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Sally Duensing previously worked at the Exploratorium in San Francisco and is now based in London where she carries out research on science communication. In this interview, she tells about her experience as an evaluator of the Decide project, one of the most successful discussion games ever designed. Years after its creation, Decide is still used nearly all over the world. Its main strong point is that it allows to grasp the standpoint of the others and, at the same time, to express your own standpoint in a mutual exchange of experience; in addition, the interface and the game rules allow to
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TEAM MEMBERS: Sally Duensing
resource research Public Programs
Museums have a great potential to facilitate the political engagement of citizens, intended not in the sense of taking part to the “party politics”, but as full participation in the systems that define and shape society.
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TEAM MEMBERS: Andrea Bandelli
resource research Public Programs
Puppet interviews can be helpful for getting feedback from young children in informal learning environments like libraries, museums, or afterschool programs. While puppets are a standby for interviewing children in clinical settings and are being used more frequently in some areas of qualitative research, they tend to be under-utilized in informal learning environments - natural settings for puppets because of their connections with play (Epstein et al., 2008). Our team developed a puppet interview protocol for the Gradient research project (Gender Research on Adult-child Discussion in
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resource research Public Programs
There have been countless innovations in the realm of science museology after the foundation of the Exploratorium of San Francisco and of the Ontario Science Center of Toronto with, among other things, the introduction of the exhibits hands-on, the use of new technologies and the arrival of virtuality. But most of all a new dialogue was launched, also as a form of transformation of reality. And what is drama but fiction and transformation of reality? This statement is the basis for the belief that museums and the theatre should continue, if not even start, a path to move closer, so as to make
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TEAM MEMBERS: Salvatore Fruguglietti
resource research Media and Technology
"The Art of Discovery" discusses an ambitious educational program taught by the artist which incorporated locative media, contemporary art, site specificity, and creative work as a proposal for the integration of art, technology and science.
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TEAM MEMBERS: Susie Lee
resource research Public Programs
There is a fundamental difference between artists, who use science as an object of social examination, and artists, who believe that science represents a component of their expressive style. The idea that different ideological manipulations of the Art&Science concept can cause a distorted view on this fascinating and at the same time controversial relation is becoming clear. In our projects we use different technological and scientific applications; to us technology is an integral part of our artistic expression. The scientific and analytical approach that we use when we investigate and solve
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TEAM MEMBERS: Jurij Pavlica Sendi Mango Tom Kersevan
resource research Public Programs
Hannah Redler’s paper examines the 13 year history of Science Museum, London’s contemporary art programme and explores how changing cultural conditions and the changing function of museums are making the questions raised by bringing art into the Science Museum context increasingly significant. It looks at how Science Museum Arts Projects started as a quirky, experimental sideline aimed at shaking up the Museum and its visitors’ assumptions, but has now become a fundamental means by which the Science Museum chooses to represent the impact of science, medicine, engineering and technology on
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TEAM MEMBERS: Hannah Redler
resource research Public Programs
The Natural History Museum’s contemporary arts programme is described and discussed, in particular the developments since 2006. The various models of engaging with artists and the rationale behind the resulting exhibitions and displays are explained in more detail. Artists who have created new works enabled through the programme include Mark Dion, choreographer Siobhan Davies, Tania Kovats, Tessa Farmer, Dan Harvey and Heather Ackroyd.
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TEAM MEMBERS: Bergit Arends
resource research Public Programs
In present times it would not be appropriate to say art made a “debut” in science centres, as it has been a feature since the beginning of their history, and it appeared precisely in the ‘parent’ science centre, the Exploratorium. However, now it is time to check the progress. There is unrest for this issue, as in history-making times, and it is worthwhile to follow the new developments and hear the words of the coordinators of the artistic activities in science centres and, more in general, in science museums, and also of the artists involved in the process. The goal is to promote a debate on
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TEAM MEMBERS: Alessandra Drioli
resource research Media and Technology
NASA’s Science Mission Directorate (SMD) explores the Earth, the Sun, our solar system, the galaxy and beyond through four SMD divisions: Earth Science, Heliophysics, Planetary Science and Astrophysics. Alongside NASA scientists, teams of education and public outreach (EPO) specialists develop and implement programs and resources that are designed to inspire and educate students, teachers, and the public about NASA science.
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TEAM MEMBERS: Nancy Alima Ali Bonnie Meinke
resource research Public Programs
The America After 3PM survey is the nation’s most comprehensive household survey of how children spend the hours after school and asks parents and guardians of school-age children in the United States about availability and access to after-school programs. The 2014 survey, which followed prior surveys conducted in 2004 and 2009, reveals that over the past decade, the number of children in after-school programs has grown from 6.5 million to more than 10 million. Parents of an additional 19.4 million children would enroll their children in a program if one were available to them.
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TEAM MEMBERS: Anita Krishnamurthi
resource research Media and Technology
STEM Pathways is a collaboration between five Minnesota informal STEM (science, technology, engineering, and mathematics) education organizations—The Bakken Museum, Bell Museum of Natural History, Minnesota Zoo, STARBASE Minnesota, and The Works Museum—working with Minneapolis Public Schools (MPS) and advised by the Minnesota Department of Education. STEM Pathways (logo shown in Figure 1) aims to provide a deliberate and connected series of meaningful in-school and out-of-school STEM learning experiences to strengthen outcomes for students, build the foundation for a local ecosystem of STEM
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TEAM MEMBERS: Steven Walvig Beth Murphy Melanie Peters Abby Moore