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resource project Professional Development, Conferences, and Networks
The Vermont Center for the Book is developing "Mother Goose Cares about Math and Science," an integrated curriculum of science process skills and standards-based mathematics concepts for preschool children. A college credit course will be developed for childcare providers based on this curriculum. The course increases science and math literacy and the ability to incorporate NCTM standards, and science process skills, into daily interactions with children. Participants are also provided with the tools to communicate the importance of these concepts to parents. The course will be delivered to 600 childcare workers in Vermont and inner-city Philadelphia over a three-year period. Recruitment will include providers in center-, home- and school-based settings in both urban and rural communities. Participants will be provided with books, Curriculum Guides, tools and manipulatives needed to implement the course pedagogy. Materials to be developed include a seven-segment training, which will be used to disseminate the project nationally. Participants will receive a comprehensive training package that can be used to train their peers.
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TEAM MEMBERS: Sally Anderson Gregory DeFrancis
resource project Exhibitions
MONEY is a traveling exhibition using the familiar and fascinating subject of money to build math skills and promote economic literacy. The exhibit will provide an engaging and relevant context in which to explore mathematics using experiences such as making change, comparing prices, saving, balancing a checkbook, paying bills or budgeting -- which are all direct applications of math. This exhibit will address the needs of children and their families for economic literacy as they make decisions that shape their futures. Through a mix of hands-on interactives, audio and video components, computer-based activities, graphics, text and artifacts, the exhibition emphasizes the mathematical skills, concepts and problem-solving strategies necessary for economic literacy. Areas in the exhibit will address the history of money, how it is made, prices and markets, and world trade. Within these contexts, visitors will develop computational skills and gain an understanding of concepts such as operations, patterns, functions, algebra, data analysis, probability and mathematical representation. The concepts are highly correlated with -- and build upon -- the NCTM National Standards in mathematics. Families, children and learners of all ages will be able to experience the exhibit during its national tour. There will be ancillary resources in the form of family take-home activities, a teacher's guide with classroom activities, and an exhibit website.
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TEAM MEMBERS: Raymond Vandiver Karyn Bertschi
resource project Public Programs
This award supports a workshop to be held in conjunction with the 2010 World Maker Faire being hosted at the New York Hall of Science. The purpose of the workshop is to bring together the Maker community with formal and informal science and mathematics learning experts. The Maker movement is a recent phenomenon promoted by the Maker Media division of O'Reilly Media. There are currently three U.S. and one International Maker Faires, with attendance of about 30,000 each. The Faires consist of exhibits characterized as technology-rich and innovative and developed either by the exhibitor (Do-It-Yourself or DIY) or increasingly, as collaborative exhibits (Do-It-With-Others or DIWO). Participants visiting the Faires interact directly with the developer(s) and exhibits to learn the technology and engineering skills associated with designing and building their own products. The New York Hall of Science workshop will be co-chaired by Tom Kalil, Associate Director of the White House Office of Science and Technology, and Dale Dougherty, Founder of the Maker Faires. It will have approximately 50 participants drawn from academe, business, non-profits, and state, local and federal government. Workshop attendees will observe and participate in the Maker Faire at the New York Hall of Science the day before the workshop. On the second day, attendees will then address the following questions: 1) How can the innovations of the Maker movement inform science and mathematics education?; 2) What collaborations between policy makers, education and learning science researchers, and the Maker Movement can best spur innovation in science and mathematics education?; 3) What funding opportunities are possible between the Maker community and the private, philanthropic, and government sectors for the support of transformative science and mathematics education and learning research? The workshop will result in a multimedia report that will propose answers to these questions. The report will inform the education and learning science research communities about opportunities for innovations in education and learning. The workshop is designed to broadly inform both policy and practice in STEM Education. The Maker/DIY/DIWO movement is focused on design and engineering. These processes are important in STEM disciplines. In particular, the movement has motivated thousands of individuals to voluntarily participate in building technology-based projects in a manner similar to the open source software movement. If this motivation can be broadly harnessed, it could transform STEM education through new knowledge of STEM learning science and education research. The broader impact of this workshop is situated in the large numbers of individuals already engaged in Maker/DIY/DIWO projects. If more STEM content can be married to these projects, then the impact to science learning and teaching could be substantial. Since many of the Maker Faire participants come from rural communities, there is an implicit promise that incorporating more STEM content into Faire projects could have the effect of broadening participation to an underrepresented community.
