds energetically singing (way too early in the morning) outside my bedroom window, nonscientists can relate to acoustics. Many of us entered the field because we love music, a passion evident at the jam sessions that accompany many meetings of the Acoustical Society of America (ASA). Science communication enables us to share that enthusiasm with nontechnical audiences. The goal of this article is to introduce fundamental ideas in science communication and resources
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TEAM MEMBERS: Allison Coffin
resource research Public Programs
Better understanding guests’ sense of belonging can explain why some feel quite at home in museums while others would never consider visiting. To do so, we start by developing a model of belonging uniquely suited for museums and cultural institutions. Based on literature and expert interviews, it includes three elements of belonging: Inclusion, Place Belongingness and Context of the visit. This study presents an easy-to-use survey instrument designed to measure all aspects of the model. It adapts two previously published scales while introducing the Cultural Context Belonging Scale, newly
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