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resource project Public Programs
The Lunar and Planetary Institute will expand a successful pilot program in which libraries in Texas and Louisiana are used as community learning centers. The program is two-fold and includes both "Explore!" resource materials and "Fun with Science" modules. "Explore!" materials are a collection of space science posters, brochures, fact sheets, videotapes and references. These resources are disseminated to librarians for use as part of their collections and to support the "Fun with Science" modules. "Fun with Science" consists of eight space science modules that librarians are trained to use in after-school and summer youth programs. Module topics include rocketry, comets, impact cratering, remote sensing and space capsule design. Each year, 3-4 new modules will be produced. Librarians receive training on content, activities and NASA resources in 2-3 day sessions. The dissemination plan would enable the program to expand to include public libraries in Texas, Illinois (Chicago) and South Carolina, as well as school libraries as a secondary audience. Rural sites will be targeted and distance learning will be used for training when possible. CD ROMs containing the modules, training videos and a website will be developed to support this project.
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TEAM MEMBERS: Stephanie Shipp Pamela Thompson Mary Noel
resource project Public Programs
This project is a collaboration by the Children's Museum, Museum of Science, and Franklin Park Zoo designed to provide hands-on science activities and increase interest in science as a career for children in grades 6-8 who attend community agency after school programs. Groups of 20-25 students will attend 8-week courses at each institution, rotating to all three during the year. After completing the courses, selected students will become interns for summer training and work at the institutions. The goals of the project are to offer engaging science to underserved children and motivate them to further study; to build a bridge to community groups from the three institutions; to bolster science programs at community centers through training their staff; and to create a replicable model for other science centers, children's museums and nature centers to work with community agencies and to involve parents in their children's activities. Videotapes, to be produced by WGBH-PBS will be distributed to science centers: tapes will document finding effective ways to work in the children, the particular experiences of the three institutions, and the children's experiences with and attitudes toward science. A summer institute will be held for museum professionals from other institutions.
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TEAM MEMBERS: Bernard Zubrowski Paul Evans
resource project Public Programs
A Museum-based After-School Program Examining Amphibian Ecology is a partnership between Dr. David Skelly's research lab and the Peabody Museum at Yale University in New Haven, Connecticut. The program will engage 20 middle and 20 high school students from under-represented groups in the New Haven Public Schools in an experiential program focused on science literacy, STEM career awareness and college preparation. The program is based on Dr. Skelly's work on the meta-community dynamics of amphibians and their predators and the scale up from local dynamics to larger spatial scales. This program combines an environment-based research program with an established youth program called "Evolutions." Participants conduct hands-on research activities at Dr. Skelly's Connecticut research site, develop a traveling museum exhibition, host an ecology seminar series, present their work at local schools and produce their own science pod casts. The work of the young people will reach a wider local audience numbering in the thousands with the museum exhibits pod casts and elementary school outreach programs. The project will result in a program tool kit including strategies for setting up these types of partnerships, how to engage families and how to administer the program.
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TEAM MEMBERS: David Skelly
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This education project is a time sensitive opportunity related to the March 9, 2016 Total Solar Eclipse occurring in a remote part of the world located in Waleia in the Federated States of Micronesia, a U.S. affiliated Pacific Island nation. The path of totality is only 100 miles wide and passes through only a few Pacific Island nations ending in Hawaii. This project uses this unique phenomenon to educate a large US and international audience about solar science using multi-platforms with integrated video, social media, and public programs. Project deliverables include the production of a broadcast of the eclipse live from Waleia in the Federated States of Micronesia on March 9, 2016 making it accessible to hundreds of countries and millions of people around the world via satellite and live streaming on the Internet. Additional deliverables include on-site educational programs at science centers and planetariums as well as media resources for long-term use. These resources will enhance the interest and preparedness for additional public engagement when the 2017 eclipse occurs in the U.S. Making new research understandable and accessible to the public is an important activity of the U.S. research enterprise. NSF is making a substantial investment in solar physics research by funding the construction of the world's largest solar telescope, the Daniel K. Inouye Solar Telescope which is slated to begin operations in late 2019 and operated by the National Solar Observatory. This new facility will revolutionize researchers' capability to study the Sun and its magnetic fields. This education project leverages that investment with a major public engagement opportunity that has the potential for reaching millions of students, teachers, and the public both in the U.S. and worldwide through the Internet.
