Current empirical research in science and technology studies provides new and different views of science and scientists that contrast markedly with the mythical views that underlie many curricular efforts geared toward increasing scientific literacy. If descriptions of science and scientists that emerge from science and technology studies are legitimate, considerable implications arise for educational aims guiding science instruction, learning experiences directed toward those educational aims, and resources that support those learning experiences and educational aims. In this paper, we (a)
This chapter draws attention to the self-regulatory skills that students use in informal learning settings. Formal and informal learning settings are defined as complementary learning environments and it is pointed out that students differ with respect to the learning environments they find conducive to learning. It is suggested that the goals students set for themselves when learning in an informal learning context are different from the goals they set for themselves in a formal learning context. Furthermore, it is speculated that students attend to different clues and select different self
Positive affect systematically influences performance on many cognitive tasks. A new neuropsychological theory is proposed that accounts for many of these effects by assuming that positive affect is associated with increased brain dopamine levels. The theory predicts or accounts for influence of positive affect on olfaction, the consolidation of long-term (ie. episodic) memories, working memory, and creative problem solving. For example, the theory assumes that creative problem solving is improved, in part, because increased dopamine release in the anterior cingulate improves cognitive
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TEAM MEMBERS:
F. Gregory AshbyAlice IsenAnd U. Turken
Sage is a robot that has been installed at the Carnegie Museum of Natural History as a full-time autonomous member of the staff. Its goal is to provide educational content to museum visitors in order to augment their museum experience. This paper discusses all aspects of the related research and development. The functional obstacle avoidance system, which departs from the conventional occupancy grid-based approaches, is described. Sage's topological navigation system, using only color vision and odometric information, is also described. Long-term statistics provide a quantitative measure of
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Illah NourbakhshJudith BobenageSebastien GrangeRon LutzRoland MeyerAlvaro Soto
This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular and distributed software architecture, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telepresence. At its heart, the software approach relies on probabilistic computation, on-line learning, and any-time algorithms. It enables robots to operate safely, reliably, and at high speeds in highly dynamic environments, and does not require any modifications of the environment to aid the robot's
This paper begins by questioning the narrow definition of learning used in much present writing concerning lifelong learning, which tends to focus on the purported economic and societal benefits of prolonging and widening participation in formal education and training programmes. In contrast, much valuable and non-trivial learning already goes on, and has always gone on, outside formal programmes of instruction. This is true both at work and at leisure. Using evidence from a study of patterns of participation in adult learning in South Wales from 1900, the paper argues that if such informal
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Cardiff UniversityStephen GorardRalph FevreGareth Rees
This article from Daedalus explores the question (framed by an American Association of Museums AAM publication) of how museums can help to nurture an informed citizenry and address the challenges and opportunity of a global society.
The purpose of this research study was to investigate: students' schema structure for human evolution; their idiosyncratic conceptual change after visiting a museum exhibition; the role of alternative frameworks during learning; and the function of affect in learning. Thirty eleventh and twelfth grade high school students, eleven males and nineteen females, visited an exhibition on human evolution and participated in an opened-ended pre and post interview and Likert-type questionnaire. The interviews were transcribed, segmented by using shifts in natural language, and pre and post schema
In the following pages I describe what happens when an exhibit dense in local meanings enters the national arena. The Yup'ik mask exhibit Agayuliyararput (Our Way of Making Prayer) began as visual repatriation—bringing objects out of museums back into a local context—and ended as a tribal exhibit displayed in three very different majority institutions, including an American Indian museum, a natural history museum, and an art museum. The mask exhibit was developed as a three-way collaboration between Yup'ik community members, an anthropologist, and museum professionals. As it traveled farther
This article includes five procedural steps (the 5 A's) and ten design principals (the 10 C's), which can be useful for redesigning museum maps, whether produced in-house or by an outside contractor.
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Dennis O'BrienVisitor Studies Association
This article examines wayfinding in museums: what is it, how do museums accomplish it, and how happy are museums with their wayfinding programs and handout maps. The article includes findings from a 1995-1996 study of 41 village museums across America based on a 38-part questionnaire.
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Dennis O'BrienVisitor Studies Association