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resource project Exhibitions
The STEAM Para Todos project will transform a prominent exhibit in the Marbles Kids Museum into a vibrant space that fosters culturally relevant STEAM learning and exploration for all museum visitors, particularly the growing Hispanic, dual-language learner population in Wake County, N.C. The three-year project will involve research, testing, design, installation, and evaluation. The museum will work with the school system, STEM partners, the local arts community, and organizations engaged with the Hispanic community to develop the exhibit. Guiding the project will be a community of practice, comprised of museum professionals; researchers with expertise in STEAM education, dual language learners, and culturally responsive informal learning; partners from STEM businesses; creative arts organizations; the Wake County Public School System; and stakeholders from the exhibit's intended audience. Project partners include Wake County Public School System, Que Pasa, US2020, Visual Arts Exchange, North Carolina Society of Hispanic Professionals, and Google Fiber.
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TEAM MEMBERS: Hardin Engelhardt
resource research Media and Technology
Hands-on tinkering experiences can help promote more equitable STEM learning opportunities for children from diverse backgrounds (Bevan, 2017; Vossoughi & Bevan, 2014). Latine heritage families naturally engage in and talk about engineering practices during and after tinkering in a children’s museum (Acosta & Haden, in press). We asked how the everyday practice of oral stories and storytelling could be leveraged during an athome tinkering activity to support children’s informal engineering and spatial learning.
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TEAM MEMBERS: Diana Acosta Catherine Haden Kim Coin
resource research Public Programs
Informal educational activities, such as tinkering, can be beneficial for children’s engineering learning (Bevan, 2017; Sobel & Jipson, 2016). Storytelling can help children organize and make meaning of their experiences (Brown et al., 2014; Bruner, 1996), thereby supporting learning. Digital storytelling, in which narratives and reflections are combined with photos and videos in order to be shared with an audience, has become a familiar, enjoyable activity for many children (Robin, 2008). We examine whether digital storytelling activities during tinkering and reflection will be related to
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TEAM MEMBERS: Lauren Pagano Riley George Afnan Amdeen Catherine Haden
resource research Public Programs
Informal educational activities, such as tinkering, can be beneficial for children’s engineering learning (Bevan, 2017; Sobel & Jipson, 2016). Storytelling can help children organize and make meaning of their experiences (Brown et al., 2014; Bruner, 1996), thereby supporting learning. We examine whether digital storytelling activities during tinkering and reflection will be related to more engineering talk.We also explore whether children with previous digital storytelling experience will produce higher quality narratives than children without.
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TEAM MEMBERS: Riley George Afnan Amdeen Lauren Pagano Catherine Haden
resource research Public Programs
This report shares the results of a year-long study of the impact of IMLS grants (1998-2003) though programs that served youth aged 9-19. Nearly 400 museum and library programs were surveyed about their goals, strategies, content, audience, and structure, as well as about their impact, effectiveness, and outcomes.
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TEAM MEMBERS: Judy Koke Lynn Dierking
resource research Media and Technology
This research examines the Tree Investigators project to support science learning with mobile devices during family public programmes in an arboretum. Using a case study methodology, researchers analysed video records of 10 families (25 people) using mobile technologies with naturalists at an arboretum to understand how mobile devices supported science talk related to tree biodiversity. The conceptual framework brings together research on technological supports for science learning and research on strategies that encourage families to engage in conversations that support observation and
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TEAM MEMBERS: Heather Toomey Zimmerman Susan Land Lucy McClain Michael Mohney Gi Woong Choi Fariha Salman
resource research Exhibitions
In offering museum active, multi-sensorial experiences, digitally responsive exhibits are an important part of museums' strategy for attracting visitors. Such exhibits are popular, but museums lack understanding of visitors' immediate emotional and physical experience of them. Museums' approach to exhibition evaluation favours the methods of interview and questionnaire, which are not well suited to gathering feedback on the complex mix of audio, kinesthetic and visual experience encountered in digital environments. In addressing a lack of knowledge in the museum studies literature concerning
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TEAM MEMBERS: Nur Hasslily Muhammad Hashim
resource research Public Programs
The paper presents and discusses the Research and Development and related reflective practice process for the design of an approach to STEM school education. It focuses on Future Inventors, an education project of the National Museum of Science and Technology Leonardo da Vinci which aims to design, develop, test, and define an approach for teaching and learning in STEM at junior high school. Through this case study, the authors argue for the need to design for learning activities in which children can learn creatively building on their own potential and, for educators, to develop and maintain
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TEAM MEMBERS: MARIA XANTHOUDAKI Amos Blanton
resource evaluation Public Programs
How to determine a sample size for studying your informal learning program What’s important to consider when selecting a sample size, or participant group size, for studying your informal (science) education program? What value does a small sample size have? If program managers have ample resources for collecting a lot of data, what factors are important to consider? Here is a collection of guidelines and examples for use in making an informed decision about determining the sample size for studying your informal learning program. To design a study whose findings are more authentic
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TEAM MEMBERS: Rebecca Cors
resource research Public Programs
Environmental educators have used guided-inquiry in natural and supportive learning environments for decades, but comparatively little programming and research has focused on experiences in urban environments, including in constructed ecosystems like green roofs, or impacts on older youth and adults. To address this gap, we designed a tiered, near-peer research mentoring program called Project TRUE (Teens Researching Urban Ecology) and used a mixed-methods approach to evaluate impacts on undergraduates serving as research mentors. During the 11-week program, undergraduates conducted
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TEAM MEMBERS: Jason Aloisio Su-Jen Roberts Rachel Becker-Klein Sarah Dunifon JD Lewis J. Alan Clark Jason Munshi-South Karen Tingley
resource research Media and Technology
Snow: Tiny Crystals, Global Impact is a 2,500 ft traveling exhibition about: how snow shapes and sustains life on Earth, the impacts of climate change on snow, and the importance of our collective engagement to take action. The exhibition will be installed at OMSI during winter 2021-2022 for summative evaluation and learning research. This poster was presented at the 2021 NSF AISL Awardee Meeting.
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TEAM MEMBERS: Victoria Coats Kelly Kealy
resource research Public Programs
This project aims to formally define what a sense of belonging means in the science & natural history museum context as a way to measure inclusivity efforts. We think that most of the experiences that make up a museum visit have a relatively neutral effect on visitor sense of belonging. However, visitors may experience moments that make them feel distinctly positive or negative, and these moments that matter may influence a visitor’s STEM engagement, interest, and/or identity. This poster was presented at the 2021 NSF AISL Awardee Meeting.
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