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TEAM MEMBERS: Exploratorium Robert Semper Nicole Minor Robyn Higdon
resource project Public Programs
Research shows that participation and interest in science starts to drop as youth enter high school. This is also the point when science becomes more complex and there is increased need for content knowledge, mathematics capability, and computer or computational knowledge. Evidence suggests that youth who participate in original scientific research are more likely to enter and maintain a career in science as compared to students who do not have these experiences. We know young people get excited by space science. This project (STEM-ID) is informed by previous work in which high school students were introduced to scientific research and contributed to the search for pulsars. Students were able to develop the required science and math knowledge and computer skills that enabled them to successfully participate. STEM-ID builds on this previous work with two primary goals: the replication of the local program into a distributed program model and an investigation of the degree to which authentic research experiences build strong science identities and research self-efficacies. More specifically the project will support (a) significant geographic expansion to institutions situated in communities with diverse populations allowing substantial inclusion of under-served groups, (b) an online learning and discovery environment that will support the participation of youth throughout the country via online activities, and (c) opportunities for deeper participation in research and advancement within the research community. This project is funded by the Advancing Informal STEM Learning (AISL) program which seeks to advance new approaches to, and understanding of, the design and development of STEM learning in informal environments. STEM-ID will serve 2000 high school youth and 200 high school teachers in afterschool clubs with support from 30 undergraduate and graduate students and 10 college/university faculty. Exploratory educational research will determine the broad mechanisms by which online activities and in-person and online peer-mentor teacher-scientist interactions influence science identity, self-efficacy, motivation, and career intentions, as well as a focused understanding of the mechanisms that influence patterns of participation. Youth will be monitored longitudinally through the first two years of college to provide an understanding of the long-term effects of out-of-class science enrichment programs on STEM career decisions. These studies will build an understanding of the best practices for enhancing STEM persistence in college through engagement in authentic STEM programs before youth get to college. In addition to the benefits of the education research, this program may lead participants to discover dozens of new pulsars. These pulsars will be used for fundamental advances such as for testing of general relativity, constraining neutron star masses, or detecting gravitational waves. The resulting survey will also be sensitive to transient signals such as sporadic pulsars and extragalactic bursts. This project provides a potential model for youth from geographical disparate places to participate in authentic research experiences. For providers, it will offer a model for program delivery with lower costs. Findings will support greater understanding of the mechanisms for participation in STEM. This work is being led by West Virginia University and the National Radio Astronomy Observatory. Participating sites include California Institute of Technology, Cornell University, El Paso Community College, Howard University, Montana State University, Penn State University, Texas Tech University, University of Vermont, University of Washington, and Vanderbilt University.
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TEAM MEMBERS: Sue Ann Heatherly Maura McLaughlin John Stewart Duncan Lorimer
resource project Public Programs
Approximately 8.4 million children in the United States participate annually in out-of-school time (OST) programs with a science component. These programs have been shown to have a wide range of impacts on scientific literacy, school achievement, and career interest. Because such programs take place outside of home and school, they offer participants learning flexibility and a sense of agency that otherwise do not exist in traditional science learning contexts. However, current research on OST is largely limited to evaluation-level data that has not been synthesized, making it difficult to draw definite conclusions. As seen in other fields, a larger evidence base is needed for the OST field to grow or else non-evidence-based policies will be imposed upon the field by outside forces. The project team will conduct an experimental, longitudinal research project to address these issues. This Research-in-Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. The study uses a sophisticated design with a wide variety of measures to follow three cohorts of adolescent youth (~200) over a 4-year period to address the primary research question: How does participation of adolescent youth from traditionally underrepresented groups in a well-established, out-of-school time science program affect their career choices and attitudes towards science as they mature into early adulthood? While each measure is rooted in established literature and methodology, putting it all together using a comprehensive, complementary approach has not yet been done in the OST field. The research studies will be looking at a number of variables in order to measure program impact including: demographic and experiential background of program participants, STEM attitudes, career interest/choices, scientific engagement, and participation. Data will be collected via survey, observation, interviews, and document review. The program practitioners will contribute diary and field note data to the study. This project will provide STEM education practitioners with the evidence-based information they need to develop better programs for underrepresented minority (URM) youth so program and policy decisions are not made in a vacuum. Operationally, findings will have an impact on OST and URM science education researchers by generating new research methodology and techniques. Tactically, it will benefit greater URM communities by investigating how OST programs can support science learning and scientific interest among their adolescent youth. Strategically, the study impacts the nation by providing evidence about the validity of OST programs as a critical partner to address the issue of URM involvement in the STEM workforce. Also, the corpus of raw data will be made public, providing a large and varied data set for others to explore. This research is being conducted by the Museum of Science and Industry, Chicago, and the Curry School of Education at the University of Virginia.
