In this paper, Zahava D. Doering and Andrew J. Pekarik of the Smithsonian's Institutional Studies Office share an overview of efforts to assess the Smithsonian's 16 museums and 26 million visitors each year. The authors also share some general findings that address communication in exhibitions.
In this article, Lynn D. Dierking of Science Learning, inc. (SLi) discusses the summative evaluation of the Pacific Science Center's Science Carnival Consortium Project, a National Science Foundation funded program designed to assist new or developing science centers with opening and operating their institutions. The evaluation was designed to determine the extent to which the Science Carnival Consortium fulfilled its primary mission of facilitating the creation of these new science centers, as well as to assess the relative efficacy of the project as a model for future collaborative endeavors
In this article, Stephen Bitgood of Jacksonville State University discusses the importance of critical thinking skills and offers ten suggestions for incorporating critical thinking into exhibit design.
In this article, Ann Baillie, museum consultant, discusses the findings of a pilot study of ten family group visits to the Queensland Museum. The study aimed to construct an understanding of its members' subjective experiences of museum visiting.
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Ann BaillieVisitor Studies Associaton
This article provides study findings from the summative evaluation of "The Universe in Your Hands: Early Tools of Astronomy" permanent exhibition that opened in May 1995 at the Adler Planetarium and Astronomy Museum. The renovated and recontextualized exhibit portrays the museum's collection of early astronomical instruments in the social and scientific setting of the European and Islamic worlds during the Middle Ages (1200 to 1500 A.D.).
In this article, Britt Raphling and Shauna Keane-Timberlake, of the Adler Planetarium, discuss the new building addition that was slated to open in the summer of 1998. The authors briefly summarize the three new galleries as well as discuss how front-end evaluation has informed the exhibit development process.
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Britt RaphlingShauna Keane-Timberlake
In this article, Britt Raphling discusses how the visitor data from extensive formative evaluations guided decision-making on design revisions for the wayfinding system at the Adler Planetarium.
This article provides a brief summary of the findings from an evaluation study that examined what Field Museum visitors understand about the scientific research that goes on behind the scenes. Between May and September 1995, Selinda Research Associates conducted over 125 in-depth interviews with visitors, members, and museum staff, for a total of approximately fifty contact hours with respondents.
In this article, Barry Aprison, Museum of Science and Industry, Chicago, discusses the museum's "Prenatal Development" display, one of the oldest science exhibits in the US. Aprison discusses the success of the exhibit and cites recent visitor evaluation studies.
In this article, Ethan Allen (Teachers Academy for Mathematics & Science in Chicago) describes two types of museum collaborations and how they improve visitor experience through different modes. Allen discusses the Chicago Museum Exhibitors Group (CMEG) and the Museum Partners of Chicago's Urban Systemic Initiative as two models of museum collaboration.
In this article, Steve Bitgood, Professor Emeritus of Psychology, Jacksonville State University, presents general principles that can be used to guide exhibit designers, facility planners, and decision-makers of exhibit-type facilities. Bitgood offers two principles of visitor behavior that deal with physical qualities of the exhibit object or spieces.
This CRPA project produced a human-like avatar exhibit for the Orlando Science Center that verbally communicates with middle and high school grade visitors, engaging them in the subjects of computer science, artificial intelligence, and engineering. Human-like characteristics include features to match the demographics of the Center's clientele and verbal communication in the English language. In addition to discussing how avatars are developed and how artificial intelligence works, the avatar image will answer questions from the visitors on selected topics, including subjects from the media models of Avatar and IBM's Watson event on Jeopardy. Considerable planning and research has gone into this project to make sure that the avatar is life-like and can engage in realistic dialog. The avatar images will resemble real individuals who have diverse demographic characteristics in order to enhance the human-computer interface. The system is designed to deal with background noise and antagonistic visitors. Evaluation at all levels (front-end, formative, and summative) will make the exhibit most effective and facilitate the goals of the project which are to inform the target audience on STEM subjects. The desire to have electronic analogs of humans has been a goal for half of a century. This project builds on prior research in this area and is one of the most sophisticated contemporary models in the field. It is anticipated that this work may contribute to future applications in education and assistance for individuals with disabilities. Moreover, engagement with the avatar may ignite curiosity among young visitors and stimulate interest in science careers.