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resource project Professional Development, Conferences, and Networks
The New York Hall of Science (NYHOS), in partnership with the University of Michigan (UM), the Miami Museum of Science (MMOS), the National Evolutionary Synthesis Center (NESCent), and a broad group of Science and Museum Advisors, requests $1,349,349 over five years for a combined Phase I and Phase II NIH SEPA grant to develop, test and travel a new hands-on science exhibition on the subjects of natural selection and human health. With the working title "Evolution and Health," the 1000-square-foot interactive traveling exhibition will engage middle and high-school students, educators and the general public in inquiry-based learning on the role of evolution and natural selection in explanations of health, illness, prevention, and treatment. In addition, teacher development programs and online activities focusing on health issues seen from an evolutionary perspective will be developed by the NYHOS Education staff and disseminated along with the exhibition on its national tour. The project will address the relationship between health and natural selection; while there are many museum exhibitions on health, this will be only one of two to take an evolutionary perspective, and the only one to explore the relationship between health and natural selection. Ultimately, "Evolution and Health" will become a national model for conveying an evolutionary understanding of health, which will be increasingly central to research and public understanding in the coming years. "Evolution and Health" will increase visitors' comprehension of their own health issues by fostering a better understanding of evolution and natural selection. The project will seek to determine whether employing the perspective of natural selection can lead to a deeper understanding of human health.
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TEAM MEMBERS: martin weiss
resource project Exhibitions
The Marian Koshland Science Museum will produce a 1,500-square-foot exhibit on infectious disease aimed at a teen and adult audience. The exhibit will focus on three concepts: (1) How infectious disease affects individuals, society, and the environment; (2) What actions can be taken to modify the impact of infectious disease; and (3) What benefits and consequences there are to both action and inaction. These concepts will be explained using interactive displays, with emphasis on the use of current science and science-based decision support tools. The Koshland will develop public programs, educational materials aimed at grades 7-12, hands-on science activities, and audio and video guides to support the exhibit. An exhibit on infectious disease is relevant because of the continuing burden and increasing threat of disease worldwide. A greater understanding of recent scientific advances will help the public make decisions about their health and the health of their community.
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TEAM MEMBERS: Erika Shugart Nagla Fetouh
resource project Professional Development, Conferences, and Networks
Working in collaboration with biomedical researchers from universities in the San Francisco area, across the nation, and abroad, the Exploratorium proposes to develop a high-quality microscopic imaging station for use by museum visitors, students, teachers and Internet visitors. This facility will utilize the highest quality optics and state-of-the-art microscopic techniques including biological staining and sophisticated digital recording. A variety of living specimens fundamental to basic biology, human development, the human genome and health-related research will be displayed. The station will be the lively center of the life sciences' area at the Exploratorium, providing educational content, dramatic imagery and regular demonstrations to reach an audience which ranges from the mildly curious to research scientists. In addition, the Exploratorium will be the first public institution, outside of a few research laboratories, to present live microscopic specimens via video and the Internet in real time. (To date, remote microscopes have generally presented inanimate objects or fixed tissue.) In order to increase student accessibility, subject matter for the imaging station will be integrated into the ongoing middle and high school teacher professional development at the museum. Teachers will be able to use the imaging station to conduct their own experiments, develop classroom explorations, take away images, access the website in their classrooms, or share materials with other teachers.
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TEAM MEMBERS: Charles Carlson
resource project Exhibitions
The Maryland Science Center, in cooperation with the Johns Hopkins Medical Institutions (JHMI) and the University of Maryland, Baltimore, developed and produced BodyLink, a unique health sciences update center. The group did so with support from the National Institutes of Health SEPA (Science Education Partnership Award) Program, BodyLink, which is modeled after the Maryland Science Center's praised SpaceLink space science update center, will make today's medical and health news clear and relevant for visitors, young and old. Science and technology centers have long struggled with ways to acquaint visitors with the latest and greatest discoveries in health and biomedical science, and to interpret the significance of these findings for all ages. Museums can no longer be content with presenting only basic science, and need to expand their role as public communicators of science by presenting cutting-edge research, and by interpreting and explaining this information for visitors. BodyLink is a 1,500-square foot multimedia center where visitors can discover and appreciate the wonders of cutting-edge medical research (basic research, as well as clinical research) through interactive exhibits, stunning imagery, and facilitated demonstrations in a multimedia driven programmable space. BodyLink also includes WetLab, an open-access microbiology laboratory facility that allows visitors to conduct scientific investigations using state-of-the art research technology. Visitors can extract DNA from wheat germ, test common anti-microbial products on live bacteria, and learn Gram staining techniques, among other activities. Bodying will further serve school groups, general museum visitors, and remote-learning participants through the interactive website. BodyLink also incorporates an internship program for graduate students from the Maryland Science Center's collaborating universities. These internships give the graduate students an opportunity to interact with the general public to enhance their scientific communication skills and give them first-hand experience with investigating public understanding of scientific research.
