The Exploratorium requests support for four nationally recognized installation artists to develop scientifically relevant, interactive exhibits that will model the movements of waves, clouds, and flowing water and their interplay on and with the Earth's surface. By manipulating or enhancing the behavior of these simulated elemental forces, changing their scale or the perspective from which they are observed, or slowing down or speeding up their natural processes, the artists can bring out characteristics not easily observed, normally. Cross- referenced to other Exploratorium exhibits, these pieces will form the center of a subset of exhibits on the physics of fluid motion and the interaction of elemental forces. They will serve as a starting point for exploring the physical conditions that can cause and support the natural phenomena modeled by the artists. We will develop two different kinds of dissemination materials: 1) A publication for museum professionals, addressing the use of art in presenting science to the public. 2) Printed guides which will designate environmentally relevant exhibits at the Exploratorium dealing with aspects fluid movements in nature. These new "Pathways" will be intended for children and will be made available to students coming on Field Trips and the general public. They will be produced in coordination with two other Pathways on Energy and distributed in packets entitled "Energy and the Environment."
This exhibit will integrate graphics, artifacts, highly interactive electro-mechanical demonstration devices together with state of the art interactive educational computer technology to demonstrate how probability shapes nature. It will draw its examples from a variety of scientific fields including physics, chemistry, earth sciences, and biology. It is planned as a permanent addition to the Museum's exhibition program, but will be designed to facilitate easy reproduction for individual copies or for circulation as a travelling exhibit. Millions of visitors--families, teachers, children form diverse communities--will gain a first hand aesthetic appreciation of the pattern finding process of scientific investigation as well as a better understanding of the usefulness of mathematics in explaining how the natural world works.
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TEAM MEMBERS:
H. Eugene StanleyDouglas SmithEdwin Taylor
The Children's Museum is requesting $910,088 from the National Science Foundation to create an exhibition to go in an Urban Environmental Center to be built on a barge anchored in Fort Point Channel, a 500-foot-wide Boston Harbor waterway in front of the Museum. Our goal is to create exhibits which broaden public access to the process of science while extending each person's awareness of an engagement in this particular waterfront environment. Barge exhibits are focused on water, which has universal appeal to children and is the central feature of our location; atmosphere -- birds, sun, solar radiation, shadow, light refraction and diffraction, heat, wind, and clouds; built environment -- architecture, engineering, buildings, technology -- and their relationship to living things. We will provide a wide menu of entry-level approaches to the environment that are not given in school. The exhibits will take a visitor from where s/he is at the beginning of the visit to a new level of curiosity and concern. Through observation and direct experimentation, children will see what varies with the tides, what flows into the Channel from street run-off, where different creatures nest, what is emitted into the atmosphere from cars and buildings, and many other things. Some exhibits invite a playful experience, involving the senses and whole body; others offer a more focused exploration to uncover principles of a phenomenon. All encourage practice in such scientific processes as observing, collecting, recording, and comparing data.
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TEAM MEMBERS:
Signe HansonDorothy MerrillDiane Willow
The Space Science Institute of Boulder, Colorado in partnership with the Franklin Institute Science Museum and the Electric Producers Research Institute will develop a 3000 sq. ft. traveling exhibit entitled Electric Space: Exploring Our Plasma Universe. Visitors to the exhibit will be introduced to the physics of the sun and the polar aurora. They will learn about the effect solar variability has on technology and humans working in space. The exhibit is divided into seven sections: Space is Not Empty; SkyWatchers; Plasma: the Fourth State of Matter; The Dynamic Sun; Planet Earth: a Great Magnet; Reaching Toward the Starts: the Heliosphere; and The Cosmic Connection. Its design is guided by the desire to create a total immersion environment that will allow visitors to explore the many realm of the plasma university from Earth's upper atmosphere to distant galaxies. It is the developers intention to demystify science by concentrating on process rather than facts, to create a stimulating informal learning environment, to reach a diverse audience, to motivate young people to pursue science as an interest and a career, and to have the exhibit serve as an interface between the scientific community and the general public. In addition to the exhibit, supplemental curriculum modules using an inquiry-based approach will be developed in cooperation with the Science Discovery Project at the University of Colorado. These materials will provide teachers, students, and parents the opportunity to explore the concepts presented in the exhibit. An extensive evaluation plan will be carried. The exhibit will open at the Maryland Science Center the summer of 1995. It will then travel to nine major US cities reaching an estimated two million adults and children who represent a great diversity of ages and education an ethnic backgrounds.
