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resource project Public Programs
The Pacific Science Center, in collaboration and with support from the Washington NASA Space Grant Consortium, proposes a three-year program to develop and test a model for delivering mid-scale, astronomy and space-themed exhibits and programming in a shopping center environment, especially in rural locations. The program targets an audience that does not have easy access to a science center or that may not be inclined to take advantage of such a facility. The exhibits and curriculum for this project will be based on Pacific Science Center's well-tested Space Odyssey Van Program, which presently tours elementary schools in Washington State. Phase One of the project will be a test delivery of the existing exhibits and programming to two malls. Phase Two involves construction and testing of the final, larger exhibits and reworking existing programming to better fit a mall delivery environment. Phase Three takes the newly tested devices to ten malls in suburban and rural Washington.
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TEAM MEMBERS: Dennis Schatz
resource project Public Programs
The Lunar and Planetary Institute will expand a successful pilot program in which libraries in Texas and Louisiana are used as community learning centers. The program is two-fold and includes both "Explore!" resource materials and "Fun with Science" modules. "Explore!" materials are a collection of space science posters, brochures, fact sheets, videotapes and references. These resources are disseminated to librarians for use as part of their collections and to support the "Fun with Science" modules. "Fun with Science" consists of eight space science modules that librarians are trained to use in after-school and summer youth programs. Module topics include rocketry, comets, impact cratering, remote sensing and space capsule design. Each year, 3-4 new modules will be produced. Librarians receive training on content, activities and NASA resources in 2-3 day sessions. The dissemination plan would enable the program to expand to include public libraries in Texas, Illinois (Chicago) and South Carolina, as well as school libraries as a secondary audience. Rural sites will be targeted and distance learning will be used for training when possible. CD ROMs containing the modules, training videos and a website will be developed to support this project.
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TEAM MEMBERS: Stephanie Shipp Pamela Thompson Mary Noel
resource project Media and Technology
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
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TEAM MEMBERS: Douglas Johnston
resource project Media and Technology
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
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TEAM MEMBERS: Patrick Hamilton
resource project Public Programs
Design Technology in After School Programs is a collaboration between science centers and community-based programs to provide "hands on" activities for children age 6-10 in an informal setting. This project enables science centers and community-based organizations to use their expertise to conduct outreach for students and their parents using activities developed. The activities will consist of a variety of design projects that will challenge children to build working models of technological devices. The materials involved in the activities are common everyday items that are usually found around the home. The project will be scaled up each of the three years to reach six science centers and 25-30 after school programs in major areas of the eastern part of the United States. The PI will produce a manual for collaboration and a design technology guide for publication and national dissemination. The cost sharing for this project is 33% of the total project budget.
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TEAM MEMBERS: Bernard Zubrowski
resource project Public Programs
The Lunar and Planetary Institute (LPI) will use $286,915, or 67% of a $430,373 total project budget, over three years to develop "SkyTellers," a space science and astronomy resource for small informal (and formal) learning settings such as planetariums, museum classes, school and community libraries, youth groups and home school settings. LPI educators and science staff, in consultation with a Native American master story teller, evaluation consultants, and an advisory board, will develop 12 SkyTeller topics. Each SkyTeller topic pairs a myth or legend (primarily but not exclusively Native American) with a relevant science story (Sky Story/Science Story) that explains our current understanding of the phenomenon that the ancient tale sought to explain. Ancillary materials (illustrations produced by LPI graphics staff, images from the latest in space science missions and research) will complete the 12 story sets to be used by informal and formal science educators at a variety of venues. Extensive formative and summative evaluation (alpha and beta testing) at multiple test venues is designed to insure high quality informal science education products.