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TEAM MEMBERS: Roberta Cooks Tonya Matthews
resource evaluation Public Programs
Fusion Science Theater (FST) uses elements of playwriting to make informal science education more engaging as well as educational. FST shows incorporate an overarching scientific question that is asked and then answered by a series of participatory exercises and demonstrations. The shows also use “embedded assessment” of learning, which asks children to “vote their prediction” both before and after these activities. The FST National Training and Dissemination Program had three major goals: (1) To develop and implement a Performance Training Program to train professional audiences to perform
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TEAM MEMBERS: Madison Area Technical College Joanne Cantor
resource research Public Programs
This pilot study was funded by the Museum of Science’s Women in Science Committee to examine the impact of competition on children participating in Design Challenges engineering experiences, and in particular, to see what effect, if any, the competitive design of these engineering activities had on girl participants. The research questions for this study included: 1. How does competition affect participants' engagement in engineering activities? 1.a Does this differ for boys and girls? 2. How does competition affect participants' desire to take part in future engineering activities? 2.a. Does
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TEAM MEMBERS: Museum of Science, Boston Marta Beyer Ryan Auster
resource evaluation Exhibitions
Life on Earth is interactive software installed as a museum touchtable exhibit that uses data about over seventy thousand (70,000) species from several databases to help visitors explore and deepen their understanding of biodiversity, evolution and common ancestry, and the history of life on earth (DeepTree/ FloTree). Some installations also include a smaller exhibit that poses puzzle challenges about evolutionary relationships among species (Build-a-Tree (BAT)). The exhibit was installed at four natural history museums across the U.S. – the Harvard Museum of Natural History (Cambridge, MA)
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TEAM MEMBERS: Harvard Univesity Jim Hammerman Amy Spiegel Jonathan Christiansen
resource research Exhibitions
Interactive surfaces are increasingly common in museums and other informal learning environments where they are seen as a medium for promoting social engagement. However, despite their increasing prevalence, we know very little about factors that contribute to collaboration and learning around interactive surfaces. In this paper we present analyses of visitor engagement around several multi-touch tabletop science exhibits. Observations of 629 visitors were collected through two widely used techniques: video study and shadowing. We make four contributions: 1) we present an algorithm for
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TEAM MEMBERS: Harvard University Florian Block James Hammerman Michael Horn Amy Spiegel Jonathan Christiansen Brenda Phillips Judy Diamond E. Margaret Evans Chia Shen
resource project Public Programs
The World Biotech Tour (WBT) is a multi-year initiative that will bring biotechnology to life at select science centers and museums worldwide. The program, supported by the Association of Science-Technology Centers (ASTC) and Biogen Foundation, is scheduled to run from 2015-2017, with the 2015 cohort in Belgium, Japan, and Portugal. The WBT will increase the impact and visibility of biotechnology among youth and the general public through hands-on and discussion-led learning opportunities. Applications are now open for the 2016 cohort! Learn more and submit an application at http://www.worldbiotechtour.org/become-a-stop
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TEAM MEMBERS: Association of Science-Technology Centers Carlin Hsueh
resource research Exhibitions
The Exploratorium's Going APE project (APE=Active Prolonged Engagement) developed 30 exhibit designs to encourage visitors to become more cognitively engaged with exhibits--to use exhibits as tools for self-directed exploration, rather than as authoritative demonstrations. To do this, the staff drew on work in the fields of education, visitor research, human factors engineering, computer interface design, and interactive exhibit development at other museums. The project also integrated evaluative research into exhibit development to maximize possibilities for visitor-authored questions
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TEAM MEMBERS: Josh Gutwill
resource evaluation Public Programs
The Museum of Science, Boston partnered with Goddard Space Flight Center and Massachusetts Space Grant Consortium to develop educational resources around aeronautical and aerospace engineering. The main goals of the project were to increase the awareness of engineering work done during NASA missions, to engage children in the Engineering Design Process (EDP), and to support educators developing engineering-focused curricula. The study evaluated three main deliverables: 1) A planetarium program featuring NASA’s robotic missions of discovery, 2) A summer teacher workshop designed for middle
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TEAM MEMBERS: Museum of Science, Boston Paul Fontaine Steven Yalowitz Patricia Montano
resource project Media and Technology
Dinosaur Island is a 3D computer simulation with herds of sauropods and ceratopsians, flocks of pteranodons, hunting packs of carnivores and authentic plants and trees from over 65 million years ago all controlled by the user. You can think of Dinosaur Island as a digital terrarium in which a balance between the species and their diets must be maintained or the ecosystem will collapse. It is up to the user to determine how many and what kinds of dinosaurs and plants populate the island. Start off simple with just a few sauropods and some plants; but you better make sure that those big plant-eaters have the right food to eat. Did you know that many of the plants from the Jurassic were poisonous? You also need to make sure that there are some carnivores around to keep those sauropod herds in check; otherwise they will quickly outstrip their food supplies. Dinosaur Island is an Adventure: Yes, it is a bit like those famous movies because you can take 'photographs' of your dinosaurs, save them, post them and share them with your friends (you can even 'name' your dinosaurs, 'tag' them and track them throughout their lives). You will be able to walk' with the dinosaurs without being trampled under their giant feet. You will be able to follow along when a female T-Rex goes out to hunt without fear of becoming dinner for her family. You will be able to 'garden' by 'planting' vegetation where you like and watch the plants grow over time. Dinosaur Island is Educational: Our reputation – both in our 'serious games' and our contracted simulations – is for historical accuracy. All of our computer games, serious games and simulations are meticulously researched. Dinosaur Island will also include an extensive hyperlinked interactive 'booklet' about the dinosaurs that live on Dinosaur Island, their habitat and the plants and vegetation that grow there. Designasaurus, the game that we created in 1987, was named Educational Game of the Year. We will exploit the computer environment that is now available (more memory and faster machines allow for 3D rendering) to make Dinosaur Island even more of an immersive educational experience. Dinosaur Island is Fun: Playing with herds of dinosaurs is just good fun. You can 'pick them up' and move them around, plant crops for them to eat or you can even 'get inside' a dinosaur and control its actions. Regardless of your age, Dinosaur Island is guaranteed to be hours of fun.
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TEAM MEMBERS: Ezra Sidran