The independent evaluators at Knight Williams Inc. developed a front-end survey to gather background and baseline information about the 16 partner organizations selected to conduct outreach programs as part of SciGirls CONNECT2. The goal was for two people from each partner organization to complete the online survey about their background and prior use of the SciGirls Seven and related strategies. A total of 30 partner representatives completed the survey by the requested deadline, resulting in a response rate of 94%. The majority identified as program leaders, with smaller groups saying they
The goal for this research study was to determine the role of the SciGirls gender-equitable strategies on participating youths’ STEM identity changes in 16 participating SciGirls’ programs across the nation. The definition of STEM identity was based on Eccles (2007), Carlone and Johnson (2007) and Calabrese Barton and colleagues (2013). According to these researchers, individuals must have a positive STEM identity in order to persist in STEM careers. This positive STEM identity is affected by an individual’s expectations of success in STEM and the value they see in STEM and STEM careers
This application requests support to enable a team of experienced science educators and biomedical and behavioral health network scientists to develop and implement the Worlds of Connections curriculum. Most middle school students are familiar with patient care-related health careers (e.g., nurses, dentists, surgeons), but few know about emerging careers in network science that can be leveraged to improve population health. This innovative and research-based science program is strategically designed to increase awareness of, understanding of, and interest in the important role of network science for health. This project will design learning activities that incite interest in network science applications to biomedical and public health research. The long- term goal is to enhance the diversity of the bio-behavioral and biomedical workforce by increasing interest in network science among members of underrepresented minority communities and to promote public understanding of the benefits of NIH-funded research for public health. The goal of this application is to identify and create resources that will overcome barriers to network science uptake among underserved minority middle school youth. The central hypothesis is that the technology-rich field of network science will attract segments of today’s youth who remain uninterested in conventional, bio-centric health fields. Project activities are designed to improve understanding of how informal STEM experiences with network science in health research can increase STEM identities, STEM possible selves, and STEM career aspirations among youth from groups historically underrepresented in STEM disciplines at the center of health science research (Aim 1) and create emerging media resources via augmented reality technologies to stimulate broad interest in and understanding of the role of network science in biomedical and public health research (Aim 2). A team led by University of Nebraska-Lincoln sociologists will partner with the University of Nebraska at Omaha; state museums; centers for math, science, and emerging media arts; NIH-funded network scientists; educators; community learning centers at local public schools; learning researchers; undergraduates; software professionals; artists; augmented reality professionals; storytellers; and evaluation experts to accomplish these goals and ensure out of school learning will reinforce Next Generation Science Standards. The Worlds of Connections project is expected to impact 35,250 youth and 20,570 educators in Lincoln and Omaha, Nebraska by: adding network science modules to ongoing 6th-8th-grade afterschool STEM clubs in community learning centers; adding network science for health resources to a summer graduate course on “activating youth STEM identities” for sixth to twelfth grade STEM teachers; connecting teachers with local network scientists; creating free, downloadable, high-quality emerging media arts-enhanced stories; and publishing peer-reviewed research on the potential of network science to attract youth to health careers. Coupled with the dissemination plan, the project design and activities will be replicable, allowing this project to serve as a model to guide other projects in STEM communication.
PUBLIC HEALTH RELEVANCE:
The lack of public understanding about the role of network science in the basic biological and social health sciences limits career options and support for historically underrepresented groups whose diverse viewpoints and questions will be needed to solve the next generation of health problems. The Worlds of Connections project will combine network science, social science, learning research, biology, computer science, mathematics, emerging media arts, and informal science learning expertise to build a series of monitored and evaluated dissemination experiments for middle school science education in high poverty schools. Broad dissemination of the curriculum and project impacts will employ virtual reality technologies to bring new and younger publics into health-related STEM careers.
The goals of this proposal are: 1) to provide opportunities for underrepresented students to consider careers in basic or clinical research by exciting them through an educational Citizen Science research project; 2) to provide teachers with professional development in science content and teaching skills using research projects as the infrastructure; and 3) to improve the environments and behaviors in early childcare and education settings related to healthy lifestyles across the state through HSTA students Citizen Science projects. The project will complement or enhance the training of a workforce to meet the nation’s biomedical, behavioral and clinical research needs. It will encourage interactive partnerships between biomedical and clinical researchers,in-service teachers and early childcare and education facilities to prevent obesity.