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resource project Exhibitions
The Science Center of Connecticut will develop, evaluate, and install 57 mathematical exhibit activities in its new 160,000 sq. ft. exhibit facility. These activities will engage visitors in learning how math is an integral part of daily life and a necessary skill in many careers. Eight math topics will be treated: probability and statistics; relative scale; geometry; symmetry; math puzzles; chaos and fractals; numbers, measurements, and calculations; and estimations. The hands-on activities will range from involvement with low-tech to high- tech, computerized activities. The target audience is people nine and up and it will be available to the museums 500,000 annual visitors. The mathematics activities will be distributed throughout the museum and math will serve as a integrating theme for all the museum's exhibits. The topics are aligned with Connecticut s SSI program which focuses on applied mathematics in context of the science disciplines. Within the state, plans are taking shape to link with Connecticut Public Television to broadcast electronic field trips to the museum through Knowledge Network. Nationally, museum staff members will make presentations at both museum and mathematics education meetings to other museum professionals. The concept of thematic integration throughout the museum will be disseminated through the state and the nation.
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TEAM MEMBERS: Michael Jordan
resource project Media and Technology
The Educational Film Center (EFC) is developing a science, engineering, and technology careers exhibit for distribution to science museums and technology centers. The core of the exhibit kiosk, with related career graphics surrounds, is SET/QUEST, an interactive multimedia program for both Macintosh and PC/Windows using CD-Rom as the full motion video source. Teens and preteens will enter an interactive exploration of thirty careers with first person video profiles of people in science and engineering; animated/reality video simulations of a work experience in these fields, decision screens, and a database of over 200 more science and math-based professions. The documentary profiles, database, and a personal interest career match component will also be developed in alternative media formats (video, audio, print) for broad distribution to community and youth education networks, schools, and libraries. Specific emphasis in this project is being placed on reaching and attracting female, minority, and disabled youth. A parent outreach component has been developed and will be implemented by the Directorate of Education & Human Resources Programs of AAAS. The concept of the parent effort is to work directly with and through the national offices of four major national organizations with different institutional community roots -- Science Museums, Public Libraries, Schools, and Community Based Organizations -- to involve parents and families with SET Project materials and to provide them with information with which they can foster their children's pursuit of science and math education and careers in these fields. Initial efforts will be conducted in 18 cities. The project is a collaborative endeavor among three organizations: The Educationa l Film Center which will be responsible for management and development/production of the software and documentary video profiles; The New York Hall of Science which will be responsible for the exhibit kiosk and graphics, will design and develop the student workbook and user installation print, will serve as the principal test site for the exhibit, and will advise on software, interactive multimedia design, and installation options; and COMAP which will be responsible for direct involvement of the Advisory Board, for selecting and hiring content consultants, for assuring the accuracy of the science and math content, for formative and summative evaluation, and for developing and preparing community leader and school users guides for publication. Stephen Rabin, President of EFC, will serve as PI for the project.
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TEAM MEMBERS: Stephen Rabin Barbara Flagg
resource project Media and Technology
The Informal Science Education Program has been supporting the radio series "Living on Earth" for several years. The World Media Foundation is now adding environmental science and technology features to "Living on Earth" and is developing and testing an outreach component that will involve youth as researchers and radio producers. The science and technology features, ranging in length from four to twenty-four minutes, will depart from the usual news-driven reports on the programs. Many of the segments will illustrate basic building blocks of environmental science, technology and related mathematics. Others will profile diverse pioneers in these disciplines. The radio programs will be the framework for an interdisciplinary exploration program for youth. Working with a team of educators from the Antioch University Graduate Program in Environmental Education, the project staff will develop a program in which secondary school aged youth cooperate with peers to produce professional, concise reporting on local environmental issues. Living on Earth will feature the best of the student work on National Public Radio and highlight these pieces as an expanded feature on its website.
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TEAM MEMBERS: Stephen Curwood
resource project Media and Technology
This one-hour documentary film profile of world famous mathematician Paul Erdos is being made for eventual broadcast on the NOVA series. At age 76, the world's most prolific mathematician (1,100 papers and over 200 co-authors) still spends all of his time moving from country to country, meeting with other mathematicians to work on problems. The film will show how a prodigious mathematician, with a career of over 50 years, lives and works, how he interacts with his colleagues, and how the international community of mathematicians functions. It aims to explore the human side of a discipline in which God, Beauty and Numbers are the subjects of daily speculation. But what do mathematicians actually do? Because of his peripatetic nature and eternal curiosity, Erdos provides an ideal window on a field that has often been perceived by the public as remote and intimidating. The film will show Erdos and his colleagues at work and play. Interviews and archival materials will establish his contributions in combinatorics and in Number theory. Some more accessible problems will be illustrated with animation and computer graphics. The interplay of a warm human story with intriguing philosophical speculations and mathematical problems will show important results are arrived at in mathematics. This is expected to stimulate interest in mathematics among television viewers and students. The film is in production and only partial funding is being requested from NSF.
