The Division of Research on Learning in Formal and Informal Settings (DRL) has funded five resource centers/networks to provide support to five DRL programs, to the PIs connected to those programs, and to STEM education communities. (They are Center for Advancement of Informal Science Education--ISE; Center for Advancing Research and Communication in Science, Technology, Engineering, and Mathematics--REESE; Community for Advancing Discovery Research in Education--DR-K12; ITEST Learning Resource Center--ITEST; Learning and Youth Research and Evaluation Center--AYS.) While the activities of each vary, all conduct reviews of the portfolio, provide technical assistance to projects, and communicate results of project findings or resources to a broader field.
This EAGER project supports exploratory cross-network collaboration around accumulating, synthesizing, and communicating evidence generated by the funded projects and the networks. Specifically, the project enables sharing of data across programs; creating an online presence across the networks; collaborating to provide assistance to projects; and sharing expertise to improve network evaluations. The project will enhance infrastructure to support STEM education, learning, and education research and will expand dissemination of evidence generated by DRL projects and programs. The resulting increased coherence and the identification of productive areas of collaboration should enrich the STEM education field.
The Maryland Science Center (MSC), in collaboration with Johns Hopkins University (JHU), the University of Maryland, Baltimore (UMB), and Morgan State University (MSU), has sought the support of the National Institutes of Health SEPA (Science Education Partnership Award) Program to develop "Cellular Universe: The Promise of Stem Cells," a unique exhibition and update center with related programs that highlight the most current science in cell biology and stem cell research. Visitor surveys have shown that science museum visitors are very interested in learning about stem cell research, but know little about the science of stem cells or cell biology, which form the basis of stem cell research. The goal of this project is to help visitors learn about advances in cell biology and stem cells so that they will make informed health-related decisions, explore new career options, and better understand the role of basic and clinical research in health advances that affect people's lives. Topics to be covered include the basic biology of cells, the role of stem cells in human development, current stem cell research and the clinical research process. This exhibition will also address the controversies in stem cell research. Our varied advisory panel, including cell biologists, physiologists, adult and embryonic stem cell researchers and bioethicists, will ensure the objectivity of all content. "Cellular Universe: The Promise of Stem Cells" will be a 3,500 square-foot exhibition to be planned, designed and prototyped in Fall 2006-Winter 2009, and installed in MSC's second-floor human body exhibition hall in Spring 2009. This exhibition will build on the successful model of "BodyLink," our innovative health science update center funded by a 2000 SEPA grant (R25RR015602) and supported by partnerships with JHU and UMB.
The goal of the project is to advance understanding of basic questions about learning and teaching through the development of a theory of embodied mathematical cognition that can apply to a broad range of people, settings and activities. The investigative team brings together expertise from a range of quantitative and qualitative research methodologies. A theory of embodied mathematical cognition empirically rooted in classroom learning and workplace practices will broaden the range of activities and emerging technologies that count as mathematical, and help educators to envision alternative forms of bodily engagement with mathematical problems.
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TEAM MEMBERS:
Ricardo NemirovskyRogers HallMartha AlibaliMitchell NathanKevin Leander
Until today museums have tried to identify and segment their audiences based on their demographics. After years of conducting research in the US, John Falk in 2009 introduced a descriptive and predictive framework for identifying visitors on the basis of their motivations, as related to identity. This article summarises Falk’s innovative framework as described in his book Identity and the Museum Visitor Experience (2009), in addition to his presentation at the Visitor Studies Conference at the Victoria and Albert Museum in January 2010. In addition the article draws on the author’s related
The Science and Math Informal Learning Education (SMILE) pathway is serving the digital resource management needs of the informal learning community. The science and math inquiry experiences offered by science and technology centers, museums, and out-of-school programs are distinct from those found in formal classrooms. Interactive exhibits, multimedia presentations, virtual environments, hands-on activities, outdoor field guides, engineering challenges, and facilitated programs are just some of the thoughtfully designed resources used by the informal learning community to make science and math concepts come alive. With an organizational framework specifically designed for informal learning resources, the SMILE pathway is empowering educators to locate and explore high-quality education materials across multiple institutions and collections. The SMILE pathway is also expanding the participation of underrepresented groups by creating an easily accessible nexus of online materials, including those specifically added to extend the reach of effective science and math education to all communities. To promote the use of the SMILE pathway and the NSDL further, project staff are creating professional development programs and a robust online community of educators and content experts to showcase best practices tied to digital resources. Finally, to guarantee continued growth and involvement in the SMILE pathway, funding and editorial support is being provided to expansion partners, beyond the founding institutions, to add new digital resources to the NSDL.