Specific Aim I is the Biomedical Summer Institute for Teachers led by university faculty. This component is a one week university based component. The focus is to enhance teacher knowledge of biomedical characteristics and problems associated with childhood obesity, simple statistics, ethics and HIPAA compliance, and the principles of Citizen Science using Community Based Participatory Research (CBPR). The teachers, together with the university faculty and staff, will develop the curriculum and activities for Specific Aim II.
Specific Aim II is the Biomedical Summer Institute for Students, led by HSTA teachers guided by university faculty. This experience will expose 11th grade HSTA students to the biomedical characteristics and problems associated with obesity with a focus on early childhood. Students will be trained on Key 2 a Healthy Start, which aims to improve nutrition and physical activity best practices, policies and environments in West Virginia’s early child care and education programs. The students will develop a meaningful project related to childhood obesity and an aspect of its prevention so that the summer institute bridges seamlessly into Specific Aim III.
Specific Aim III is the Community Based After School Club Experiences. The students and teachers from the summer experience will lead additional interested 9th–12th grade students in their clubs to examine their communities and to engage community members in conducting public health intervention research in topics surrounding childhood obesity prevention through Citizen Science. Students and teachers will work collaboratively with the Key 2 a Healthy Start team on community projects that will be focused on providing on-going technical assistance that will ultimately move the early childcare settings towards achieving best practices related to nutrition and physical activity in young children.
The NIH Science Education Partnership Award (SEPA) program of Emory University endeavors to use an over-arching theme of citizen science principles to:
develop an innovative curriculum based on citizen science and experiential learning to evaluate the efficacy of informal science education in after-school settings;
promote biomedical scientific careers in under-represented groups targeting females for Girls for Science summer research experiences;
train teachers in Title I schools to implement this citizen science based curriculum; and
disseminate the citizen science principles through outreach.
This novel, experiential science and engineering program, termed Experiential Citizen Science Training for the Next Generation (ExCiTNG), encompasses community-identified topics reflecting NIH research priorities. The curriculum is mapped to Next Generation Science Standards.
A comprehensive evaluation plan accompanies each program component, composed of short- and/or longer-term outcome measures. We will use our existing outreach program (Students for Science) along with scientific community partnerships (Atlanta Science Festival) to implement key aspects of the program throughout the state of Georgia. These efforts will be overseen by a central Steering Committee composed of leadership of the Community Education Research Program of the Emory/Morehouse/Georgia Institute of Technology Atlanta Clinical Translational Science Institute (NIH CTSA), the Principal Investigators, representatives of each program component, and an independent K–12 STEM evaluator from the Georgia Department of Education.
The Community Advisory Board, including educators, parents, and community members, will help guide the program’s implementation and monitor progress. A committee of NIH-funded investigators, representing multiple NIH institutes along with experienced science writers, will lead the effort for dissemination and assure that on-going and new NIH research priorities are integrated into the program’s curriculum over time.
This project specifically addresses the SMRB’s imperative that “NIH’s pre-college STEM activities need a rejuvenated integrated focus on biomedical workforce preparedness with special considerations for under-represented minorities.”
Approximately one-third of CityLab’s participants are under-represented minority (URM) students, but we now have a unique opportunity to build a program that will reach many URM students and position them for undergraduate STEM success. We have partnered with urban squash education organizations in Boston (SquashBusters) and New York (CitySquash and StreetSquash) that recruit URM/low SES students to participate in after-school squash training and academic enrichment programs. We have also partnered with the Squash + Education Alliance (previously named the National Urban Squash and Education Association) to disseminate the new program—first from Boston to New York and later through its national network of affiliated squash education programs.
In order to bring this project to fruition, Boston University is joining forces with Fordham University in New York. Fordham is home to CitySquash so these organizations provide an ideal base for the New York activities. The proposed project will enable us to demonstrate feasibility and replicability within the 5-year scope of this grant. Our shared vision is to develop a national model for informal precollege biomedical science education that can be infused into a myriad of similar athletic/academic enrichment programs.