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TEAM MEMBERS: Stephen Mackwell Stephanie Shipp Joseph Hahn
resource project Public Programs
The Science Museum of Minnesota (SMM) requests a grant from the National Center for Research Resources through the SEPA program to develop and evaluate a model biomedical science education partnership program in collaboration with the University of Minnesota's Cancer Center, Medical School, School of Public Health, and College of Veterinary Medicine. The museum will work with 19 researchers at the University to develop a multifaceted exhibition and presentation program focusing on the importance of human tissues in biological development, function, and disease. The 1500-square-foot exhibition, to be located in SMM's new Human Body Gallery, will consist of an introduction to tissues and four topical exhibit clusters. Each topic was chosen because it tells a fascinating story of how the human body works and because it represents an important current NIH research focus in health and medicine. The exhibits will emphasize the importance of understanding how tissue function and viability leads to advances in detection, treatment, and curing different diseases. The exhibits closely support the National Science Education Standards Content Standards for Life Science for grades 5-9 (representing the majority of school field trip visitors to the museum.) A complimentary presentation/outreach program will involve NIH-supported researchers in three programs designed to increase public understanding of basic biomedical science, the causes and cures for disease, and the goals and achievements of biomedical research. A Visiting Scientists Program will feature scientists in the museum presenting programs and demonstrations related to their research interests. A Scientist Mentor Program will involve scientists closely with a diverse team of high-school aged youth to develop ongoing demonstrations and community outreach programs. A Dramatic Presentation will bring home to museum visitors the wider ethical and philosophical dimensions of tissue research.
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TEAM MEMBERS: Laurie Fink Susan Fleming
resource project Media and Technology
The investigators address a major educational challenge by introducing a novel format and content for science education, (a) building on past successes; (b) combining development and dissemination at a new level; and (c) centered around an interactive planetarium show aimed to inform the public on an emerging scientific discipline and medical field: Tissue Engineering. For achieving a multitude of goals, the investigators propose the establishment of a unique partnership in scientific and medical education, bringing together university researchers, clinical leaders, science center experts, and students, educators and community representatives at all levels. The project is catalyzed by the Pittsburgh Tissue Engineering Initiative, a non-profit organization dedicated to the promotion of tissue engineering and its application to improving people's lives. The main goals fall in three categories, as follows: Education: - To communicate scientific information about the human body (principles of function will be emphasized over specific facts or terminology by focusing on a limited but fundamental set). -To convey the excitement and importance of tissue engineering research. The show will utilize engaging interactive demonstrations of tissue functions and illustrate the medical uses and potential of this field. Innovation: - To enhance the educational experience. The developers will use group-interactive technology as a tool for education by engaging participants as participants in the processing functions of the body. A special visualization/interactivity laboratory will be used where prototype interactive scenarios will be tested using focus groups, consultants and representatives of the target audiences. Dissemination: - To insure national distribution to other planetaria. The presentation system will utilize portable interactive technology (to be developed). It will be deployed to planetaria throughout the country, coordinated by the Association of Science and Techology Centers (ASTC). - To engage the target audience in the development process. Content development will be achieved by a consortium of leading research universities and medical centers, with input from a panel of worldclass experts. Visualization, interactivity and sound technologies will be developed in Pittsburgh, in a unique collaboration between the arts and sciences, based on past successes. Evaluation activities will be extensive, as will the range and targets of the spin-off educational materials. The Carnegie Science Center planetarium itself will serve in achieving group immersive visualization, akin to virtual reality, for improving target audience involvement. The expected outcome is a new way of delivering educational content, and a better understanding of the emerging field of tissue engineering by the general public.
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TEAM MEMBERS: John Pollock
resource project Exhibitions
The Nature of Aging project presents the biology of senescence to families and K-12 students through interactive exhibits and museum experiences. Senescence is perhaps the most complex and least understood biological process, yet it is also a universal experience marked by signs we all recognize. Aging has great relevance in the twenty-first century as medical advances and demographic shifts accelerate the growth of our elder population, and scientific research narrows in on the central mysteries of the aging process. In partnership with the Center for Healthy Aging at the Oregon Health and Science University (OHSU) and national experts in gerontology research and education, the Nature of Aging project has produced a 2,500-square-foot permanent exhibition, Amazing Feats of Aging, which opened in OMSI-s Life Science Hall in May 2003. A duplicate 2,500 traveling exhibition was also produced and began its national tour in June 2004. The proposed eight-year tour to an average of three venues per year is funded by exhibition rental fees and significantly extends the life and audience of the project. Visitors to the Amazing Feats of Aging exhibition explore comparative aging across the animal kingdom, healthy aging, and the aging of the brain. The exhibition is intended for a family audience, and activities are designed to foster intergenerational interaction. The exhibit experience is enriched by a series of educational materials and programs including a teachers- guide, an interactive website, demonstrations, and activities in OMSI-s Life Science Lab. The Amazing Feats of Aging exhibition was made possible by the contribution of expertise, photographs, video footage, software, prepared slides and specimens from scientists and researchers across the country, including: Aging Concerns, Florida Fish and Wildlife Conservation Commission, OHSU, Oregon Department of Fish and Wildlife, National Institute on Aging, Oregon Zoo, Portland State University, University ofCalifornia, San Francisco, University of Colorado, Boulder, University of Idaho, University of Illinois at Urbana-Champaign, University of Virginia, and Washington State University.