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resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This research project leverages ongoing longitudinal research to investigate whether, and if so how, youth from ages 10 to 15 in a diverse, under-resourced urban community become interested and engaged in STEM. The project addresses a global issue; fewer youth choose to major in scientific fields or take science coursework at high school or university levels. These declining numbers result in fewer STEM professionals and fewer scientifically literate citizens who are able to function successfully in an increasingly scientific and technological society. These declines are observed for youth as a whole, but are most pronounced for girls and particular non-white ethnic minorities. Data collected from youth in this community of study, including non-white ethnic minorities, mirrors this decline. NSF funding will support a five-year systematic and systemic process in which project researchers work collaboratively with existing informal and formal educational partners (e.g., museums, libraries, afterschool providers, schools) to develop sets of customized, connected, and coordinated learning interventions, in and out of school, for youth with different backgrounds, needs, and interests, all with the goal of averting or dampening this decline of STEM interest and participation during early adolescence. In addition to new research and community STEM networks, this project will result in a Community Toolkit that includes research instruments and documentation of network-building strategies for use by other researchers and practitioners nationally and internationally. This mixed methods exploratory study has two distinct but interrelated populations - youth and educators from across informal and formal institutions. To develop a clearer understanding of the factors that influence youths' STEM interest development over time, particularly among three youth STEM Interest Profiles identified in a secondary analysis (1-Dislike Math, 2-Like all STEM, 3-Dislike all STEM), the design combines surveys with in-depth interviews and observations. To study educators and institutions, researchers will combine interviews, focus groups, and observations to better understand factors that influence community-wide, data-driven approaches to supporting youth interest development. Research will be conducted in three phases with the goal of community-level change in youth STEM interest and participation. In Phase 1 (Years 1 & 2) four educational partners will develop interventions for a 6th and 7th grade youth cohort that will be iteratively refined through a design-based approach. Educational partners and researchers will meet to review and discuss interest and participation data and use these data to select content, as well as plan activities and strategies within their programs (using a simplified form of conjecture mapping). By Phase 2 (Years 3 & 4) four additional partners will be included, more closely modeling the complex system of the community. With support from researchers support and existing partners, new educational partners will similarly review and discuss data, using these to select content, as well as plan activities consistent with program goals and strategies. Additional interventions will be implemented by the new partners and further assessed and refined with a new 6th and 7th grade cohort, along with the existing interventions of the first four partners. In Phase 3 (Year 5) data will be collected on pre-post community-level changes in STEM interest and participation and the perceived effectiveness of this approach for youth. These data will inform future studies.
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resource project Media and Technology
A recent report by the Association for Computing Machinery estimates that by decade's end, half of all STEM jobs in the United States will be in computing. Yet, the participation of women and underrepresented groups in post-secondary computer science programs remains discouragingly and persistently low. One of the most important findings from research in computer science education is the degree to which informal experiences with computers (at many ages and in many settings) shape young people's trajectories through high school and into undergraduate degree programs. Just as early language and mathematics literacy begins at home and is reinforced throughout childhood through a variety of experiences both in school and out, for reasons of diversity and competency, formal experiences with computational literacy alone are insufficient for developing the next generation of scientists, engineers, and citizens. Thus, this CAREER program of research seeks to contribute to a conceptual and design framework to rethink computational literacy in informal environments in an effort to engage a broad and diverse audience. It builds on the concept of cultural forms to understand existing computational literacy practices across a variety of learning settings and to contribute innovative technology designs. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds new approaches to and evidence-based understanding of the design and development of STEM learning in these settings. This CAREER program of research seeks to understand the role of cultural forms in informal computational learning experiences and to develop a theoretically grounded approach for designing such experiences for youth. This work starts from the premise that new forms of computational literacy will be born from existing cultural forms of literacy and numeracy (i.e., for mathematical literacy there are forms like counting songs -- "10 little ducks went out to play"). Many of these forms play out in homes between parents and children, in schools between teachers and students, and in all sorts of other place between friends and siblings. This program of study is a three-phased design and development effort focused on key research questions that include understanding (1) how cultural forms can help shape audience experiences in informal learning environments; (2) how different cultural forms interact with youth's identity-related needs and motivations; and (3) how new types of computational literacy experiences based on these forms can be created. Each phase includes inductive research that attempts to understand computational literacy as it exists in the world and a design phase guided by concrete learning objectives that address specific aspects of computational literacy. Data collection strategies will include naturalist observation, semi-structured, and in-depth interviews, and learning assessments; outcome measures will center on voluntary engagement, motivation, and persistence around the learning experiences. The contexts for research and design will be museums, homes, and afterschool programs. This research builds on a decade of experience by the PI in designing and studying computational literacy experiences across a range of learning settings including museums, homes, out-of-school programs, and classrooms. Engaging a broad and diverse audience in the future of STEM computing fields is an urgent priority of the US education system, both in schools and beyond. This project would complement substantial existing efforts to promote in-school computational literacy and, if successful, help bring about a more representative, computationally empowered citizenry. The integrated education plan supports the training and mentoring of graduate and undergraduate students in emerging research methods at the intersection of the learning sciences, computer science, and human-computer interaction. This work will also develop publically available learning experiences potentially impacting thousands of youth. These experiences will be available in museums, on the Web, and through App stores.