The squash education movement for urban youth has been highly successful in enrolling program graduates in college. Since the academic offerings of the squash education programs focus on English Language Arts and Mathematics, their students struggle with science and rarely recognize the tremendous opportunities for long- term employment in STEM fields.
This project will bring CityLab’s resources to local squash programs in a coordinated and sustained engagement to introduce students to STEM, specifically the biomedical sciences. Together with the urban squash centers, we will build upon the hands-on life science experiences developed and widely disseminated by CityLab to create engaging laboratory-based experiences involving athletics and physiology.
The specific aims of the proposed project are:
To develop, implement, and evaluate a new partnership model for recruiting URM/low SES students and inspiring them to pursue careers in STEM; and
To examine changes in the science learner identities (SLI) of the students who participate in this program and establish this metric as a marker for continued engagement in STEM.
With the involvement of the two urban research universities, three local squash education programs, and SEA, we see this new SEPA initiative as a unique way to pilot, refine, and disseminate an after-school/informal science education program that can have a significant impact on the nation’s production of talented STEM graduates from URM/low SES backgrounds.
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TEAM MEMBERS:
Carl FranzblauDonald DeRosaCarla Romney
Children Investigating Science with Parents and Afterschool (CHISPA) was a collaboration between the Phillip and Patricia Frost Museum of Science, UnidosUS (formerly National Council of La Raza), and the ASPIRA Association that took place from 2014-18. CHISPA sought to address the disparity in science achievement among Latino and non-Latino children through local-level partnerships between science museums in metropolitan areas with growing Latino populations and UnidosUS and ASPIRA affiliate organizations serving the same communities through afterschool programs.
Partners included the
This three-year research and implementation project empowers middle school LatinX youth to employ their own assets and funds of knowledge to solve community problems through engineering. Only 7% of adults in the STEM job cluster are of Hispanic/Latino origin. There is a continuing need for filling engineering jobs in our current and future economy. This project will significantly broaden participation of LatinX youth in engineering activities at a critical point as they make career decisions. Design Squad Global LatinX expands on a tested model previously funded by NSF and shown to be successful. It will enable LatinX youth to view themselves as designers and engineers and to build from their strengths to expand their skills and participation in science and engineering. The project goals are to: 1) develop an innovative inclusive approach to informal engineering education for LatinX students that can broaden their engineering participation and that of other underrepresented groups, (2) to galvanize collaborations across diverse local, national, and international stakeholders to create a STEM learning ecosystem and (3) to advance knowledge about a STEM pedagogy that bridges personal-cultural identity and experience with engineering knowledge and skills. Project deliverables include a conceptual framework for a strength-based approach to engineering education for LatinX youth, a program model that is asset based, a collection of educational resources including a club guide for how to scaffold culturally responsive engineering challenge activities, an online training course for club leaders, and a mentoring strategy for university engineering students working with middle school youth. Project partners include the global education organization, iEARN, the Society of Women Engineers, and various University engineering programs.
The research study will employ an experimental study design to evaluate the impact on youth participating in the Design Squad LatinX programs. The key research questions are (1) Does participation increase students' positive perceptions of themselves and understanding of engineering and global perspectives? (2) To what extent do changes in understanding engineering vary by community (site) and by student characteristics (age, gender, ethnicity)? (3) Do educators and club leaders increase their positive perceptions of youths' funds of knowledge and their own understanding of engineering? and (4) Do university mentors increase their ability to lead informal engineering/STEM education with middle school youth? A sample from 72 local Design Squad LatinX clubs with an enrollment of 10-15 students will be drawn with half randomly assigned to the participant condition and half to the control condition. Methods used include pre and post surveys, implementation logs for checks on program implementation, site visits to carry out observations, focus groups with students and interviews with adult leaders. Data will be analyzed by estimating hierarchical linear models with observations. In addition, in-situ ethnographically-oriented observations as well as interviews at two sites will be used to develop qualitative case studies.