In this paper, we introduce the Exploratory Behavior Scale (EBS), a quantitative measure of young children's interactivity. More specifically, the EBS is developed from the psychological literature on exploration and play and measures the extent to which preschoolers explore their physical environment. A practical application of the EBS in a science museum is given. The described study was directed at optimizing parent guidance to improve preschoolers' exploration of exhibits in science center NEMO. In Experiment 1, we investigated which adult coaching style resulted in the highest level of
This paper presents an exhibit assessment tool for science centers that is based on the premise, supported by learning theories and research, that the level to which a visitor is engaged by an exhibit is a direct indicator of the learning taking place. Observable behaviors are used to distinguish three stages or levels of visitor engagement described as initiation, transition, and breakthrough. A distinctive visitor engagement profile can be constructed for an exhibit that can then be used in assessing the effectiveness of subsequent changes made to the exhibit experience. It is suggested that
The North Carolina Aquarium at Fort Fisher, along with the North Carolina State Museum of Natural Sciences, has created a comprehensive, innovative, and engaging approach to inspire ocean stewardship among young people. Through professional development, integration of advanced technology, and targeted presentations to underserved audiences, this project serves to build connections between marine mammals, ocean health, climate change, and people. The project offers an innovative and engaging professional development opportunity, the Marine Mammal Institute (MMI), for 32 grassroots educators in North Carolina, with priority given to representatives from economically depressed areas. Participating educators gather information and gain experience to develop interactive marine mammal activities related to climate and ocean literacy. Upon returning to their home institutions, participants engage teenagers in climate and ocean literacy programming using innovative technology to illustrate climate change impacts on marine mammals.
This paper provides an overview of specifications and standards for metadata relating to learning materials. It is structured to present first the currently established metadata schemas in use today (specifically the IEEE LOM and Dublin Core metadata), then to examine current developments and activities before looking at what might be the future challenges. The examination of current developments and activities highlights the increasingly recognized importance of metadata schema that describe what have in the past been thought of as secondary aspects of learning materials (for example who uses
This research oriented project integrates the informal and formal science education sectors, bringing their combined resources to bear on the critical need for well-prepared and diverse urban science teachers. It represents a partnership among The City College of New York (CCNY), the New York Hall of Science (NYHOS), and the City University of New York Center for Advanced Study in Education (CUNY-CASE). It integrates the Science Career Ladder, a sustained program of informal science teaching training and employment at the NYHOS, with the CCNY science teacher preparation program. The longitudinal and comparative research study being conducted is designed to examine and document the effect of this integrated program on the production of urban science teachers. Outcomes from this study include a new body of research related to the impact of internships in science centers on improving classroom science teaching in urban high schools. Results are being disseminated to both the informal science education community (through the Association for Science and Technology Centers and the Center for Informal Learning in Schools, an NSF supported Center for Learning and Teaching situated at the San Francisco Exploratorium) and the formal education community (through the National Science Teachers Association and the American Educational Research Association).
The Science Career Ladder program engages undergraduates as inquiry-based interpreters (Explainers) for visitors to the NY Hall of Science. Integrating this experience with a formal teacher certification program enables participants to coordinate experiences in the science center, college science and education classes, and K-12 classrooms. Participants receive a license to teach science upon graduating. The approach has its theoretical underpinnings in the concept of situated learning as noted by Kirshner and Whitson (1997, Situated Cognition: Social, Semiotic and Psychological Perspectives, Mahwah, NJ: Erlbaum). Through apprenticeship experiences, situated learning recreates the complexity and ambiguity of situations that learners will face in the real world. Science centers provide a potentially ideal setting for situational learning by future teachers, allowing them to develop, exercise and refine their science teaching and learning skills as noted by Gardner (1991, The Unschooled Mind, New York: Basic Books).
There is a well-documented shortage of science teachers in urban school districts. The causes of this shortage relate to all phases of the teacher professional continuum, from recruitment through training and retention. At the same time, the demographic composition of American teachers is increasingly out of synch with the demographics of the student population, raising concerns that a critical shortage of role models may be at hand, contributing to a worsening situation in urban schools. In the face of these challenges many innovative teacher recruitment and teacher preparation programs have been developed to augment traditional pathways to teaching. These programs range from high school academies for students expressing an interest in teaching to the recruitment and training of individuals making mid-life career changes. The CLUSTER program described above represents a new alternative. There are more than 250 science centers in the United States. Many of these have extensive youth internship programs and collaborative relationships with local colleges. Therefore, the proposed model is widely applicable.
The Space Science Institute is developing an astronomy educational social game for the Facebook platform. The game uses the "sporadic play" model popular with many Facebook games, in which players take only a few actions at a time, then return to explore the results. Here players will create their own stars and planetary systems that evolve over time at a rate of a million years a minute. Players set systems in motion, revisiting the game over days or weeks to make new choices and alter strategies. The game is in effect an end-to-end solar system simulation, following a star from birth to death. As a result it encompasses a wide variety of core concepts in astronomy, including galactic structure, stellar evolution and lifecycles, planetary formation and evolution, and habitability and "habitable zones." The accompanying research program will examine the effectiveness of this type of game in informal education, and the effects of the social network on meeting the education goals, including viral spread, cooperative play, and discussions about the game and its underlying content in associated online forums.