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resource research Public Programs
Drawing upon critically oriented studies of science literacy and environmental justice, we posit a framework for activism in science education. To make our case, we share a set of narratives on how the River City Youth Club acquired a new green roof. Using these narratives we argue that the ways in which youth describe their accomplishments with respect to the roof reflects a range of subject positions that they carve out and take up over time. These subject positions reveal how activism is a generative process linked to “knowing” and “being” in ways that juxtapose everyday practices with
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TEAM MEMBERS: Angela Calabrese Barton Edna Tan
resource research Public Programs
This article investigates the development of agency in science among low-income urban youth aged 10 to 14 as they participated in a voluntary year-round program on green energy technologies conducted at a local community club in a midwestern city. Focusing on how youth engaged a summer unit on understanding and modeling the relationship between energy use and the health of the urban environment, we use ethnographic data to discuss how the youth asserted themselves as community science experts in ways that took up and broke down the contradictory roles of being a producer and a critic of
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TEAM MEMBERS: Angela Calabrese Barton Edna Tan
resource project Public Programs
Investigating Green Energy Technologies in the City (GET City) is a youth-based project designed to target underserved middle school students and introduce concepts in energy sustainability and environmental health. Partners include Michigan State University's College of Education and College of Engineering, Lansing Boys and Girls Club, Lansing Board of Water and Light, and Urban Options, a non-profit energy and environmental agency. Participants learn to use IT tools (GIS software, databases, and communication tools) and gain IT workforce skills, research experiences, science knowledge, and inquiry skills. Project components include bi-weekly afterschool sessions (18 weeks), a 3-week summer program with field-based design experiences, community energy events, parental involvement activities, career field trips, and a project website. Youth will also participate in an annual community fair and conduct energy audits. Topics covered include brownouts, environmental health, alternative energy sources, and green energy technologies. Youth will receive ongoing support from energy mentors and gain leadership experience. The project will result in the development of a curriculum that includes IT-based investigations with a focus on core energy concepts. GET City also includes a research component that examines youth identity development in science, engineering, and IT in an attempt to understand how the program supports participation in an IT community of practice. The research, in conjunction with the comprehensive evaluation, will contribute to the field by providing insight into how the program design fosters youth engagement and learning in science, engineering, and IT. Seventy youth will receive 280 contact hours over two years of participation.
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TEAM MEMBERS: Angela Calabrese Barton Scott Calabrese Barton
resource project Media and Technology
The Massachusetts Linking Experiences and Pathways Follow-on (M-LEAP2) is a three-year longitudinal empirical research study that is examining prospectively how early formal and informal STEM education experiences are related to gender-based differences in STEM achievement-related choices in middle and high school. M-LEAP2 serves as a complement to - and extension of - a prior NSF-funded study, M-LEAP, which was a largely quantitative research study that followed overlapping cohorts of 3rd - 6th grade female and male students for three years. M-LEAP surveyed over 1,600 students, 627 student-parent pairs, and 134 second parents in 8 diverse public schools across Massachusetts. In contrast, M-LEAP2 is a heavily qualitative three-year study using in-depth interviews with a diverse range of 72 of these students and their families to study how formal and informal science experiences shape the students' science-related beliefs, interests, and aspirations as they progress though middle and high school.
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TEAM MEMBERS: Goodman Research Group, Inc. Victor van den Bergh Irene Goodman Karen Gareis Danielle Smith
resource project Professional Development, Conferences, and Networks
Working in collaboration with biomedical researchers from universities in the San Francisco area, across the nation, and abroad, the Exploratorium proposes to develop a high-quality microscopic imaging station for use by museum visitors, students, teachers and Internet visitors. This facility will utilize the highest quality optics and state-of-the-art microscopic techniques including biological staining and sophisticated digital recording. A variety of living specimens fundamental to basic biology, human development, the human genome and health-related research will be displayed. The station will be the lively center of the life sciences' area at the Exploratorium, providing educational content, dramatic imagery and regular demonstrations to reach an audience which ranges from the mildly curious to research scientists. In addition, the Exploratorium will be the first public institution, outside of a few research laboratories, to present live microscopic specimens via video and the Internet in real time. (To date, remote microscopes have generally presented inanimate objects or fixed tissue.) In order to increase student accessibility, subject matter for the imaging station will be integrated into the ongoing middle and high school teacher professional development at the museum. Teachers will be able to use the imaging station to conduct their own experiments, develop classroom explorations, take away images, access the website in their classrooms, or share materials with other teachers.