This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
Increased exposure to STEM content and career pathways during out-of-school time contexts can significantly extend STEM learning and aspirational interests among middle and high school youth. Using a collective impact approach, the STEM CareerLaunch pilot project tests the feasibility of redesigning a widely used, national youth and career focused program for and by the National Boys & Girls Clubs of America to extend STEM learning and promote awareness, interest, and readiness for STEM-related occupations among youth. STEM CareerLaunch integrates extant STEM programs, such as First Robotics, Girls Who Code and Jason Learning, with newly developed STEM content and opportunities to create and test a comprehensive STEM learning and career program for youth. The results of this pilot will inform a more expansive effort to bring STEM CareerLaunch to an already networked 4,000 Boys & Girls Clubs, reaching over four million youth from predominately underrepresented groups in STEM, and youth participating in other afterschool/summer program throughout the United States.
Approximately 100 youth and informal educators in Boys & Girls Clubs in Fitchburg and Leominster, Massachusetts will participate in this pilot feasibility study. A five-pronged approach will be instituted including: (1) high quality out of school time STEM programming, (2) connected STEM career education, (3) mentorship, (4) professional development for the informal educators, and (5) incentives such as internships and field experiences for youth participants. The developmental evaluation will focus on program implementation, participant outcomes, and scale-up. Data collection methods will include quantitative and qualitative approaches such as baseline student data, project tracking logs, retrospective surveys, focus groups, staff interviews, and observations. A summative evaluation will also be conducted.
This endeavor is led by a collaborative partnership between the National Boys & Girls Clubs of America, Worcester Polytechnic Institute STEM Center, the Fitchburg and Leominster Public School Districts, and others. It is primarily funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. It is also co-funded by the Innovative Technology Experiences for Students and Teachers (ITEST) program which is committed to better understanding and promoting practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, and or mathematics (STEM).
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
The role of afterschool programs in the science, technology, engineering, and mathematics (STEM) learning ecosystem has grown over the past two decades, which has led to increasing efforts to support and improve program quality. These efforts include developing STEM programs and curricula, creating standards for facilitating informal STEM learning experiences, building networks of support, and developing tools for assessment and evaluation. However, such efforts may have limited impact in terms of ongoing quality improvement. STEM curricula vary in disciplinary focus, quality and may not apply to local contexts and needs. Many afterschool programs resort to using simple STEM kits or online activities rather than rigorous curricula with support for educators. The project will study how the California Department of Education's (CDE) efforts to change organizational culture to support continuous quality improvement (CQI) have affected the offerings and quality of afterschool STEM in the state's more than 4,500 publicly funded afterschool sites. The EPISTEMIC project will contribute new research findings on how CQI can increase access to higher quality STEM learning opportunities for underserved youth. Even more important, the project will provide new insights on how organizational culture affects participation in and implementation of afterschool CQI.
The team will use an organizational theory framework and a mixed methods approach to conduct three research activities: (1) Describe the organizational context through interviews, participant observations, and artifact analysis to map and describe the overall support system as a context for understanding organizational culture change; (2) Describe change over time in organizational culture, CQI processes, and STEM program offerings and quality through surveys/interviews of afterschool youth, staff, directors, and grantee representatives; and (3) Generate explanations about the relationships between organizational culture, CQI, and STEM quality in different contexts through in depth case studies. Bringing organizational culture, CQI, and STEM offerings and quality into shared focus is the most important intellectual contribution of this work. Organizational theory's sensemaking concept will guide analyses to describe, exemplify, and generate theoretical explanations for patterns in organizational culture, CQI, and STEM program changes, with attention to relevant contextual factors.
Continuous quality improvement provides tools for afterschool STEM staff to identify needs and ways to improve. The EPISTEMIC study will contribute recommendations on the systemic, organizational, and cultural aspects of improvement strategies relevant to policymakers, funders, support providers, and afterschool organizations in California, as well as other state or nongovernmental support systems around the country. The study will also produce CQI guidelines for reflecting on and incorporating changes to organizational culture as part of CQI for afterschool staff and site directors. These will be helpful for practitioners around the country. The study's focus on three organizational contexts -- school district, national afterschool, and local afterschool -- will extend the relevance of the findings and recommendations, which will be disseminated through forums, workshops, and articles in practice and policy-oriented publications. The study will also benefit the research community by providing a framework and methods for studying organizational culture and CQI. The findings on the relationships between organizational culture, CQI, and STEM offerings and outcomes will provide a foundation for further research on how these relate to STEM learning outcomes for youth. EPISTEMIC is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS:
Patrik LundhAndrea BeesleyTimothy PodkulCarrie Allen
This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The project will conduct a feasibility study of an informal youth STEM learning program. High school students from under served communities in New York City will use existing historical, cultural and environmental data to investigate selected UNESCO World Heritage sites. Participants will apply the skills and knowledge they have developed from their analysis of the UNESCO sites and apply them to their local communities. Participants will identify, map, and analyze their own community heritage sites, using relevant citizen science, environmental and cultural data. Throughout the program, the project will involve participants in maker-related activities. Participants will design devices to collect data, explore variables through model making, and communicate findings through models and artistic forms with the to spur both individual and community action for selected heritage sites.
