In this article, The North American Association for Environmental Education (NAAEE) shares the programs and publications it developed to advance E-STEM—the integration of environmental education into STEM.
In the past 15 years, Tangible User Interfaces (TUIs) have emerged as an ideal technology for delivering child-computer interaction that is adapted to children’s psychomotor and cognitive skills development. The rapid evolution of these tangible technologies has meant that there has been little or no time to build a foundation for the design of games and learning applications that could offer pleasant and useful experiences to children. Our research group specializes in multimodal and natural human-computer interaction and conducts child-focused research that highlights children’s real needs
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TEAM MEMBERS:
Javier MarcoSandra BaldassarriEva CerezoDiana Yifan XuJanet Read
"Have You Spotted Me? Learning Lessons by Looking for Ladybugs" is an innovative citizen science project that targets children from Native American, rural, farming, and disadvantaged communities. While most citizen science efforts target teens and adults, this project enables youth ages 5-11 to contribute to the development of a major ladybug database. Adult mentors in youth programs introduce children to topics such as ladybugs, invasive species, biodiversity, and conservation. Youth not affiliated with a program may participate independently. Project deliverables include a self-contained education program, an Internet portal and project website, a dedicated corps of volunteers, and the largest, accessible biological database ever developed. The database is made more reliable by utilizing records accompanied by an identifiable data image as a certified data point. Partners include the NY State 4-H, South Dakota State 4-H, Migrant Worker Children's Education Program, Cayuga Nature Center, Seneca Nation Department of Education Summer Programs, Seneca Nation Early Childhood Learner Centers After School Program, and the Onondaga Nation After School Program. Strategic impact will be realized through the creation of a citizen science project that provides hands-on interactions, field experiences, and accessible data that creates unique learning opportunities for youth. It is estimated that nearly 10,000 youth will be impacted by this work.
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TEAM MEMBERS:
John LoseyLeslie AlleeLouis HeslerMichael CatanguiJohn Pickering