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TEAM MEMBERS: Charles Carlson
resource research Public Programs
In this paper, commissioned as part of a consensus study on successful out-of-school STEM learning, we draw on the research literature to consider (1) what is known about the impact of tinkering and making experiences on school-aged children’s learning (interest in, engagement with and understanding of STEM in particular); (2) the emerging design principles and pedagogies that characterize tinkering and making programs; and (3) the specific tensions and possibilities within this movement for equity-oriented teaching and learning.
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resource research Public Programs
Amusement parks offer rich possibilities for physics learning, through observations and experiments that illustrate important physical principles and often involve the whole body. Amusement parks are also among the most popular school excursions, but very often the learning possibilities are underused. In this work we have studied different teacher roles and discuss how universities, parks or event managers can encourage and support teachers and schools in their efforts to make amusement park visits true learning experiences for their students.
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TEAM MEMBERS: National Resource Center for Physics Education Ann-Marie Pendrill Cecilia Kozma Andreas Theve
resource research Exhibitions
Interactive surfaces are increasingly common in museums and other informal learning environments where they are seen as a medium for promoting social engagement. However, despite their increasing prevalence, we know very little about factors that contribute to collaboration and learning around interactive surfaces. In this paper we present analyses of visitor engagement around several multi-touch tabletop science exhibits. Observations of 629 visitors were collected through two widely used techniques: video study and shadowing. We make four contributions: 1) we present an algorithm for
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TEAM MEMBERS: Harvard University Florian Block James Hammerman Michael Horn Amy Spiegel Jonathan Christiansen Brenda Phillips Judy Diamond E. Margaret Evans Chia Shen
resource project Public Programs
The World Biotech Tour (WBT) is a multi-year initiative that will bring biotechnology to life at select science centers and museums worldwide. The program, supported by the Association of Science-Technology Centers (ASTC) and Biogen Foundation, is scheduled to run from 2015-2017, with the 2015 cohort in Belgium, Japan, and Portugal. The WBT will increase the impact and visibility of biotechnology among youth and the general public through hands-on and discussion-led learning opportunities. Applications are now open for the 2016 cohort! Learn more and submit an application at http://www.worldbiotechtour.org/become-a-stop
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TEAM MEMBERS: Association of Science-Technology Centers Carlin Hsueh
resource project Public Programs
Innovation spaces are springing up around the world. This phenomenon is driven by emerging technologies in additive manufacturing, by new thinking about learning, by a desire to grow the Michigan economy through the democratization of innovation and entrepreneurship and the need to provide authentic experiences to engage and retain students in STEM (Science, Technology, Engineering and Math) disciplines and careers. We are presently engaged in the project planning phase of the Innovation 5 concept. Innovation 5 will be a community-based rapid prototyping/additive manufacturing facility that will be housed within and will be integral to the Impression 5 Science Center in downtown Lansing, MI. This space is envisioned to house resources such as rapid prototyping and additive manufacturing equipment, meeting spaces and networking facilities for collaboration, This space will also serve as a core element of the informal learning experience for visitors to the Impression 5 Science Center. Impression 5 is currently planning a dramatic renovation and expansion which provides a window of opportunity for development of this new concept. Innovation 5 is planned to function at the intersection of three major trends in education and economic development; additive manufacturing and rapid prototyping, authentic STEM experiences for students and community based innovation and entrepreneurial support.. Additive Manufacturing/Rapid Prototyping: Additive manufacturing and rapid prototyping are poised to be the next great digital revolution, where the barrier between digital concept and physical object ceases to exist. "Machines that turn binary digits into physical objects are pioneering a whole new way of making things" one that could rewrite the rules of manufacturing in much the same way that the PC laid waste to traditional computing (The Economist Technology Quarterly Dec 1, 2012) This technological revolution is becoming a central feature of a new set of institutions that make these facilities available to entrepreneurs as shared community resources. Global networks are already forming as non-profits such as FabLabs and MakerSpaces, commercial entities like TechShop and at the Federal government level, such as the recently announced National Additive Manufacturing Innovation Institute. Authentic STEM Experiences for Students: There is increasing recognition that student learning can be dramatically enhanced by enabling