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resource evaluation Media and Technology
With major funding from the National Science Foundation, the Museum Film Network and NOVA/WGBH in conjunction with MacGillivray Freeman Films have produced an IMAX/ OMNIMAX film called Stormchasers. Stormchasers follows scientists as they investigate the dramatic weather effects of monsoons, hurricanes, and tornadoes. A quasi-experimental pre-test/post-test nonequivalent comparison group design was used with middle school students to evaluate the film and ancillary schoolroom activities. Intact school classes were assigned to one of two treatments: viewing the film only (FILM) and viewing
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TEAM MEMBERS: Barbara Flagg
resource research Exhibitions
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Magnetic Neighborhood is an interactive where visitors build their ideal neighborhood on a cookie tray using magnets of various urban features.
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TEAM MEMBERS: Betsy Loring
resource research Media and Technology
This study examined the validity of the Draw-A-Scientist Test (DAST), which is commonly used to capture students’ perceptions of scientists. Findings suggest that the DAST is not valid as a sole measurement. The originally identified stereotypical traits are no longer widely held by students.
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TEAM MEMBERS: Heather King
resource research Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Designing Our World (DOW) empowers and promotes girls’ pursuit of engineering careers by cultivating networks of community stakeholders and engaging girls with experiences that illuminate the social, personally relevant and altruistic nature of engineering.
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TEAM MEMBERS: Lauren Moreno Scott Pattison Veronika Nunez Lynn Dierking Cecilia Garibay
resource evaluation Exhibitions
The Smithsonian’s National Museum of Natural History (NMNH) contracted Randi Korn & Associates, Inc. (RK&A) to conduct a multi-method summative evaluation of Q?rius, an interactive and experimental learning space that brings the unique assets of NMNH—the science, researchers, and collections—out from behind the scenes. Q?rius is designed as a flexible space for walk-in visitors visiting exhibitions at the Museum as well as a program space. Given the breadth of experiences available in the space, the scope of the evaluation specifically targeted walk-in youth and adult visitors to Q?rius.
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TEAM MEMBERS: Amanda Krantz
resource evaluation Media and Technology
In 2011 the Bishop Museum and two collaborating organizations, University of Hawai’i at Manoa (UH) and the Pacific Voyaging Society (PVS), were awarded a multi-year grant from the Native Hawaiian Education Program (NHEP) to develop classroom and dockside curricula, an online resource center for educators, teacher workshops, a planetarium show, and a field-trip program for middle school students. The overall goal of these educational products and programs is to make STEM content accessible to Native Hawaiian students by presenting it through the lens of ancient Hawaiian navigational systems.
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resource evaluation Public Programs
In Spring 2006, the Missouri Botanical Garden received a National Science Foundation grant to fund the LIONS program. LIONS trained educators from the St. Louis region, through professional development about place-based education, to deliver after school and summer programming to students grades 5 through 8. Since its inception, the LIONS program has included evaluation of program implementation and outcomes. There were dramatic changes in the scope of the program, which expanded beyond the originally targeted University City school district by adding additional schools recruited by LIONS
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TEAM MEMBERS: Rachel Becker-Klein David Chase
resource research Public Programs
Across the U.S., youth development approaches are being tested in out-of-school time programs as a strategy to combat the growing opportunity gap between privileged and underprivileged youth (Gardner, Roth, & Brooks-Gunn, 2009). Along with increased recognition of the value of youth development programming has come increased financial support (Padgette, 2003; Zeller-Berkman, 2010). This investment, in turn, brings increased pressure to continually prove to funders that youth development programs affect student outcomes (Zeller-Berkman, 2010). The increased emphasis on accountability has
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TEAM MEMBERS: Sarah Zeller-Berkman Carolina Munoz-Proto Maria Elena Torre
resource evaluation Public Programs
The University of Minnesota Extension (UME) contracted Garibay Group to conduct a summative evaluation of the Driven to Discover program (often referred to as D2D by youth participants and adult leaders) to assess how adult leaders in Informal Science Education (ISE) settings used the curriculum and citizen science projects as conduits to engage youth in scientific inquiry.
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TEAM MEMBERS: Karen Oberhauser Cecilia Garibay
resource evaluation Media and Technology
This report describes an evaluation of two educational programs that Iridescent offered with a grant from the National Science Foundation. These two programs were developed for youth and their families and were organized around open-ended Engineering Design Challenges. These are hands-on problem-solving activities supported by a web-based platform known as the Curiosity Machine. The Curiosity Machine and the Design Challenges were designed to work together to engage learners in fundamental physics and engineering concepts in fun and open-ended ways, while enhancing their curiosity, creativity
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TEAM MEMBERS: Tara Chklovski Daniel Hickey
resource evaluation Exhibitions
During the development of the first permanent exhibition to be installed at COSI, a science center in Columbus, Ohio, a number of front-end, developmental, and remedial evaluations were implemented over the course of 3 years. As the embedded evaluator for this project, I was considered part of the design team and was present at almost all the project team meetings and facilitated all of the evaluations except for the summative evaluation, in which an outside evaluator was hired to perform the evaluation. This collection of reports contains a front-end evaluation that explored what COSI guests
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resource research Media and Technology
The overall purpose of the Kinetic City (KC) Empower project was to examine how informal science activities can be made accessible for students with disabilities. The premise of this project was that all students, including those with disabilities, are interested in and capable of engaging in science learning experiences, if these experiences are accessible to them. Drawing on resources from Kinetic City, a large collection of science experiments, games, and projects developed by the American Association for the Advancement of Science (AAAS), the project researched and adapted five after
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TEAM MEMBERS: Bob Hirshon Laureen Summers Babette Moeller Wendy Martin