The project will be implemented as a 9-month weekly after school program in Long Island City, New York. Most students from the school will be from low-income families and are youth of color. The research the question for the study is "How does access to STEM increase for historically underrepresented youth populations when culturally relevant curriculum connects citizen science and making practices?" During the first phase of the program, participants will engage with core STEM concepts and making/design processes through an engaging curriculum that explores damaged UNESCO World Heritage Sites. During the second phase, youth will identify, map, and plan enhancements for their own community heritage sites or environmental landmarks. A condensed version of the program will be piloted in the summer with youth from across the city. The Educational Development Corporation will conduct a process and summative evaluation of the project. Process evaluation, which will provide ongoing feedback to the project team, will include document review, observation of program implementation, and interviews with project partners. Summative evaluation will continue these methods, supplemented by pre- and post-participation participant surveys and focus-groups. Validated survey instruments, such as the Growth Mindset Scale, and the Common Instrument Suite (PEAR Institute) will be used. Resources from research and program practices will be disseminated through publications and conference presentations to the education research community, global learning and design fields, and practitioners from after school and other informal learning environments. Participants will share project results with their communities.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Research that seeks to understand classroom interactions often relies on video recordings of classrooms so that researchers can document and analyze what teachers and students are doing in the learning environment. When studies are large scale, this analysis is challenging in part because it is time-consuming to review and code large quantities of video. For example, hundreds of hours of videotaped interaction between students working in an after-school program for advancing computational thinking and engineering learning for Latino/a students. This project is exploring the use of computer-assisted methods for video analysis to support manual coding by researchers. The project is adapting procedures used for computer-aided diagnosis systems for medical systems. The computer-assisted process creates summaries that can then be used by researchers to identify critical events and to describe patterns of activities in the classroom such as students talking to each other or writing during a small group project. Creating the summaries requires analyzing video for facial recognition, motion, color and object identification. The project will investigate what parts of student participation and teaching can be analyzed using computer-assisted video analysis. This project is supported by NSF's EHR Core Research (ECR) program, the STEM+C program and the AISL program. The ECR program emphasizes fundamental STEM education research that generates foundational knowledge in the field. The project is funded by the STEM+Computing program, which seeks to address emerging challenges in computational STEM areas through the applied integration of computational thinking and computing activities within disciplinary STEM teaching and learning in early childhood education through high school (preK-12). As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
The video analysis systems will provide video summarizations for specific activities which will allow researchers to use these results to quantify student participation and document teaching practices that support student learning. This will support the analysis of large volumes of video data that are often time-consuming to analyze. The video analysis system will identify objects in the scene and then use measures of distances between objects and other tracking methods to code different activities (e.g., typing, talking, interaction between the student and a facilitator). The two groups of research questions are as follows. (1) How can human review of digital videos benefit from computer-assisted video analysis methods? Which aspects of video summarization (e.g., detected activities) can help reduce the time it takes to review the videos? Beyond audio analytics, what types of future research in video summarization can help reduce the time that it takes to review videos? (2) How can we quantify student participation using computer-assisted video analysis methods? What aspects of student participation can be accurately measures by computer-assisted video analysis methods? The video to be used for this study is drawn from a project focused on engineering and computational thinking learning for Latino/a students in an after-school setting. Hundreds of hours of video are available to be reviewed and analyzed to design and refine the system. The resulting coding will also help document patterns of engagement in the learning environment.
This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS:
Marios PattichisSylvia Celedon-PattichisCarlos LopezLeiva