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resource research Public Programs
In this chapter, we explore making as a learning process in the context of a museum-based maker space designed for family participation. In particular, we focus on young children, and their adult learning partners, as an important demographic to consider and for which to design making environments and experiences. Importantly, we take a close look at the evolving role of museum educators in supporting young children's meaningful participation in making as an informal learning process. Through the presentation of a single case of a child's making in the museum, we identify key factors that
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resource project Media and Technology
This project will capitalize on the power of story to teach foundational computational thinking (CT) concepts through the creation of animated and live-action videos, paired with joint media engagement activities, for preschool children and their parents. Exposure at a young age to CT is critical for preparing all students to engage with the technologies that have become central to nearly every occupation. But despite this recognized need, there are few, if any, resources that (1) introduce CT to young children; (2) define the scope of what should be taught; and (3) provide evidence-based research on effective strategies for bringing CT to a preschool audience. To meet these needs, WGBH and Education Development Center/Center for Children and Technology (EDC/CCT) will utilize an iterative research and design process to create animated and live-action videos paired with joint media engagement activities for parents and preschool children, titled "Monkeying Around". Animated videos will model for children how to direct their curiosity into a focused exploration of the problem-solving process. Live-action videos will feature real kids and their parents and will further illustrate how helpful CT can be for problem solving. With their distinctive visual humor and captivating storytelling, the videos will be designed to entice parents to watch alongside their children. This is important since parents will play an important role in guiding them in explorations that support their CT learning. To further promote joint media engagement, hands-on activities will accompany the videos. Following the creation of these resources, an experimental impact study will be conducted to capture evidence as to if and how these resources encourage the development of young children's computational thinking, and to assess parents' comfort and interest in the subject. Concurrent with this design-based research process, the project will build on the infrastructure of state systems of early education and care (which have been awarded Race to the Top grants) and local public television stations to design and develop an outreach initiative to reach parents. Additional partners--National Center for Women & Information Technology, Code in Schools, and code.org (all of whom are all dedicated to promoting CT)--will further help bring this work to a national audience.

Can parent/child engagement with digital media and hands-on activities improve children's early learning of computational thinking? To answer this question, WGBH and EDC/CCT are collaborating on a design-based research process with children and their parents to create Monkeying Around successive interactions. The overarching goal of this mixed-methods research effort is to generate evidence that supports the development of recommendations around the curricular, instructional, and contextual factors that support or impede children's acquisition of CT as a result of digital media viewing and hands-on engagement. Moving through cycles of implementation, observation, analysis, and revision over the course of three years, EDC/CCT researchers will work closely with families and WGBH's development team to determine how children learn the fundamentals of CT, how certain learning tasks can demonstrate what children understand, how to stimulate interest in hands-on activities, and the necessary scaffolds to support parental involvement in the development of children's CT. Each phase of the research will provide rich feedback to inform the next cycle of content development and will include: Phase 1: the formulation of three learning blueprints (for algorithmic thinking, sequencing, and patterns); Phase 2: the development of a cohesive set of learning tasks to provide evidence of student learning, as well as the production of a prototype of the digital media and parent/child engagement resources (algorithmic thinking); Phase 3-Part A: pilot research on the prototype, revisions, production of two additional prototypes (sequencing and patterns); Phase 3-Part B: pilot research on the three prototypes and revisions; and Phase 4: production of 27 animated and live-action videos and 18 parent/child engagement activities and a study of their impact. Through this process, the project team will build broader knowledge about how to design developmentally appropriate resources promoting CT for preschool children and will generate data on how to stimulate interest in hands-on activities and the necessary scaffolds to support parental involvement in the development of children's CT. The entire project represents an enormous opportunity for WGBH and for the informal STEM media field to learn more about how media can facilitate informal CT learning in the preschool years and ways to broaden participation by building parents' capacity to support STEM learning. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
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TEAM MEMBERS: Marisa Wolsky Heather Lavigne
resource project Public Programs
Flying Higher will develop a permanent hands-on exhibit that conveys the fundamentals of flight, technology, materials science, and NASA’s role in aeronautics for learners ages 3-12 years and their parents/caregivers and teachers. The exhibit, public programs, school and teacher programs, and teacher professional development will develop a pipeline of skilled workers to support community workforce needs and communicate NASA’s contributions to the nation and world. An innovative partnership with Claflin University (an historically black college) and Columbia College (a women’s liberal arts college) will provide undergraduate coursework in informal science education to support pre-service learning opportunities and paid employment for students seeking careers in education and/or STEM fields. The projects goals are:

1) To educate multi-generational family audiences about the principles and the future of aeronautics; provide hands-on, accessible, and immersive opportunities to explore state-of-the-art NASA technology; and demonstrate the cultural impact of flight in our global community.

2) To provide educational standards-based programming to teachers and students in grades K–8 on NASA-driven research topics, giving the students opportunities to explore these topics and gain exposure to science careers at NASA; and to offer teachers support in presenting STEM topics.

3) To create and implement a professional development program to engage pre-service teachers in presenting museum-based programs focused on aeronautics and engineering. This program will provide undergraduate degree credits, service learning, and paid employment to students that supports STEM instruction in the classroom, explores the benefits of informal science education, and encourages post-graduate opportunities in STEM fields.
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TEAM MEMBERS: Julia Kennard
resource project Public Programs
Empowering the Next Generation of Explorers is a program that uses space science and technology to provide informal STEM education and STEM career inspiration for students in regional Head Start programs, as well as underrepresented/underserved student groups in schools with a high Native American student population.  The program is run by the staff of the U.S. Space & Rocket Center, the Official Visitor Center for NASA Marshall Space Flight Center in Huntsville, Alabama.  The goal of Empowering the Next Generation of Explorers is to educate students about NASA’s overall mission, raise student interest and engagement in STEM subjects, and make students aware of STEM career opportunities.  In 2012, 252 third through fifth grade students and 344 Head Start children participated in this program.  Empowering the Next Generation of Explorers consists of an annual Native American Heritage Day and an annual Head Start Field Trip Day.  On Native American Heritage Day, students participate in a guided field trip of the USSRC’s collection of space hardware and artifacts and take part in a hands-on STEM workshop, which includes elements from Native American Culture.  Students also hear about the past, present and future of Native Americans in NASA programs, talk with Native American employees of MSFC, and watch  a presentation on Native American culture.  Head Start Day consists of a guided tour of the USSRC, including hands-on STEM-based activities for pre-K students about NASA’s current missions, like the Mars Curiosity Rover.
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TEAM MEMBERS: Deborah Barnhart
resource project Public Programs
Our Center works with students from kindergarten through graduate school and beyond. We work with teachers and scientists and combine our knowledge to inspire students to pursue careers in neural engineering and neuroscience. Program activities include summer research programs, curriculum development, school visits, teacher/student workshops, science festivals, and international student exchanges.
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TEAM MEMBERS: University of Washington Eric Chudler