The Museum of Science and Industry in Chicago is producing a large format film that examines the sun and the relationship between the earth, its inhabitants, and our mother star. SOLARMAX will present some of the newest discoveries about the sun and will place special emphasis on the defining impact of the sun on human life and culture. The influence of solar cycles on global warming will be explored and new, unprecedented high-definition images of the sun will be included for the first time in a large format film. The film will examine how multiple scientific disciplines interact to build a complete picture of the universe by delving into the history and philosophy of science, astronomy, astrophysics, solar physics, helioseismology, meteorology, spectrography, mathematics, and biology. The Museum of Science and Industry, Chicago, will serve as Executive Producer and distributor of SOLARMAX. The film will be produced by Robert Eather, an expert in magnetospheric physics and a science filmmaker. The Co-Producer, Writer, and Director will be John Weiley who previously served in these roles for the large format film, Antarctica. Advisors in the fields of space weather, solar physics, and archaeoastronomy include Louis Lanzerotte, Paul Dusenbery, Gaerhardt Haerendell, George Siscoe, and Edwin Krupp.
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TEAM MEMBERS:
Robert EatherJohn WeileyJohn WickstromMuseum of Science and Industry
The Exploratorium requests $1,389,665 to develop "Live @ the Exploratorium: Origins." The Exploratorium will conduct a three-year pilot project to develop an experimental series of Webcasts, related Web-based resources, and museum activities . The project will use new communications technologies to create an ongoing link between Internet and museum audiences and current scientific research efforts at observatories around the world where scientists are investigating the origins of matter, the universe, the Earth, and life itself. The Exploratorium will establish a remote connection to six science research locations investigating particle physics, cosmology, polar research, earthquake research, astrobiology and genetics. During each live Webcast museum visitors and Internet visitors will be able to interact with scientists at the remote observatories.
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
Some of the most intriguing science museum exhibits start with a counter-intuitive outcome, a result that runs counter to visitors' expectations. Although counter-intuitive events often succeed in captivating visitors, they rarely lead to visitor-driven inquiry. The author argues that this is primarily due to two factors: first, for the counter-intuitive effect to be presented reliably and repeatedly, the visitor's interaction must be limited to a narrow set of options. Without multiple options for visitors to explore, extended inquiry is nearly impossible. Second, counter-intuitive outcomes
The World Biotech Tour (WBT) is a multi-year initiative that will bring biotechnology to life at select science centers and museums worldwide. The program, supported by the Association of Science-Technology Centers (ASTC) and Biogen Foundation, is scheduled to run from 2015-2017, with the 2015 cohort in Belgium, Japan, and Portugal. The WBT will increase the impact and visibility of biotechnology among youth and the general public through hands-on and discussion-led learning opportunities. Applications are now open for the 2016 cohort! Learn more and submit an application at http://www.worldbiotechtour.org/become-a-stop
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TEAM MEMBERS:
Association of Science-Technology CentersCarlin Hsueh
The Exploratorium's Going APE project (APE=Active Prolonged Engagement) developed 30 exhibit designs to encourage visitors to become more cognitively engaged with exhibits--to use exhibits as tools for self-directed exploration, rather than as authoritative demonstrations. To do this, the staff drew on work in the fields of education, visitor research, human factors engineering, computer interface design, and interactive exhibit development at other museums. The project also integrated evaluative research into exhibit development to maximize possibilities for visitor-authored questions
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and