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TEAM MEMBERS: Michael Horn
resource research Public Programs
Drawing upon critically oriented studies of science literacy and environmental justice, we posit a framework for activism in science education. To make our case, we share a set of narratives on how the River City Youth Club acquired a new green roof. Using these narratives we argue that the ways in which youth describe their accomplishments with respect to the roof reflects a range of subject positions that they carve out and take up over time. These subject positions reveal how activism is a generative process linked to “knowing” and “being” in ways that juxtapose everyday practices with
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TEAM MEMBERS: Angela Calabrese Barton Edna Tan
resource research Public Programs
This article investigates the development of agency in science among low-income urban youth aged 10 to 14 as they participated in a voluntary year-round program on green energy technologies conducted at a local community club in a midwestern city. Focusing on how youth engaged a summer unit on understanding and modeling the relationship between energy use and the health of the urban environment, we use ethnographic data to discuss how the youth asserted themselves as community science experts in ways that took up and broke down the contradictory roles of being a producer and a critic of
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TEAM MEMBERS: Angela Calabrese Barton Edna Tan
resource project Public Programs
Investigating Green Energy Technologies in the City (GET City) is a youth-based project designed to target underserved middle school students and introduce concepts in energy sustainability and environmental health. Partners include Michigan State University's College of Education and College of Engineering, Lansing Boys and Girls Club, Lansing Board of Water and Light, and Urban Options, a non-profit energy and environmental agency. Participants learn to use IT tools (GIS software, databases, and communication tools) and gain IT workforce skills, research experiences, science knowledge, and inquiry skills. Project components include bi-weekly afterschool sessions (18 weeks), a 3-week summer program with field-based design experiences, community energy events, parental involvement activities, career field trips, and a project website. Youth will also participate in an annual community fair and conduct energy audits. Topics covered include brownouts, environmental health, alternative energy sources, and green energy technologies. Youth will receive ongoing support from energy mentors and gain leadership experience. The project will result in the development of a curriculum that includes IT-based investigations with a focus on core energy concepts. GET City also includes a research component that examines youth identity development in science, engineering, and IT in an attempt to understand how the program supports participation in an IT community of practice. The research, in conjunction with the comprehensive evaluation, will contribute to the field by providing insight into how the program design fosters youth engagement and learning in science, engineering, and IT. Seventy youth will receive 280 contact hours over two years of participation.
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TEAM MEMBERS: Angela Calabrese Barton Scott Calabrese Barton
resource project Public Programs
Health care in the United States is expensive and complex, and there are many competing interests that make it an increasing necessity for health care consumers to take an active role to better advocate for themselves and those who are impacted by the decisions that are made. Making effective health care choices requires both science literacy and critical thinking skills to understand and evaluate options. The Weighing the Evidence (tentative title) project team will work with medical experts, researchers, health and medicine journalists, and community partners to improve visitors’ critical analysis skills and ability to review evidence so that they can make informed health care decisions. To meet this goal a traveling exhibition will be developed utilizing a unique collection of historical and contemporary quack medical devices donated to the Science Museum of Minnesota when the Museum of Questionable Medical Devises closed in 2002. While the collection is rich in fun and entertainment, it also offers a multitude of opportunities to reflect on science, society and ethics, skepticism, and objectivity. This collection, along with interactive experiences, theater programs, outreach programming and a companion web site will provide visitors with the tools needed to become more knowledgeable health care consumers.
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TEAM MEMBERS: Laurie Fink Bette Schmit