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resource project Exhibitions
The Children's Museum of Houston (CMH) and Baylor College of Medicine (BCM) collaborated to create and travel a museum exhibit on children's environmental health for a target audience of children 5-10, their parents, caregivers, and teachers. My Home Planet Earth (MHPE) is based on the NIH-funded, interdisciplinary My Health My World educational program developed at BCM and disseminated nationally through Carolina Biological Supply. The aims of the project are to: (1) expand understanding by children (ages 5-10) and their caregivers of the health consequences of human induced changes in the environment and increase their abilities to make healthful decisions through informal self-directed activities in a museum setting; (2) encourage linkages between formal and informal education settings by providing a model for connecting classroom-based curricula to museum-based exhibits and informal learning programs, based on the My Health My World educational materials and the My Home Planet Earth exhibit and support programs; (3) help parents provide additional environmental health-related informal learning experiences for their children, and promote awareness of science and health careers; and (4) partner scientists and educators in the creation of a model environmental health sciences exhibit and support program for the field of family-centered informal learning. The exhibit and support programs are in the process of touring 18 youth museums, science centers and health museums over six years of travel (2002-2008). An estimated 1.5 million visitors will participate in the project by the end of the tour in 2008. In addition to these visitors, 1,000 families will participate in MHPE Family Learning Events, 9,000 teachers will be introduced to the My Health My World curriculum-360 of whom will participate in a day long MHMW workshop, 36 scientists will partner with host museums to enhance the learning and community impact of the project, and 180,000 children will visit the xhibit during a school field experience.
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TEAM MEMBERS: Cheryl McCallum Karen Milnar
resource project Exhibitions
The New York Hall of Science, partnering with biomedical researchers, educators and the Association of Science-Technology Centers, is planning to develop, test, (Phase I) and nationally disseminate (Phase II) a new exhibition titled Molecules and Health. This exhibition will engage middle and high-school students and the general public in inquiry-based learning on the role of molecules in health illness and prevention. The proposed project will be a national model for conveying the molecular basis for health-related sciences, which will be increasing central to research and public understanding in the coming decades. The exhibition will be based upon Marvelous Molecules-the Secret of Life, a permanent exhibition at the Hall of Science, and will include an extensive array of biomedical and health-related exhibits. We will develop pre- and post-visit materials for teachers' use, a family guide through the exhibition, and two Explainer-run demonstrations, as well as a web site to support classroom learning. This exhibition will travel to science centers within the United States through the Association of Science and Technology Centers touring program. We anticipate that 1,000,000 science museum visitors throughout the country will see the Molecules and Health exhibition during the four year dissemination phase. We will share the results of our evaluation and the process of developing this exhibition to the science education field.
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TEAM MEMBERS: martin weiss
resource project Media and Technology
We propose to leverage the power of the Internet and the appeal of on-line gaming environments for middle school students to create a new type of learning resource in science. Case histories of medical discovery will be transformed into "problem- based" multimedia mysteries for students to solve. Through prior research we have developed and field tested a working model for an adventure series that engages middle school students. We propose to extend the model to new content. Assuming the on-line role of a Reconstructor who seeks lost medical knowledge from the past, students will unravel the origins of specific diseases or medical discoveries. The learning objectives for each episode will be multidisciplinary. The goal is to engage students in constructing their own knowledge by participating in virtual experiments, by helping them establish a context for the discoveries, and by understanding issues involved in forming public health policy. An experienced team representing medicine, biology, history of science, education, and information technology will oversee the project, assuring the integrity of the site content, and incorporating cutting edge technology. A process of iterative prototyping, focusing heavily on teachers and students will be employed to make the resource site exciting, educational, and useful in classrooms, in homes, and in museums. The field tests will be conducted in schools, representing a cross-section of the community, assuring appropriate presentation of materials to target populations.
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TEAM MEMBERS: Leslie Miller Janice Mayes