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TEAM MEMBERS: George Csicsery
resource project Media and Technology
The goal of the project is to produce a one hour television documentary and a series of video teaching modules which explore a wide range of scientific disciplines in an exciting manner by presenting the story of how these disciplines are used in the preparation and racing of an Indianapolis race car. This program will be distributed to a wide audience through its broadcast by PBS and cable sports networks; through dissemination to classrooms and museums nationwide; and through distribution via agencies that focus on bringing educational programs to youth and minorities across the country. We expect to attract a new audience to science, the millions of Americans who are infatuated by automobiles. This is an audience that cuts across age, ethnic and racial distinctions in America today. This exciting story of applied science should also appeal to American youth in a way that more traditional science stories do not. The major scientific disciplines involved in the project are: basic engineering, mathematics and physics, aerodynamics, materials science, mechanics, telemetry and computer aided design. This project is submitted to the Informal Science Education Program. The specific content of this project will be aimed at an audience with little background in science. High-school students and adults should be able to understand all the principles presented. Younger audiences will gain insight into how a knowledge of science is fundamental to a sport that many of them find fascinating.
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TEAM MEMBERS: Sanford (Sam) Low Barbara Flagg
resource project Media and Technology
WGBH Educational Foundation is requesting funds to produce 20 new shows and new outreach and Web activities for "ZOOM," which will be renamed "Hot Seat." "Hot Seat" is a daily half-hour PBS television series targeted to kids ages 8 to 11. Uniquely by and for kids, the program gives its viewers a chance to explore, to experiment and to share their creativity. The series, along with its far-reaching outreach, offers its audience an innovative curriculum that promotes the acquisition of basic math and science knowledge and the development of problem solving skills called "Habits of Mind." The intended impacts are to: (1) establish a project that uniquely integrates television, the Web and outreach as a model for how media can teach science and math; (2) engage kids and teach them science and math content and process skills; (3) provide curriculum and professional development to organizational partners. Innovation includes developing three new content areas for the series -- Invention, Space Science and Earth Science -- and evolving the project design by incorporating new production techniques that enhance the "reality factor" of the science programming. Outreach for the project will include printed materials for kids, families and educators. A new collaborative partnership is being developed with the American Library Association to help distribute the new afterschool curricula to librarians across the country. "Hot Seat" will support the existing network of "ZOOM" outreach partners and convert the museum "ZOOMzones" to "Hot Seat Spots." "ZOOM" currently is carried by 269 public broadcasting stations and is viewed by 4 million children each week.
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TEAM MEMBERS: Kate Taylor
resource project Media and Technology
ONE, TWO, THREE...INFINITY: The World of Mathematics is a series of eight one-hour films about math in the real world. It will be produced by WQED/Pittsburgh for prime-time broadcast on the 340 PBS stations and in many foreign countries. The goal of the series is not to "teach" math but to show, in an entertaining fashion, the importance of math in many walks of life--music, art, engineering and communications, to name a few. Math affects our lives everyday in ways many of us have never imagined. Yet few of us ever stop to think about it, perhaps because of "Math anxiety." This series will be the first to reveal math's importance not only as a tool for discovery, but also as a major cultural force. Drawing on WQED's proven skill in creating special visual effects, and making liberal use of magic and mystery, puzzles, and paradoxes, the series will break down the public's fears and misconceptions about math. We hope viewers--children as well as adults--will come away with a new appreciation of mathematics and, most important, a more open attitude toward learning about it--the first step toward a higher level of math literacy. WQED's Producers and cinematographers bring many years of experience on such award- -winning programs as PLANET EARTH, THE INFINITE VOYAGE and the NATIONAL GEOGRAPHIC SPECIALS. A diverse and distinguished advisory committee will help shape the series and ensure its accuracy. And a companion book, together with a program of educational materials and activities, will extend its reach beyond the television audience, making the series a potent catalyst for learning.
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TEAM MEMBERS: Carolyn Wean
resource project Media and Technology
WGBH is requesting a planning grant to support the development of a new public television initiative aimed at enhancing young children's mathematical competencies. The target age for the "Go Figure" series is 3- to 6-year olds. The goal of the proposed planning phase is to: complete a math curriculum serving as the overall pedagogical framework for the series; develop a production bible that will include descriptions of the format, setting, characters, tone, sample storylines and possible interstitials; produce a sample script and animatic, and conduct formative testing of the animatic. Devising an outreach strategy in collaboration with key national partners will also be part of the planning phase. The project will be developed by the WGBH children's television team, and advised by leading child development specialists and experts in early math education.
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TEAM MEMBERS: Brigid Sullivan
resource project Media and Technology
Children's Television Workshop will plan how science and mathematics can be incorporated into the plot line of the series, GHOSTWRITER. The major work to be undertaken during this planning phase will be to assemble a group of science and mathematics educators to work with a subgroup of the existing series advisory board and with series content and research staff to: o examine the interrelationships among disciplines such as science, mathematics, and English and language arts within the context of GHOSTWRITER, o explore the integration of science and mathematics into GHOSTWRITER and devise educational goals that reflect the outcome of this exploration, and o generate content topics and presentation techniques that will address these mathematics and science goals in GHOSTWRITER.
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TEAM MEMBERS: Joel Schneider Eve Hall Helen Lester Marjorie Kalins Edward Atkins Rita Weisskoff