students to engage in inquiry-driven work that connects their learning to the real world and that involves collaboration and communication. For example, the National Science Foundation is devoting significant resources to promote the concept of learning through innovation through such programs as the I-Corps. The informal science education community has moved strongly towards becoming a center for STEM learning in conjunction with more traditional learning environments. The National Science Foundation recently changed the name of its Informal Science Education (ISE) division to Advancing Informal STEM Learning (AISL). The Impression 5 Science Center is also actively pursuing the link between informal education and innovation through its new exhibit, the Build Zone where children are encouraged to create and test new structures in a wide variety of physical formats. Community-based Entrepreneurial Support: The Maker/FabLab culture emphasizes the democratization of these new technologies. We feel that this can be a key contribution of Innovation 5 to the City of Lansing community. The population of the City of Lansing is diverse with a high proportion of members of underrepresented groups. In addition, Lansing is undersupported compared to neighboring communities in terms of access to technology and related educational resources. By becoming the local "on ramp to innovation," Innovation 5 can provide low-cost, easy-entry access to these new technologies for community members, whether as microentrepreneurs or just to access these technologies for personal interest. The goal of the Innovation 5 proposal is to meld these threads into a new type of institution. We view the Innovation 5 space as a graded environment for STEM learning through innovation. The facility is envisaged to have a "front end" that serves as an inviting informal education setting where children and families can learn about and participate in the process of innovation and where they can actually see and interact with, in a controlled fashion, the rapid prototyping facility. The "back end" of the facility will have multiple spaces with various levels of controlled access. There will be a collaboration space with visual global networking capability and access to design tools that will be relatively open. Beyond that area would be a space with rapid prototyping tools that require training and supervision for access and operation. One step beyond this might be small spaces for entrepreneurs to pursue more advanced projects. Students will participate integrally in all aspects of Innovation 5's functioning, from interacting with children in an informal setting to serving as team members in developing products from concept to market. Students will also provide the core of the group managing the facility, with substantial input into the direction Innovation 5 will take. Consistent with this vision, 6 student interns are diligently working this summer as a project planning team. They are focusing on various aspects of the facility, from design and equipment needs to marketing and social media. We anticipate completing the project planning phase this summer, to be followed by focused fundraising efforts to install and maintain Innovation 5. Impression 5 Science Center is strongly supportive of this project and has generously offered to provide ample space within their current building envelope for Innovation 5. With this support as well as financial support already received from Lansing area community, education and economic development groups, we are confident that we are well on our way to creating Innovation 5, the first facility of its kind in the United States, and one that has great potential to be replicated nationally.
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TEAM MEMBERS: Thomas Deits
resource project Media and Technology
Educators from K-12 and higher education are collaborating on a new school of the future projects involving humanoid robots and other forms of robots and student and teacher productivity tools. We are working in the areas of STEAM Plus. (science, technology, engineering, visual and performing arts, mathematics, computer languages and foreign languages) All team members will share their action research results through a traveling exhibition to all twelve public libraries in the city of Long Beach, California. Kids Talk Radio through its Backpack Science, Journalism, and Backpack Robotics programs will create video and audio podcasts of the action research and share findings over the Internet with schools, libraries and museums around the world.
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TEAM MEMBERS: Super School Software Bob Barboza Walter Martinez
resource research Media and Technology
Project Exploration’s week-long summer Environmental Adventurers program immersed eleven Chicago Public School middle and high school students into the world of urban bees and biodiversity research. We employed a place-based approach to ground learning experiences and exploration within uniquely urban spaces. Students used mobile technology to explore the environment, document native bees, and engage in authentic fieldwork research and data analysis. Students maximized the potential of the technology in ways that forced program leaders to rethink the potential of mobile technology as an
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TEAM MEMBERS: Jameela Jafri Gabrielle Lyon Stephanie Madziar Rebecca Tonietto Project Exploration Chicago Botanic Garden Northwestern University