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resource research Media and Technology
This book reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential.
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TEAM MEMBERS: National Research Council
resource research Public Programs
Although educators widely use school gardens for experiential education, researchers have not systematically examined the evaluative literature on school-gardening outcomes. The author reviewed the U.S. literature on children’s gardening, taking into account potential effects, school-gardening outcomes, teacher evaluations of gardens as learning tools, and methodological issues. Quantitative studies showed positive outcomes of school-gardening initiatives in the areas of science achievement and food behavior, but they did not demonstrate that children’s environmental attitude or social
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TEAM MEMBERS: Dorothy Blair
resource research Public Programs
Mueller, Tippins, and Bryan's contrast of the current limitations of science education with the potential virtues of citizen science provides an important theoretical perspective about the future of democratized science and K-12 education. However, the authors fail to adequately address the existing barriers and constraints to moving community-based science into the classroom. We contend that for these science partnerships to be successful, teachers, researchers, and other program designers must reexamine questions about traditional science education and citizen-science programs and attend to
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TEAM MEMBERS: Steven Gray Kristina Nicosia Rebecca Jordan
resource research Media and Technology
Key to introducing information and communication technologies in museums is to support meaning-making activity in encounters with artefacts. The study presented in this paper is exploratory in nature and investigates the use of social and mobile technologies in school field trips as a means of enhancing the visitor experience. It is anchored in sociocultural perspectives of learning as meaning making, with a focus on mediating artefacts in the development of understanding. The Museum of London was selected as the site of the study and the participants were a Year 9 History class (13-14 years
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TEAM MEMBERS: Koula Charitonos Canan Blake Eileen Scanlon Ann Jones
resource research Public Programs
The article discusses the promotion of creative thinking at school libraries through Makerspace, a space in which students, teachers and librarians can take advantage of multiple learning styles. Individuals who are users of this space may be considered non-conformists, radicals and misfits. They use the Using, Tinkering, Experimenting and Creating (uTEC) Maker Model which guides them to the creative and inventive processes.
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TEAM MEMBERS: David Loertscher Leslie Preddy Bill Derry
resource research Public Programs
Natural history has all but disappeared from formal education in the United States. This places the responsibility of introducing people to natural history within nonformal educational settings, with interpretive naturalists taking a leading role. This qualitative study of the life histories of 51 natural history-oriented professionals establishes additional roles for interpretive naturalists interacting with and programming for people with an emerging interest in natural history. Young adults with a strong interest in competency in natural history topics were characterized by having access to
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TEAM MEMBERS: Robert Bixler J. Joy James Carin Vadala
resource research Public Programs
The purpose of this study was to investigate how situational interest of high school students was triggered during a field trip to an aquarium. Although the role of museums in stimulating interest among students has been acknowledged for some time, empirical evidence about how the specific variable of a museum setting might trigger situational interest is almost nonexistent. The present study was conducted as a case study to provide an inductive, explorative investigation of how situational interest emerged during the field trip. A situative approach to the study of interest was applied in the
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TEAM MEMBERS: Niels Bonderup Dohn
resource research Public Programs
This paper is birthed from my lifelong experiences as student, teacher, administrator, and researcher in urban science classrooms. This includes my years as a minority student in biology, chemistry, and physics classrooms, 10 years as science teacher and high school science department chair, 5-years conducting research on youth experiences in urban science classrooms, and current work in preparing science teachers for teaching in urban schools. These experiences afford me both emic and etic lenses through which to view urban science classrooms and urban youth communities. This paper, both
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TEAM MEMBERS: Christopher Emdin
resource research Media and Technology
Science education researchers increasingly focus on the use of controversial science topics in the classroom to prepare students to make personal and societal decisions about these issues. However, researchers infrequently investigate the diverse ways in which students learn about controversial science topics outside the classroom, and how these interact with school learning. Therefore, this study uses qualitative, ethnographic research methods to investigate how 20 high school students attending a New York City public school learn about a particular controversial science topic-HIV/AIDS-in
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TEAM MEMBERS: Jennie Brotman Felicia Moore Mensah Nancy Lesko
resource research Media and Technology
The article presents information on the use of informational graphic novels to improve student motivation for reading instruction in U.S. education. The author looks at U.S. Common Core State Standards and close reading techniques. The article also discusses the use of Japanese Manga comic books in mathematics education.
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TEAM MEMBERS: William Brozo
resource research Media and Technology
The article discusses the use of comics in teaching science. Sharing a comic before starting a class puts students in a more receptive mood for the lesson that follows. Comics can be used as attention-getters and critical thinking stimulants. The comics to use should be related to the lesson to be discussed. Comics can also be used to ease the pain of returning an exam to a class that has performed poorly. They can be used to illustrate or explain a concept. Be critical in choosing a comic series since only a few are explicitly scientific.
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TEAM MEMBERS: Kerry Cheesman
resource evaluation Public Programs
This portfolio contains the following reports: "Community Science Workshops: A Powerful and Feasible Model for Serving Underserved Youth. An Evaluation Brief"; "Community Science Workshops: Building a Bridge to Science for Urban Youth. A Descriptive Look at CSWs."; "What Do Community Science Workshops Do For Kids? The Benefits to Urban Youth."; and "CSWs by the Numbers: A Statistical Portrait of Community Science Workshops." Community Science Workshops are community-based non-profit programs that offer underserved youth living in low-income, high-minority neighborhoods a fun and safe way to
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TEAM MEMBERS: Green Mountain College Mark St. John