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resource research Public Programs
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Todd Boyette Janice Anderson Jill Hamm Crystal Harden
resource project Library Programs
Leveraging existing partnerships with eight rural and eight Tribal libraries as community resource centers, the goal of this project is to develop, research, and implement an informal biodiversity educational framework that empowers rural and Tribal youth, youth practitioners, and librarians to (1) become stewards of biodiversity; (2) foster an enhanced sense of science identify and belonging in STEM; and (3) hone analytical and problem-solving skills.
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TEAM MEMBERS: Bradley Barker Judy Diamond Chad Brassil Michelle Krehbiel John Benson
resource project Media and Technology
The Michigan Science Center will purchase a portable planetarium that will bring planetarium shows to more than 2,000 children through its Traveling Science Program. The museum plans to take the programs to 10 schools and 8 libraries in Metro Detroit and 6 libraries in northern Michigan. They will deliver the portable planetarium shows in coordination with the museum’s long-standing “Scopes in the City” program, which allows people to use telescopes to see the night sky. The program also will expose students to Michigan’s growing aerospace industry and help increase their interest in earth and space science.
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TEAM MEMBERS: Anna Sterner
resource project Public Programs
The Children’s Museum will collaborate with six Hartford Public Library branches, three Hartford Family Centers, and the Connecticut Children’s Medical Center to provide  hands-on Science, Technology, Engineering, Arts, and Mathematics  (STEAM) - based programs to over 1,000  local 3 to 14-year old children and their care givers. Program design and development will include planning for  field trips to the museum.  All participants will be given age-specific, supplemental STEAM materials to continue their learning activities at home, and families can attend more than one week of library programs, or more than three Saturdays of family center programs.  The goal will be to help urban Hartford youths find new pathways toward responsible citizenry and fiscal stability.
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TEAM MEMBERS: Beth Weller
resource project Public Programs
Clark Planetarium will partner with the Salt Lake County Library System to extend STEM education for adolescent audiences throughout the regional community. The planetarium will create STEM classes in up to 18 different county libraries, with up to four library activity sessions each week. With each activity session, the project will engage middle school and high school aged participants in hands-on science, technology, and engineering activities that explore complex concepts and principles through simulations of robotic missions. Each visit will engage learners in STEM-focused activities that emphasize group work such as building robots, collecting and analyzing data, and solving problems. Over the span of three years, the project will reach over 7,700 teens. The Utah Education Policy Center will use observation, program records, and a brief online survey to measure the program's impact on STEM interest and improvement in confidence, attitudes, and behavioral intentions around STEM.
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TEAM MEMBERS: Stephanie McGinnis
resource research Public Programs
This report shares the results of a year-long study of the impact of IMLS grants (1998-2003) though programs that served youth aged 9-19. Nearly 400 museum and library programs were surveyed about their goals, strategies, content, audience, and structure, as well as about their impact, effectiveness, and outcomes.
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TEAM MEMBERS: Judy Koke Lynn Dierking
resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. The project scales up an award-winning coaching model: Informal educators come together in small groups to share videos of their own interactions with youth A coach helps them share feedback based on their use of key skills (e.g. how to ask youth purposeful questions).
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TEAM MEMBERS: Sue Allen Jessica Donner
resource evaluation Media and Technology
Through Project BUILD, a STAR Library Network (STAR Net) program funded by the National Science Foundation, the American Society of Civil Engineers (ASCE) and the Space Science Institute’s National Center for Interactive Learning (NCIL) offered the virtual Dream, Build, Create program which consisted of (1) the award-winning documentary Dream Big: Engineering Our World and (2) five live-streamed panels of diverse engineers (Dream Teams) who shared their stories of what it means to be an engineer. The external evaluation, conducted by Education Development Center (EDC), aimed to examine how
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resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings.

This RAPID was submitted in response to the NSF Dear Colleague letter related to the COVID-19 pandemic. This award is made by the AISL program in the Division of Research on Learning, using funds from the Coronavirus Aid, Relief, and Economic Security (CARES) Act. The project will develop and research an integrated package of high-quality, widely accessible media and other outreach materials designed to engage middle school youth, educators, and libraries in learning about viruses in relation to COVID-19. There is an immediate need to provide youth with accurate, engaging, and accessible materials to help them understand the basic biology underlying the COVID-19 pandemic, including the routes of COVID-19 transmission and mechanisms to prevent its spread. This is particularly important for those without science backgrounds or interests so that the rumors, hearsay, and gossip circulating among youth can be replaced with research-based information. Since 2007, the project team and partners have focused on developing and studying new ways of educating youth and the public about biology, virology, and infectious disease. The project will develop a web-accessible package of customizable graphics, illustrated stories, and essays--all of which can be easily incorporated into free-choice and directed on-line learning as well standards-based lesson plans for Grades 6-8. These resources will be disseminated broadly and at no cost to youth and educators of all kinds, including schools, libraries, museums, and other established networks for formal and informal science education. The project web package will be linked to multiple websites that serve as important educational resources on science and virology for youth, the general public, and educators. A prominent university press will publish and promote the illustrated stories and support distribution of 7,000 free copies.

