Across the country, school administrators and educators struggle to find time for children to engage in physical activity while still giving them enough time in academic instruction. The steep rise in childhood obesity in the U.S. (National Center for Health Statistics, 2011; Ogden, Carroll, Kit, & Flegal, 2014) suggests that the concern is urgent.
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TEAM MEMBERS:
Georgia HallKristin Fay PostonStephanie Harris
Across the U.S., youth development approaches are being tested in out-of-school time programs as a strategy to combat the growing opportunity gap between privileged and underprivileged youth (Gardner, Roth, & Brooks-Gunn, 2009). Along with increased recognition of the value of youth development programming has come increased financial support (Padgette, 2003; Zeller-Berkman, 2010). This investment, in turn, brings increased pressure to continually prove to funders that youth development programs affect student outcomes (Zeller-Berkman, 2010). The increased emphasis on accountability has
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TEAM MEMBERS:
Sarah Zeller-BerkmanCarolina Munoz-ProtoMaria Elena Torre
What is “the truth” about out-of-school time (OST) work with boys and young men of color (BYMOC)? How has the literature that documents the increasing public consciousness of this work influenced program centers and policy debates? Recent local and national attention on the crisis facing BYMOC has contributed many insights to this discussion. Although My Brother’s Keeper was not the first call to action on this issue, this White House initiative has raised awareness and resources, some of which have been directed toward developing and documenting efforts undertaken outside the academic day.
The afterschool hours offer children unscripted and flexible time to explore their spaces and interests so they can learn in and from their surroundings. They engage with the world, exploring natural environments and connecting with others through social relationships. For example, during informal fútbol games with friends, children learn how to position their bodies to block opponents and take shots on goal. At home, they view cartoons on television and delight in characters that float by escaping from gravity. With their families, they prepare the garden in spring by collecting earthworms
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TEAM MEMBERS:
Kathryn CiechanowskiSueann BottomsAna Lucia FonsecaTyler St. Clair
Professional development is vital to the success of afterschool programs. Effective professional development enhances afterschool program quality by facilitating staff performance and knowledge; in addition, professional development is vital for improving student learning outcomes (Bouffard & Little, 2004; Hall & Surr, 2005; Joyce & Showers, 2002). Well-planned professional development also contributes to increased staff satisfaction and retention (Huang & Cho, 2010).
Positive youth development and youth organizing are strengths-based approaches to the lives, needs, and contributions of young people (Damon & Gregory, 2003). These approaches privilege the voices of youth as they engage with issues in their communities and challenge institutions to respond. Few studies, however, have explored the role of positive youth development and youth organizing initiatives among immigrant youth of color. The challenging terrain of modern urban life requires these youth to navigate the political, economic, and legal demands confronted by their families; to understand
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TEAM MEMBERS:
Anthony de JesusSofia OviedoScarlett Feliz
Georgetown County Library will improve the digital-age critical workforce skills of local young people through STEM-related digital activities. Classes relating to online STEM resources, digital video production, and app development will result in increased skills and interpersonal abilities, as well as an appreciation for the public library as a dynamic and informative place. By working with a number of community organizations, the library seeks to reach a local youth community that has historically experienced high rates of poverty and low rates of high school completion, and build on previous efforts to provide job fairs, skills training, and other initiatives.
The Wild Center will develop, implement, and disseminate a model program, VTS in Science, for the science museum field adapted from the Visual Thinking Strategies (VTS) teaching method. In partnership with several museums, educators, and a consulting firm, the Wild Center will use current research to develop informal and formal learning programming; implement a model professional development program for science museum professionals and elementary teachers; provide educators resources and knowledge to develop VTS in Science programming relevant to daily teaching—including a VTS in science toolkit; facilitate a long-term collaborative process and model school-museum partnership among a diverse group of education providers; and evaluate the effectiveness of the VTS in Science program in order to promote replication by science museums nationally.
The Arboretum at Flagstaff will design build and evaluate three outdoor kiosks for the "Interactive STEM Learning Center" (I-STEM), which will engage students and general audiences in the science, technology, engineering, and mathematics of real-time climate change research, interpretation, and mitigation. The kiosks will help the arboretum raise awareness about climate change, connect people to on-the-ground scientific investigation, teach students and teachers, and de-mythologize a politicized issue. The project will create a local resource for learning about climate change impacts and mitigation practices that are place-based and more readily accepted.
The Museo de Arte de Puerto Rico will develop and implement "Art and Technology," which will provide learning opportunities to at-risk youth in the San Juan metropolitan area by integrating the museum's exhibits and collections as a platform for learning activities and dynamic thinking. Through lessons on digital media, photography, and art aligning with academic standards, students will acquire technology and problem-solving skills, language proficiency and communication skills, the ability to better interact with peers, and enhanced information skills. At-risk youth will be able to use the museum as an innovative learning facility with free art and technological resources to develop their skills to learn, create, and share with their peers their work in a safe environment.
Sam Noble Oklahoma Museum of Natural History will develop traveling natural history science curricula kits for K-12 students. This project will expand the museum's outreach program, featuring STEM (Science, Technology, Engineering, and Mathematics) content with a focus on Oklahoma geology, life, and cultural science. The museum will share the educational kits, featuring materials aligning with state educational standards, with teachers across Oklahoma. The museum's digitization of the kits will increase the capacity and number of teachers who have access to the material and enable students to experience high-quality STEM educational opportunities offsite and online.
The Cyberlearning and Future Learning Technologies Program funds efforts that support envisioning the future of learning technologies and advance what we know about how people learn in technology-rich environments. In this Cyberlearning EAGER project, the project team is developing foundations for using "paper mechatronics" as a learning technology. Paper mechatronics makes possible a craft-oriented approach to engineering and computing education that integrates key concepts from mechanical engineering, electrical engineering, control systems, and computer programming, while using paper as the primary material for learner design, exploration, and inquiry. In this approach, learners will design foldable paper components and assemblies; program motors, sensors and controls; test their ideas iteratively; and share their designs on a website. This paper-based modeling approach to learning concepts in and practices of mechanical engineering, electrical engineering, control systems, and computer programming ultimately aims to make it possible for all learners to have exposure to and the opportunity to participate in creative engineering, design, and computer programming.
The approach to learning through designing and making through paper mechatronics is made possible by a convergence of many different technological factors -- the array of small computers, sensors, and actuators that are becoming available at low cost and a size that children can use; availability of a wide variety of manipulable conductive materials (threads, paints, fabrics); low-cost and precise desktop and laser cutters for paper and similar materials; a wide variety of novel paper-like materials; and new ways of interacting with the computer. The approach has its foundations in Papert's constructionism and in the current maker movement, but it has potential beyond constructionism itself, both in practice and with respect to what can potentially be learned about learning and development in in context of its use.