The project will conduct research examining how richly-illustrated science narratives impact youth understanding of and curiosity about science. The research will help develop the foundation for better understanding how to educate youth about COVID-19 (and future pandemics) while generating new knowledge about effective methods for public science outreach during a major unanticipated natural event. For formative evaluation, the project will use an innovative rapid response feedback method. Youth will be invited to provide timely, specific comments on the serialized stories through a curated portal. As new excerpts are related online, different questions will be posed to youth who are selected because of specific characteristics (e.g., low or high initial science interest). These data will guide story development in real time and provide a mechanism to gauge the story appeal, comprehensibility, and initial impacts. The project will address two research questions: (1) How effective are illustrated stories in having positive impacts among participants on COVID-19 knowledge, science identity, attitudes, and interest in science careers?; and (2) How do story lines and characters have differential impacts on virus knowledge, epidemiology, and youth attitudes towards science and science careers? To conduct this research, the project will conduct online surveys using adapted items from prior research conducted by the project team. Additional items will assess COVID-19 knowledge, attitudes, personal experiences with the virus, well-being, and exposure to public health messaging about the virus. Research findings will be shared widely to inform the field about new ways delivering science education content during the advent of rapidly evolving global and educational challenges.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Judy Diamond Julia McQuillan Patricia Wonch Hill Elizabeth VanWormer
resource evaluation Public Programs
The Farrell Fellows Summer Internship program consists of teen educators leading science, technology, engineering and math (STEM) activities for children at libraries and park locations across Chicago. The goal of this study was to learn more about the families who attend the sessions and to also look for evidence of learning and how that may be related to the moods and attitudes of the teen educators. Data was collected through observations of the sessions, pre- and post-session surveys of 26 teen educators, and 90 surveys of the parents of participating children. Field notes were coded using
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TEAM MEMBERS: Gloria Segovia Brett Nicholas Christine Nguyen Aaron Price
resource project Public Programs
This project will focus on addressing the challenges faced by rural youth with a particular emphasis on those youth who are English Language Learners. The project will provide informal education via libraries and librarians which can provide unique opportunities for rural youth and communities. Building on several years of research and experimentation, this project will augment the formal education sector, as well. The settings for the project are 12 rural school districts in largely Latinx communities. The project partners are the Space Science Institute, the American Library Association (ALA), the Institute for Learning Innovation and the Twin Cities Public Television. Expertise from the Latinx community will play a significant part in the project. The project will engage learners from diverse backgrounds, ages, and interests in science through a coordinated and tested strategy incorporating three Learning Pathways (i.e., Science Learning Spaces, Programs, and Science Kits) in a public library environment. The results should yield a model for Nationwide application.

The main goals are: 1) to establish learning pathways to engage rural communities through exhibit host libraries and (2) to increase art-rich STEM learning opportunities for rural communities through libraries and their support systems. Building on an established training model, the project will introduce library staff to the STEAM content of the exhibits and guide them in developing their own STEAM Learning Pathways. SciGirls digital media, hands-on activities, family resources, and a training network will expand the depth and reach of the project. The project draws on existing professional infrastructure to increase library staff capacity through ALA and the Institute's established community of practice. The researchers will study the efficacy of each pathway, alone and in tandem, on participant's interest development and persistence. The research will use a mixed-methods design-based approach that involves questionnaires, interviews and case studies.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Keliann LaConte Paul Dusenbery Kristin Pederson Debbie Siegel
resource project Public Programs
Libraries can provide unique opportunities for rural youth and communities. Phase III of the STAR Library Network will be a collaboration with 12 rural school districts in largely Latinx communities to address the challenges faced by rural youth, particularly English Language Learners. The project will use a coordinated and tested strategy to establish three learning pathways in public libraries: science learning spaces with exhibits, library programs, and science kits. These resources will provide learners with art-rich STEM learning opportunities.

Partners

Project partners include the Space Science Institute, the American Library Association (ALA), the Institute for Learning Innovation, and Twin Cities Public Television. The project will rely significantly on expertise from the Latinx community.

Project Plan

Building on an established librarian training model, the project will introduce library staff to the STEAM content and guide them in developing their own STEAM Learning Pathways. The project will draw on existing professional infrastructure from the ALA and the Institute for Learning Innovation’s established community of practice. SciGirls digital media, hands-on activities, family resources, and a training network will expand the depth and reach of the project.

The Research

The research team will study the efficacy of each pathway, alone and in tandem, on participant’s interest development and persistence. The research will use a mixed-methods design-based approach that involves questionnaires, interviews, and case studies. The results should yield a model for nationwide application and contribute insights for the formal education sector.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Lainie Castle